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Ray of Enfeeblement question?
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<blockquote data-quote="Balrog" data-source="post: 1413073" data-attributes="member: 3543"><p>Thanks to all for the replies. Its true that on the surface it seems unfair to use the 3.0 rules while tweaking with a couple of individual spells (i.e. Haste), but I only did this after polling the players after our first session back. I initially had decided to use the 3.5 rules, but the 1st session showed me I was in over my head. I had not had the time to properly review the 3.5 core books, and the session got bogged down with too much rules clarification and discussion. Afterwards, several players indicated that sticking with 3.0 would be preferable to them, at least for the time being with these characters. After polling all(we have a group of 6 including myself), I decided to stick with 3.0. Now I am starting to think that may have been a mistake on my part. I agree that 3.5 is much improved over 3.0, and spells and classes need little or no House-ruling as compared to before.</p><p></p><p>I have a little more time now to go through the 3.5 core books and study up, hopefully without slowing down the campaign. After DMing 3.0 since it came out, I guess I was just set in my ways and understanding of the rules, as are a couple of players. But had been more difficult starting over after our group switched from 2nd Ed to 3rd Ed, so this should be a piece of cake in comparison. A little more like switching from 1st Ed to 2nd Ed back in the early days of our group.</p><p></p><p>I dont worry about the players picking up and leaving. We pretty much all decide how we want to play as a group. I dont DM as a dictator,more as an elected President with checks and balances. The group we have are close friends and 4 of the 6 have been gaming together for 15 years. One other has been with us for 5 years, and is my brother-in-law. Only one is a newbie, and he is the most fun at the table. He still has that sense of wonder. I dont take for granted their enjoyment of the game, and noone has any problems communicating the direction they would like to see our gaming go. I prefer to handle rules discussions/arguments outside of our actual gaming session, and hopefully after a little more study on my part, I wont be surprised next time.</p></blockquote><p></p>
[QUOTE="Balrog, post: 1413073, member: 3543"] Thanks to all for the replies. Its true that on the surface it seems unfair to use the 3.0 rules while tweaking with a couple of individual spells (i.e. Haste), but I only did this after polling the players after our first session back. I initially had decided to use the 3.5 rules, but the 1st session showed me I was in over my head. I had not had the time to properly review the 3.5 core books, and the session got bogged down with too much rules clarification and discussion. Afterwards, several players indicated that sticking with 3.0 would be preferable to them, at least for the time being with these characters. After polling all(we have a group of 6 including myself), I decided to stick with 3.0. Now I am starting to think that may have been a mistake on my part. I agree that 3.5 is much improved over 3.0, and spells and classes need little or no House-ruling as compared to before. I have a little more time now to go through the 3.5 core books and study up, hopefully without slowing down the campaign. After DMing 3.0 since it came out, I guess I was just set in my ways and understanding of the rules, as are a couple of players. But had been more difficult starting over after our group switched from 2nd Ed to 3rd Ed, so this should be a piece of cake in comparison. A little more like switching from 1st Ed to 2nd Ed back in the early days of our group. I dont worry about the players picking up and leaving. We pretty much all decide how we want to play as a group. I dont DM as a dictator,more as an elected President with checks and balances. The group we have are close friends and 4 of the 6 have been gaming together for 15 years. One other has been with us for 5 years, and is my brother-in-law. Only one is a newbie, and he is the most fun at the table. He still has that sense of wonder. I dont take for granted their enjoyment of the game, and noone has any problems communicating the direction they would like to see our gaming go. I prefer to handle rules discussions/arguments outside of our actual gaming session, and hopefully after a little more study on my part, I wont be surprised next time. [/QUOTE]
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