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RBDMs, what's the most RB thing you've ever done?
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<blockquote data-quote="MonkeyDragon" data-source="post: 3910825" data-attributes="member: 23929"><p>A mild RBDM moment. </p><p>Our group was running a big meatgrinder dungeon. In my level, the PCs were transported to faerie. The queen has the widget they need, and is interested in entertainment. </p><p></p><p>The end, of course, is a huge arena. In the middle is a big box. The PCs are told that what's in the box could quite possibly slaughter all of them. They're being given a choice. Either a) they pick three people (out of a party of 7) to fight to the death. Three go in, one comes out. OR, the whole party can choose the mystery monster, and it will do its darndest to kill all but two of them. The idea is, two live, or two die. </p><p></p><p>In the end, they stick together and chose the box, and a combination of ingenuity, luck, and plain shoddy dice rolling on my part led to all but one of them surviving. </p><p></p><p></p><p>My best RBDM moment.</p><p>The party is on the quest to get the widget. A friend is coming up for the day and I let him get a character together to drop into the game for the day. Well, he enjoyed that session so much that he decided to join the group for the rest of the campaign, and came up with a backstory that required him to steal the widget from the party in order to save his kidnapped sister. I encouraged him throughout the game, talking with him a lot about it privately. </p><p></p><p>Along comes the end of the campaign. The party gets back to the main town with the widget and bunks down in the inn, planning on taking the widget to the NPC in the morning. Then James makes his move. A few sleight of hand checks later, and he's off with his widget. The other PCs are FLOORED. They can't believe they've been betrayed and they are pissed as all get out. They can't wait until "morning" so they can discover the widget missing and hunt the traitor down.</p><p></p><p>Then, at the VERY end of the session, James takes the widget to HIS NPC, who's promised him information on his missing sister in return for it. Why he was so surprised that the man prompty turned on him and threw him into his dungeon is beyond me.</p><p></p><p>So the next week is the last session of the campaign. Everything is going to be resolved. The PCs hire a tracker to trail James. James wakes up in the dungeon and discovers my final twist. I've always had trouble acting out very dramatic scenes, espcially violent or cruel ones, without giving in to the giggles. So I'd outsourced the BBEG to Eric, a good friend of mine who was also a gamer and an actor. I made the evil wizard, let him tweak the spell selection, and gave him max ranks in profession (torturer) and knowledge (anatomy). </p><p></p><p>By the time the party reached the dungeon, Eric had played the sadistic maniac to the hilt, James had played along beautifully, and several other players looked a trifle queasy. When the PCs finally found him, they had completely forgotten about skinning him for stealing their widget. Th final hours of the campaign included a daring escape, a dive at low hit points through a glass window, a chase scene through the city, and an emergency resurrection. They managed to save the world in the end and have everyone alive to do it.</p><p></p><p>It was a truly grand finale.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 3910825, member: 23929"] A mild RBDM moment. Our group was running a big meatgrinder dungeon. In my level, the PCs were transported to faerie. The queen has the widget they need, and is interested in entertainment. The end, of course, is a huge arena. In the middle is a big box. The PCs are told that what's in the box could quite possibly slaughter all of them. They're being given a choice. Either a) they pick three people (out of a party of 7) to fight to the death. Three go in, one comes out. OR, the whole party can choose the mystery monster, and it will do its darndest to kill all but two of them. The idea is, two live, or two die. In the end, they stick together and chose the box, and a combination of ingenuity, luck, and plain shoddy dice rolling on my part led to all but one of them surviving. My best RBDM moment. The party is on the quest to get the widget. A friend is coming up for the day and I let him get a character together to drop into the game for the day. Well, he enjoyed that session so much that he decided to join the group for the rest of the campaign, and came up with a backstory that required him to steal the widget from the party in order to save his kidnapped sister. I encouraged him throughout the game, talking with him a lot about it privately. Along comes the end of the campaign. The party gets back to the main town with the widget and bunks down in the inn, planning on taking the widget to the NPC in the morning. Then James makes his move. A few sleight of hand checks later, and he's off with his widget. The other PCs are FLOORED. They can't believe they've been betrayed and they are pissed as all get out. They can't wait until "morning" so they can discover the widget missing and hunt the traitor down. Then, at the VERY end of the session, James takes the widget to HIS NPC, who's promised him information on his missing sister in return for it. Why he was so surprised that the man prompty turned on him and threw him into his dungeon is beyond me. So the next week is the last session of the campaign. Everything is going to be resolved. The PCs hire a tracker to trail James. James wakes up in the dungeon and discovers my final twist. I've always had trouble acting out very dramatic scenes, espcially violent or cruel ones, without giving in to the giggles. So I'd outsourced the BBEG to Eric, a good friend of mine who was also a gamer and an actor. I made the evil wizard, let him tweak the spell selection, and gave him max ranks in profession (torturer) and knowledge (anatomy). By the time the party reached the dungeon, Eric had played the sadistic maniac to the hilt, James had played along beautifully, and several other players looked a trifle queasy. When the PCs finally found him, they had completely forgotten about skinning him for stealing their widget. Th final hours of the campaign included a daring escape, a dive at low hit points through a glass window, a chase scene through the city, and an emergency resurrection. They managed to save the world in the end and have everyone alive to do it. It was a truly grand finale. [/QUOTE]
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