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General Tabletop Discussion
*Pathfinder & Starfinder
Ray of Frost, Scorching Burst and Phantom Bolt are Dead
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<blockquote data-quote="Psikus" data-source="post: 5327820" data-attributes="member: 66049"><p>The problem is that Heroes of the Fallen Lands (HotFL?) brings two wizard powers with the same damage and area as Scorching Burst, plus either slow or slide 1, making it as good as obsolete. The fire damage type is nice, but doesn't justify taking it over the stronger versions.</p><p></p><p></p><p></p><p>Not really - Thunderwave has been pushing creatures in an area for a zillion squares since day 1, and nothing has broken. I think slide 3 is about right, and could even be improved to slide [Cha modifier] without causing any trouble.</p><p></p><p></p><p></p><p>I love the idea of a ray of frost with cumulative debuffs, but the 'restrained' line is probably overkill. </p><p></p><p>As for scorching burst, I have always liked its niche as a straightforward, mindless explosion. So I'd upgrade the damage enough for it to be the best choice for offensive blasters, and call it a day.</p><p></p><p>So my versions of the powers would look like this:</p><p></p><p><strong>Phantom Bolt</strong> - Hit: 1d8 + Int psychic damage, and you slide the targe 3 squares.</p><p><strong>Scorching Burst</strong> - Area burst 1; Hit: 1d10 + Int fire damage.</p><p><strong>Ray of Frost </strong>- Hit: 1d6 + Int cold damage, and the target is slowed and cannot shift until the end of your next turn. If the target is slowed, it is immobilized until the end of your next turn instead.</p></blockquote><p></p>
[QUOTE="Psikus, post: 5327820, member: 66049"] The problem is that Heroes of the Fallen Lands (HotFL?) brings two wizard powers with the same damage and area as Scorching Burst, plus either slow or slide 1, making it as good as obsolete. The fire damage type is nice, but doesn't justify taking it over the stronger versions. Not really - Thunderwave has been pushing creatures in an area for a zillion squares since day 1, and nothing has broken. I think slide 3 is about right, and could even be improved to slide [Cha modifier] without causing any trouble. I love the idea of a ray of frost with cumulative debuffs, but the 'restrained' line is probably overkill. As for scorching burst, I have always liked its niche as a straightforward, mindless explosion. So I'd upgrade the damage enough for it to be the best choice for offensive blasters, and call it a day. So my versions of the powers would look like this: [B]Phantom Bolt[/B] - Hit: 1d8 + Int psychic damage, and you slide the targe 3 squares. [B]Scorching Burst[/B] - Area burst 1; Hit: 1d10 + Int fire damage. [B]Ray of Frost [/B]- Hit: 1d6 + Int cold damage, and the target is slowed and cannot shift until the end of your next turn. If the target is slowed, it is immobilized until the end of your next turn instead. [/QUOTE]
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Community
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Ray of Frost, Scorching Burst and Phantom Bolt are Dead
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