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RBDM - How?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 3919576" data-attributes="member: 93"><p>Ok, there's a lot of good stuff there! </p><p></p><p>Here's the kind of things I would be thinking. I'm always look to gray out the sharp distinctions so that PC's can't always make snap judgements. </p><p></p><p>Starting with the colony location, the first thing that occurs to me is to wonder about motivations for sending a new group of colonists. Perhaps the Crown has a batch of refugees that are troublesome for one reason or another, and they actually hope the colony gets wiped out? In this case, the first inkling the PC's might get is when the first ships show up, with really odd colonists (in Eberron they could be changelings, or lycanthropes, etc). Or perhaps there is some kind of resource there that they feel is too valuable to let go unexploited, in which case, the PC's could be faced at the end of the year with the new "management" that comes in being clearly looking to exploit both the resources and the colonists, with little regard for the work the PC's have done. This could set up some nice conflict later on, and could be something you could build towards over time. It's also a good place to use Shilsen's "Schroedinger's Plot", as you don't have to decide WHO the new guys taking over will be until they step off the boat; politics could cause things to change at any point. I'd be trying to involve them in royal intrigues - making them wonder who they can really rely on. This will help set up things later on, I think.</p><p></p><p>The Imp intrigues me - Imps are messengers of the fiends, and he might be there furthering some infernal plot. They can go incognito and start messing with the PC's behind the scenes rather than directly through suggestions.</p><p></p><p>I also like hags. I like to run them as small "e" evil, rather than Big "E" Evil, and that could work for you for a while if she stays disguised. I'd imagine she'd like having people around, especially refugees, with lots of orphan children/baking goods. She could be playing it safe, being a little helpful here and there with potions and divinations, while occasionally giving in to the "bake a small child into a pie" urges that make hags fun.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 3919576, member: 93"] Ok, there's a lot of good stuff there! Here's the kind of things I would be thinking. I'm always look to gray out the sharp distinctions so that PC's can't always make snap judgements. Starting with the colony location, the first thing that occurs to me is to wonder about motivations for sending a new group of colonists. Perhaps the Crown has a batch of refugees that are troublesome for one reason or another, and they actually hope the colony gets wiped out? In this case, the first inkling the PC's might get is when the first ships show up, with really odd colonists (in Eberron they could be changelings, or lycanthropes, etc). Or perhaps there is some kind of resource there that they feel is too valuable to let go unexploited, in which case, the PC's could be faced at the end of the year with the new "management" that comes in being clearly looking to exploit both the resources and the colonists, with little regard for the work the PC's have done. This could set up some nice conflict later on, and could be something you could build towards over time. It's also a good place to use Shilsen's "Schroedinger's Plot", as you don't have to decide WHO the new guys taking over will be until they step off the boat; politics could cause things to change at any point. I'd be trying to involve them in royal intrigues - making them wonder who they can really rely on. This will help set up things later on, I think. The Imp intrigues me - Imps are messengers of the fiends, and he might be there furthering some infernal plot. They can go incognito and start messing with the PC's behind the scenes rather than directly through suggestions. I also like hags. I like to run them as small "e" evil, rather than Big "E" Evil, and that could work for you for a while if she stays disguised. I'd imagine she'd like having people around, especially refugees, with lots of orphan children/baking goods. She could be playing it safe, being a little helpful here and there with potions and divinations, while occasionally giving in to the "bake a small child into a pie" urges that make hags fun. [/QUOTE]
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