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Ray Winninger Steps Back From WotC
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<blockquote data-quote="Staffan" data-source="post: 8804550" data-attributes="member: 907"><p>Sure. But there's a certain... well, insidiousness is not quite the right word, but close. I don't mean any malice on the part of Wizards, but compare these two situations.</p><p></p><p>1. You have a moderately complex game like D&D. It's a bit of a pain to keep track of everything with pen and paper and your own brainpower, but since that's what's available that's what you use. If there's something in it you don't like, changing that thing is not a huge additional burden over what you're already doing.</p><p></p><p>2. You have a moderately complex game like D&D. It's a bit of a pain to keep track of everything with pen and paper and your own brainpower, so you use available software to simplify the process which makes things much easier. But adding a thing is a bit of a hurdle, and changing core parts of the system becomes almost impossible.</p><p></p><p>It's very easy to fall for option 2 because it's easier in the short run, and thus cut oneself off from the ability to make large-scale house rules.</p><p></p><p>For example, let's say I'm running Princes of the Apocalypse, and my players manage to defeat the Prophet of Water and take their elemental weapon for themselves. I look at the abilities of the weapon, and see:</p><p>[SPOILER]</p><ul> <li data-xf-list-type="ul">+1 trident, +1d8 cold damage on a hit.</li> <li data-xf-list-type="ul">Bearer can speak Aquan.</li> <li data-xf-list-type="ul">Bearer has resistance to cold.</li> <li data-xf-list-type="ul">Bearer can cast <em>dominate monster</em> (DC 17) once per day but only on water elementals.</li> <li data-xf-list-type="ul">If you're in the water node, you can create a water <em>devastation orb</em> 1/day.</li> <li data-xf-list-type="ul">You get the flaw of covetousness, and barnacles grow on your skin.</li> </ul><p>[/SPOILER]</p><p></p><p></p><p>That's not exactly the most exciting thing in the world for a level 10+ party. So let's say you want to add some cool abilities, maybe casting <em>tidal wave</em> or something like that. In PnP D&D, you just say it and it is is done, but the process is significantly more involved on a VTT.</p><p></p><p></p><p>Quite possible. I haven't used it in a while, and at the time pre-made homebrew material was kind of scarce.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8804550, member: 907"] Sure. But there's a certain... well, insidiousness is not quite the right word, but close. I don't mean any malice on the part of Wizards, but compare these two situations. 1. You have a moderately complex game like D&D. It's a bit of a pain to keep track of everything with pen and paper and your own brainpower, but since that's what's available that's what you use. If there's something in it you don't like, changing that thing is not a huge additional burden over what you're already doing. 2. You have a moderately complex game like D&D. It's a bit of a pain to keep track of everything with pen and paper and your own brainpower, so you use available software to simplify the process which makes things much easier. But adding a thing is a bit of a hurdle, and changing core parts of the system becomes almost impossible. It's very easy to fall for option 2 because it's easier in the short run, and thus cut oneself off from the ability to make large-scale house rules. For example, let's say I'm running Princes of the Apocalypse, and my players manage to defeat the Prophet of Water and take their elemental weapon for themselves. I look at the abilities of the weapon, and see: [SPOILER] [LIST] [*]+1 trident, +1d8 cold damage on a hit. [*]Bearer can speak Aquan. [*]Bearer has resistance to cold. [*]Bearer can cast [I]dominate monster[/I] (DC 17) once per day but only on water elementals. [*]If you're in the water node, you can create a water [I]devastation orb[/I] 1/day. [*]You get the flaw of covetousness, and barnacles grow on your skin. [/LIST] [/SPOILER] That's not exactly the most exciting thing in the world for a level 10+ party. So let's say you want to add some cool abilities, maybe casting [I]tidal wave[/I] or something like that. In PnP D&D, you just say it and it is is done, but the process is significantly more involved on a VTT. Quite possible. I haven't used it in a while, and at the time pre-made homebrew material was kind of scarce. [/QUOTE]
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