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Ray of Enfeeblement question?
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<blockquote data-quote="Balrog" data-source="post: 1412318" data-attributes="member: 3543"><p>The 1st level arcane spell Ray of Enfeeblement has come up in discussion with one of my players lately. is there any errata for the 3.5 version or not? It no longer gets a <u>save</u>, unlike in 3.0 when it did.</p><p></p><p>I started my campaign well over a year ago in 3.0, but had to go into hiatus for about 6 months from August until February while I was at Fort Leonard Wood, Missouri in the Army. I recently returned and picked up my campaign again. while I was away, another player filled in and ran a new campaign, which was no problem. But during that time, most of my group purchased the 3.5 core books and have pretty much switched over to those rules.</p><p></p><p>Here is the problem. My campaign has seen a core group of characters rise from 1st to 12th level. I am loath to abandon the rules we have played under for the previous year. I know, I know. Most of the rules are the same. But there are enough differences that after being out of the loop for 6 months, I am having too many rules questions bog down my game. I recently ruled that until further notice, 3.0 is still the ruleset for my campaign. (NO BIG DEAL) All but one player agree with me on this. With a couple of exceptions, (i.e., Haste spell), I am sticking with 3.0. </p><p></p><p>Anyway, just curious what other peoples opinions and observations were about various changes from 3.0 to 3.5, especially with some of the spells. I am not anti-3.5 by any means, I am just trying to keep a balanced campaign going.</p></blockquote><p></p>
[QUOTE="Balrog, post: 1412318, member: 3543"] The 1st level arcane spell Ray of Enfeeblement has come up in discussion with one of my players lately. is there any errata for the 3.5 version or not? It no longer gets a [U]save[/U], unlike in 3.0 when it did. I started my campaign well over a year ago in 3.0, but had to go into hiatus for about 6 months from August until February while I was at Fort Leonard Wood, Missouri in the Army. I recently returned and picked up my campaign again. while I was away, another player filled in and ran a new campaign, which was no problem. But during that time, most of my group purchased the 3.5 core books and have pretty much switched over to those rules. Here is the problem. My campaign has seen a core group of characters rise from 1st to 12th level. I am loath to abandon the rules we have played under for the previous year. I know, I know. Most of the rules are the same. But there are enough differences that after being out of the loop for 6 months, I am having too many rules questions bog down my game. I recently ruled that until further notice, 3.0 is still the ruleset for my campaign. (NO BIG DEAL) All but one player agree with me on this. With a couple of exceptions, (i.e., Haste spell), I am sticking with 3.0. Anyway, just curious what other peoples opinions and observations were about various changes from 3.0 to 3.5, especially with some of the spells. I am not anti-3.5 by any means, I am just trying to keep a balanced campaign going. [/QUOTE]
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