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*Pathfinder & Starfinder
Ray of Frost, Scorching Burst and Phantom Bolt are Dead
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<blockquote data-quote="andarilhor" data-source="post: 5323061" data-attributes="member: 66673"><p>How you would ressurect them? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>With the new wizard area powers in essentials those 3 powers are too weak mechanically to be pickable anymore. </p><p></p><p>Stone blood replace ray of frost and Freezing Burst replaces phantom bolt for being a area powers which does the same as the ranged ones. And Both replaces scorching burst by doing some control besides the same damage and area of effect.</p><p></p><p>But, conceptually, those powers are too good to just throw into the trash. So, some ideas to make those powers insteresting again:</p><p></p><p>Ray of frost: the target is slowed and cannot shift on a hit OR make the power a blast.</p><p></p><p>Phantom Bolt: one other enemy provokes AOs from the target, and the target must make all AOs which this second enemy provokes, until the start of your next turn, instead of a simple slide.</p><p></p><p>Scorchig burst: creates a zone of difficult terrain which lasts until the end of your next turn OR pushes all targets from the burst center (as a effect).</p><p></p><p>Anyone has some other ideas?</p></blockquote><p></p>
[QUOTE="andarilhor, post: 5323061, member: 66673"] How you would ressurect them? :) With the new wizard area powers in essentials those 3 powers are too weak mechanically to be pickable anymore. Stone blood replace ray of frost and Freezing Burst replaces phantom bolt for being a area powers which does the same as the ranged ones. And Both replaces scorching burst by doing some control besides the same damage and area of effect. But, conceptually, those powers are too good to just throw into the trash. So, some ideas to make those powers insteresting again: Ray of frost: the target is slowed and cannot shift on a hit OR make the power a blast. Phantom Bolt: one other enemy provokes AOs from the target, and the target must make all AOs which this second enemy provokes, until the start of your next turn, instead of a simple slide. Scorchig burst: creates a zone of difficult terrain which lasts until the end of your next turn OR pushes all targets from the burst center (as a effect). Anyone has some other ideas? [/QUOTE]
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Ray of Frost, Scorching Burst and Phantom Bolt are Dead
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