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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Razorvine 4e
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<blockquote data-quote="redrover" data-source="post: 4403951" data-attributes="member: 70799"><p>Thanks very much for taking the time to write a detailed reply. Your post cleared up a number of things for me.</p><p> </p><p> <strong>Scalable: </strong>Fair enough. Of course restraint is an effect, I did catch that. Can’t wait to see your treatment of higher level hazards, too. </p><p> </p><p>(Upper tier razorvine variations might be different species, flagged by clues that there’s a difference; for example, pale green veining at Heroic, blue veining at Paragon, red veining at Epic.)</p><p> </p><p> (I did not mean to suggest an identical description at all tiers. That seems unfair to me, and would seem a really bad practice in general when it comes to scaling.)</p><p> </p><p></p><p> <strong>Trigger:</strong> OK. On rereading, I suggest you take out all references to horizontal ground cover. </p><p> </p><p> The confusing bits are flagged in <span style="color: #99ccff">blue,</span> suggested general deletions are flagged in <span style="color: red">red</span>, and suggested additions are flagged in <span style="color: #cc99ff">purple.</span></p><p> </p><p> <span style="color: #ccffcc">When a creature </span><u><span style="color: #00ccff">moves over,</span></u><span style="color: #ccffcc"> reaches into </span><span style="color: #cc99ff">razorvine</span><span style="color: red">,</span><span style="color: #ccffcc"> or climbs on a surface </span><span style="color: red">razorvine </span><span style="color: #cc99ff">[it]</span><span style="color: #ccffcc">covers, </span><span style="color: red">or a creature</span><span style="color: #ccffcc"> attacks a patch of razorvine, </span><span style="color: red">or a creature</span><u><span style="color: #00ccff">falls into</span></u><span style="color: #ccffcc"> or is forced into </span><span style="color: red">a patch of razorvine</span><span style="color: #cc99ff">[one] </span><span style="color: #ccffcc">through a push, pull, or slide</span><span style="color: #cc99ff">,</span><span style="color: #ccffcc"> the razorvine attacks. It also attacks when a creature</span><span style="color: red">s</span><span style="color: red">restrained by razorvine</span><span style="color: #cc99ff">[it restrains] </span><span style="color: #ccffcc">attempts to free </span><span style="color: red">themselves </span><span style="color: #cc99ff">[itself]..</span></p><p> </p><p> </p><p> <strong>Complexity:</strong> You are probably right. Nailing down exact processes tends to take space and look complex. Most of my suggestions were based on a sort of “barbed wire” <u>ground cover</u>. I suggest you go with your gut on this one.</p><p> </p><p></p><p> <strong>Creeper:</strong> I must say your subtle distinction between “patch” and “square” to indicate a vertical surface hazard was <em>completely</em> lost on me. If you intend a vertical surface hazard, you might state this more plainly in the description. Some of us are a little slow on the uptake at times.</p><p> </p><p> <span style="color: #ccffcc">“Since it's on a vertical surface, it doesn't affect a player unless they choose to 1) climb the wall, 2) need to search through a patch of razorvine, 3) fall into a patch, or 4) are forced into a patch through a push, pull</span><span style="color: #cc99ff">,</span><span style="color: #ccffcc"> or slide.”</span></p><p> </p><p> Wow. If hazards had the equivalent of a TACTICS section, I’d put this in there almost verbatim. I also appreciated the diagrams.</p><p> </p><p></p><p> <strong>Fire Resistance:</strong> I’m always in favor of keeping crunch and flavor from earlier editions. My bad for not going back and checking out the original. </p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">Once again, good adaptation.</span></span></p></blockquote><p></p>
[QUOTE="redrover, post: 4403951, member: 70799"] Thanks very much for taking the time to write a detailed reply. Your post cleared up a number of things for me. [B]Scalable: [/B]Fair enough. Of course restraint is an effect, I did catch that. Can’t wait to see your treatment of higher level hazards, too. (Upper tier razorvine variations might be different species, flagged by clues that there’s a difference; for example, pale green veining at Heroic, blue veining at Paragon, red veining at Epic.) (I did not mean to suggest an identical description at all tiers. That seems unfair to me, and would seem a really bad practice in general when it comes to scaling.) [B]Trigger:[/B] OK. On rereading, I suggest you take out all references to horizontal ground cover. The confusing bits are flagged in [COLOR=#99ccff]blue,[/COLOR] suggested general deletions are flagged in [COLOR=red]red[/COLOR], and suggested additions are flagged in [COLOR=#cc99ff]purple.[/COLOR] [COLOR=#ccffcc]When a creature [/COLOR][U][COLOR=#00ccff]moves over,[/COLOR][/U][COLOR=#ccffcc] reaches into [/COLOR][COLOR=#cc99ff]razorvine[/COLOR][COLOR=red],[/COLOR][COLOR=#ccffcc] or climbs on a surface [/COLOR][COLOR=red]razorvine [/COLOR][COLOR=#cc99ff][it][/COLOR][COLOR=#ccffcc]covers, [/COLOR][COLOR=red]or a creature[/COLOR][COLOR=#ccffcc] attacks a patch of razorvine, [/COLOR][COLOR=red]or a creature[/COLOR][U][COLOR=#00ccff]falls into[/COLOR][/U][COLOR=#ccffcc] or is forced into [/COLOR][COLOR=red]a patch of razorvine[/COLOR][COLOR=#cc99ff][one] [/COLOR][COLOR=#ccffcc]through a push, pull, or slide[/COLOR][COLOR=#cc99ff],[/COLOR][COLOR=#ccffcc] the razorvine attacks. It also attacks when a creature[/COLOR][COLOR=red]s[/COLOR][COLOR=red]restrained by razorvine[/COLOR][COLOR=#cc99ff][it restrains] [/COLOR][COLOR=#ccffcc]attempts to free [/COLOR][COLOR=red]themselves [/COLOR][COLOR=#cc99ff][itself]..[/COLOR] [B]Complexity:[/B] You are probably right. Nailing down exact processes tends to take space and look complex. Most of my suggestions were based on a sort of “barbed wire” [U]ground cover[/U]. I suggest you go with your gut on this one. [B]Creeper:[/B] I must say your subtle distinction between “patch” and “square” to indicate a vertical surface hazard was [I]completely[/I] lost on me. If you intend a vertical surface hazard, you might state this more plainly in the description. Some of us are a little slow on the uptake at times. [COLOR=#ccffcc]“Since it's on a vertical surface, it doesn't affect a player unless they choose to 1) climb the wall, 2) need to search through a patch of razorvine, 3) fall into a patch, or 4) are forced into a patch through a push, pull[/COLOR][COLOR=#cc99ff],[/COLOR][COLOR=#ccffcc] or slide.”[/COLOR] Wow. If hazards had the equivalent of a TACTICS section, I’d put this in there almost verbatim. I also appreciated the diagrams. [B]Fire Resistance:[/B] I’m always in favor of keeping crunch and flavor from earlier editions. My bad for not going back and checking out the original. [FONT=Arial][SIZE=2]Once again, good adaptation.[/SIZE][/FONT] [/QUOTE]
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