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<blockquote data-quote="Dog Moon" data-source="post: 6389502" data-attributes="member: 23023"><p>Okay, time for updates!</p><p></p><p>Sadly, I STILL haven't heard anything from Frog God Games even though I sent a second email Sunday night. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>As for the campaign, it continued interestingly. The group headed into the Cove of the Dragonsmoke supplier. The three Rogues on the ledge firing bolts down on the group with a couple of early Sneak Attack shots were difficult for the group with their limited ranged attack power. The Alchemist was ranged but despite needing a 3 to hit the enemy managed to roll a 2,1,2 to start off the combat. The group did eventually start to come back and would have defeated the Rogues except the Chimera came up at that point and breathed fire on the entire group. Obscuring Mist and flight!</p><p></p><p>One thing I noticed: there wasn't any description on how the Rogues managed to get up to that ledge! No tunnel or anything. I decided there was a rope ladder at the top.</p><p></p><p>So they prepared Fire Resistance spells and some better attack spells. Unfortunately the Rogues didn't get Sneak Attack and the second round went in much favor for the PCs.</p><p></p><p>Then came the flying Cockatrice Ambush. And holy crap these things are absolutely terrible at this level! DC 12 or suffer 1d4 Dex damage. And 1d4-2 damage. Everyone was afraid until they basically didn't do much. One person did manage to fail, however, and suffered a whopping 4 Dex damage before the birds were all slaughtered.</p><p></p><p>Then they came to the boat with 4 Enforcers. Apparently Step Up doesn't work at all when using a Polearm, so I decided to switch out their Ranseurs with Great Swords. One hit and then a crit brutally killed one of the PCs and another PC almost fell before they were put down. As some projectiles started shooting towards them they quickly fled back to town with some newfound wealth, which they'll need for the Raise Dead. Fortunately this leads them to next week's encounter with an important NPC.</p><p></p><p>So far, the group is enjoying the campaign and they like the sudden usage of Cockatrices and Chimera because we seriously couldn't remember the last time we fought these iconic monsters.</p><p></p><p>Also had a great moment where this Halfling Thief attempted to rob an elderly Gnome where two guards were laughing at the sight of the little people. One of the PCs, a Halfling Gnome [I have a creative house rule regarding Base Race + Origin Race], stepped in, attempting to rob the Thief despite the absolute lack of any weapon. Hilarity ensued and eventually the Thief fled.</p><p></p><p>I am liking some of these little extra flavor bits. Unfortunately, it seems like most of these are used in the very beginning in order to provide a little introduction to the feeling of Port Shaw as well as to gauge interest in what encounters to throw at the PCs. I don't really see any of these bits of flavor further on. Hopefully there will be but if not I'll have to try to add some. [These flavor encounters don't have stats or anything and aren't supposed to do anything but add flavor to the campaign; might have to do something like this for my Adventure Path I'm writing and hoping one day to publish].</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 6389502, member: 23023"] Okay, time for updates! Sadly, I STILL haven't heard anything from Frog God Games even though I sent a second email Sunday night. :( As for the campaign, it continued interestingly. The group headed into the Cove of the Dragonsmoke supplier. The three Rogues on the ledge firing bolts down on the group with a couple of early Sneak Attack shots were difficult for the group with their limited ranged attack power. The Alchemist was ranged but despite needing a 3 to hit the enemy managed to roll a 2,1,2 to start off the combat. The group did eventually start to come back and would have defeated the Rogues except the Chimera came up at that point and breathed fire on the entire group. Obscuring Mist and flight! One thing I noticed: there wasn't any description on how the Rogues managed to get up to that ledge! No tunnel or anything. I decided there was a rope ladder at the top. So they prepared Fire Resistance spells and some better attack spells. Unfortunately the Rogues didn't get Sneak Attack and the second round went in much favor for the PCs. Then came the flying Cockatrice Ambush. And holy crap these things are absolutely terrible at this level! DC 12 or suffer 1d4 Dex damage. And 1d4-2 damage. Everyone was afraid until they basically didn't do much. One person did manage to fail, however, and suffered a whopping 4 Dex damage before the birds were all slaughtered. Then they came to the boat with 4 Enforcers. Apparently Step Up doesn't work at all when using a Polearm, so I decided to switch out their Ranseurs with Great Swords. One hit and then a crit brutally killed one of the PCs and another PC almost fell before they were put down. As some projectiles started shooting towards them they quickly fled back to town with some newfound wealth, which they'll need for the Raise Dead. Fortunately this leads them to next week's encounter with an important NPC. So far, the group is enjoying the campaign and they like the sudden usage of Cockatrices and Chimera because we seriously couldn't remember the last time we fought these iconic monsters. Also had a great moment where this Halfling Thief attempted to rob an elderly Gnome where two guards were laughing at the sight of the little people. One of the PCs, a Halfling Gnome [I have a creative house rule regarding Base Race + Origin Race], stepped in, attempting to rob the Thief despite the absolute lack of any weapon. Hilarity ensued and eventually the Thief fled. I am liking some of these little extra flavor bits. Unfortunately, it seems like most of these are used in the very beginning in order to provide a little introduction to the feeling of Port Shaw as well as to gauge interest in what encounters to throw at the PCs. I don't really see any of these bits of flavor further on. Hopefully there will be but if not I'll have to try to add some. [These flavor encounters don't have stats or anything and aren't supposed to do anything but add flavor to the campaign; might have to do something like this for my Adventure Path I'm writing and hoping one day to publish]. [/QUOTE]
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