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RBDM - How?
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<blockquote data-quote="Rechan" data-source="post: 3919454" data-attributes="member: 54846"><p>It's a frontier-style campaign set in the Demon Wastes in Eberron. The PCs were basically assembled by the Crown and told, "Hey. We have all these refugees from a war, and we don't really want them in our country. So, we're sending you across the bay to this fiend-infested forsaken desert. There is abandoned colony that the inhabitants have disappeared <strong>three times</strong>, and your job is to clean out all the monsters that have moved in so we can send the refugees there. Oh, and then we'll be putting you in charge of the community for a year, so you'll be responsible for training guards, ensuring they have food/medicine/protection, etc." </p><p></p><p>Right now the PCs have mostly cleared out the town. They've got a little imp following them around, leading them into traps and throwing around <em>Suggestion</em> to get the party members to attack the Spirit Shaman; at least <strong>two</strong> NPC monsters cajoled/bargained with them to kill a powerful priest that had set down in the area*; opened a door where several demons were trapped, and while they kicked the crap out of most, one escaped, intending to round up a posse and engage in hit-and-run tactics; found two ghosts (one helpful, one animating dolls to try and possess PCs); oozes that came from vomit that two PCs threw up after failing fort saves; other sundry unintelligent monsters.</p><p></p><p>Once the town is clear and the rebuilding starts, it's going to be more roleplaying, resource management, interspersed with "Woah, there's something really freaky going down", monster infiltration, and the occasional dungeoncrawl. For instance, the breakout of a fiendish virus that is spread via spoken word, etc. If you can't tell, I like horror (even if my jaded players barely bat an eye at it). </p><p></p><p>*One of which came to a PC in their dreams, directed them towards the priest and offered a reward in exchange for freeing one of the cleric's prisoners. The NPC in question is a disguised hag, the prisoner a desert dryad who keeps an oasis healthy. I've yet to decide the Hag's motivation beyond that; she might have serious issues with a human community springing up near by, or see it as an opportunity to exert her power. The other is a monster psion and his choker disciples who agreed to leave the town in exchange for the party killing the priest.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3919454, member: 54846"] It's a frontier-style campaign set in the Demon Wastes in Eberron. The PCs were basically assembled by the Crown and told, "Hey. We have all these refugees from a war, and we don't really want them in our country. So, we're sending you across the bay to this fiend-infested forsaken desert. There is abandoned colony that the inhabitants have disappeared [b]three times[/b], and your job is to clean out all the monsters that have moved in so we can send the refugees there. Oh, and then we'll be putting you in charge of the community for a year, so you'll be responsible for training guards, ensuring they have food/medicine/protection, etc." Right now the PCs have mostly cleared out the town. They've got a little imp following them around, leading them into traps and throwing around [i]Suggestion[/i] to get the party members to attack the Spirit Shaman; at least [b]two[/b] NPC monsters cajoled/bargained with them to kill a powerful priest that had set down in the area*; opened a door where several demons were trapped, and while they kicked the crap out of most, one escaped, intending to round up a posse and engage in hit-and-run tactics; found two ghosts (one helpful, one animating dolls to try and possess PCs); oozes that came from vomit that two PCs threw up after failing fort saves; other sundry unintelligent monsters. Once the town is clear and the rebuilding starts, it's going to be more roleplaying, resource management, interspersed with "Woah, there's something really freaky going down", monster infiltration, and the occasional dungeoncrawl. For instance, the breakout of a fiendish virus that is spread via spoken word, etc. If you can't tell, I like horror (even if my jaded players barely bat an eye at it). *One of which came to a PC in their dreams, directed them towards the priest and offered a reward in exchange for freeing one of the cleric's prisoners. The NPC in question is a disguised hag, the prisoner a desert dryad who keeps an oasis healthy. I've yet to decide the Hag's motivation beyond that; she might have serious issues with a human community springing up near by, or see it as an opportunity to exert her power. The other is a monster psion and his choker disciples who agreed to leave the town in exchange for the party killing the priest. [/QUOTE]
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