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<blockquote data-quote="Kaodi" data-source="post: 3197250" data-attributes="member: 1231"><p>I had an idea for another ability.</p><p></p><p>Focus Rays: At 3rd level, the XXXXX can cast a ray spell and delay its activation until the following round, at which point the XXXXX must cast the same spell again. The spells merge, becoming in effect a single spell, with an effective level one higher, a +1 bonus on attack rolls to hit, and +2 bonus to overcome spell resistance. Add the effects of the spells together. As an example, two focused rays of frost do 2d3 damage, or two focused disintegrates do 4d6 damage/level, with a single save with a DC of 17 + ability bonus, instead of DC 16 + bonus. At 6th level, and again at 9th level, the XXXXX can delay further rounds to focus a 3rd and 4th ray respectively, with stacking bonuses. However, in the first round, the XXXXX must declare how many rounds they are delaying, and they must cast the spell in each of the stated number of rounds, because if they do not, all focused rays cast so far are wasted and do not take effect. </p><p></p><p>Note: For spells like scorching ray, which fire multiple rays with a single casting, the XXXXX may focus them only insofar as to require a single attack roll and have stacking damage. No other bonuses for focusing apply, unless the spell is cast multiple times as per the Focus Rays ability. </p><p></p><p>Some additional checks and rewording could probably be used. The additional ability of focusing multi-ray spells may be too powerful, especially if used in conjunction with the core ability, so perhaps you could drop that part.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 3197250, member: 1231"] I had an idea for another ability. Focus Rays: At 3rd level, the XXXXX can cast a ray spell and delay its activation until the following round, at which point the XXXXX must cast the same spell again. The spells merge, becoming in effect a single spell, with an effective level one higher, a +1 bonus on attack rolls to hit, and +2 bonus to overcome spell resistance. Add the effects of the spells together. As an example, two focused rays of frost do 2d3 damage, or two focused disintegrates do 4d6 damage/level, with a single save with a DC of 17 + ability bonus, instead of DC 16 + bonus. At 6th level, and again at 9th level, the XXXXX can delay further rounds to focus a 3rd and 4th ray respectively, with stacking bonuses. However, in the first round, the XXXXX must declare how many rounds they are delaying, and they must cast the spell in each of the stated number of rounds, because if they do not, all focused rays cast so far are wasted and do not take effect. Note: For spells like scorching ray, which fire multiple rays with a single casting, the XXXXX may focus them only insofar as to require a single attack roll and have stacking damage. No other bonuses for focusing apply, unless the spell is cast multiple times as per the Focus Rays ability. Some additional checks and rewording could probably be used. The additional ability of focusing multi-ray spells may be too powerful, especially if used in conjunction with the core ability, so perhaps you could drop that part. [/QUOTE]
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