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RBDMs, what's the most RB thing you've ever done?
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<blockquote data-quote="Bagpuss" data-source="post: 3905090" data-attributes="member: 3987"><p>I think the worst RBDM thing I did was in a Shadowrun game, where I poisoned a character so he appeared to be dead but was actually just paralysed and was totally aware of events.</p><p></p><p>It's inspired by the book/film The Serpent and the Rainbow by <a href="http://en.wikipedia.org/wiki/Wade_Davis" target="_blank">Wade Davis</a> (recommended read), about voodoo practices and zombies in Haiti.</p><p></p><p>So the rest of the players saw the voodoo witchdoctor blow a white powder into the players face, saw him flail around blindly, have trouble breathing then collapse.</p><p></p><p>To keep the pretence as real as possible I took him outside and told him what had happened, and that he had no way of communicating with the rest of the party what had occurred. He was just to go back in and start working out his next character. I gave him a new character sheet and everything.</p><p></p><p>The rest of the party couldn't detect a pulse and contacted DocWagon to come and collect him in case they could revive him. That was fine but then they became worried that he might turn into a zombie they spend several minutes debating if they should get DocWagon to perform an autopsy to better understand what had happened or just shoot him in the head to make sure he didn't come back.</p><p></p><p>In the end they scheduled an autopsy, I took the "dead" player outside again to nominally discuss how we could work his new character into the campaign, and discussed the medics trying to revive him as the rushed him to the hospital, the pain of being shocked and still no sign of life. Until they pronoun him DOA and he gets taken to the morgue. I go through all the prep on cutting off his clothes, laying him out on the table and put in a fridge. I mention that the fridges are open on the other side of the door, and while he can turn his head to see the other bodies beside him and around him, he can sense them there, and go into detail about how cold it feels. Then we go back to the group.</p><p></p><p>The group search the witchdoctors place and find a sample of the poison which they take to the same hospital to get analysed and discover it's main active ingredient is <a href="http://en.wikipedia.org/wiki/Tetrodotoxin" target="_blank">Tetrodotoxin</a> and that research indicates that it can put the victim in a coma like state virtually impossible to distinguish from death. At this point the party decide they better check on their mate.</p><p></p><p>The rushing the morgue just as the coroner is part way through the Y incision. Their "dead" friend wakes up moments later.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 3905090, member: 3987"] I think the worst RBDM thing I did was in a Shadowrun game, where I poisoned a character so he appeared to be dead but was actually just paralysed and was totally aware of events. It's inspired by the book/film The Serpent and the Rainbow by [url=http://en.wikipedia.org/wiki/Wade_Davis]Wade Davis[/url] (recommended read), about voodoo practices and zombies in Haiti. So the rest of the players saw the voodoo witchdoctor blow a white powder into the players face, saw him flail around blindly, have trouble breathing then collapse. To keep the pretence as real as possible I took him outside and told him what had happened, and that he had no way of communicating with the rest of the party what had occurred. He was just to go back in and start working out his next character. I gave him a new character sheet and everything. The rest of the party couldn't detect a pulse and contacted DocWagon to come and collect him in case they could revive him. That was fine but then they became worried that he might turn into a zombie they spend several minutes debating if they should get DocWagon to perform an autopsy to better understand what had happened or just shoot him in the head to make sure he didn't come back. In the end they scheduled an autopsy, I took the "dead" player outside again to nominally discuss how we could work his new character into the campaign, and discussed the medics trying to revive him as the rushed him to the hospital, the pain of being shocked and still no sign of life. Until they pronoun him DOA and he gets taken to the morgue. I go through all the prep on cutting off his clothes, laying him out on the table and put in a fridge. I mention that the fridges are open on the other side of the door, and while he can turn his head to see the other bodies beside him and around him, he can sense them there, and go into detail about how cold it feels. Then we go back to the group. The group search the witchdoctors place and find a sample of the poison which they take to the same hospital to get analysed and discover it's main active ingredient is [url=http://en.wikipedia.org/wiki/Tetrodotoxin]Tetrodotoxin[/url] and that research indicates that it can put the victim in a coma like state virtually impossible to distinguish from death. At this point the party decide they better check on their mate. The rushing the morgue just as the coroner is part way through the Y incision. Their "dead" friend wakes up moments later. [/QUOTE]
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