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RBDM - How?
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<blockquote data-quote="FreeTheSlaves" data-source="post: 3919139" data-attributes="member: 9952"><p>I'm not a RBDM, so take this as you wish, but...</p><p></p><p>First things first, have the basics right. I.e. the right mix of combat, role play, magic items, trasure, xp, story advancement, to satisfy you and your players. You should all be having a great time for starters.</p><p></p><p>Then you can get all ratty on them.</p><p></p><p>However, do not sacrifice the basics. You can take it up to the limit, but that limit is not to be crossed.</p><p></p><p>Ratty to me is about getting a bit more mileage out of the npc characters. It can be combat mechanics or social plots, but by 'mileage' I'm meaning to squeeze just a bit more value and create a bit more depth. </p><p></p><p>Rats love cheese, but a RBDM must avoid it at all costs. This means that the rattiness should be counterbalanced by lucky breaks. A stroke of good fortune allows the players to later accept a downturn in luck. These turns in luck will need to quite irregularly spaced to avoid predictability, and reasonably rare so they're special. I think a RBDM should get whoops of laughter in either case.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 3919139, member: 9952"] I'm not a RBDM, so take this as you wish, but... First things first, have the basics right. I.e. the right mix of combat, role play, magic items, trasure, xp, story advancement, to satisfy you and your players. You should all be having a great time for starters. Then you can get all ratty on them. However, do not sacrifice the basics. You can take it up to the limit, but that limit is not to be crossed. Ratty to me is about getting a bit more mileage out of the npc characters. It can be combat mechanics or social plots, but by 'mileage' I'm meaning to squeeze just a bit more value and create a bit more depth. Rats love cheese, but a RBDM must avoid it at all costs. This means that the rattiness should be counterbalanced by lucky breaks. A stroke of good fortune allows the players to later accept a downturn in luck. These turns in luck will need to quite irregularly spaced to avoid predictability, and reasonably rare so they're special. I think a RBDM should get whoops of laughter in either case. [/QUOTE]
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