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<blockquote data-quote="Mycanid" data-source="post: 3593480" data-attributes="member: 40370"><p>Thought some of you might find this interesting - a little feedback I got from a fellow gamer here in EW about the pc's "still in flux", so to speak:</p><p></p><p>*****</p><p></p><p>My initial post:</p><p></p><p>We got a set up at the moment of:</p><p></p><p>3 set pc's</p><p></p><p>Wood Elf Fighter - MAJOR brickbat</p><p>Half Elf Psion (Telepath) - likely the leader and general face man</p><p>Dream Dwarf Bard - normal bard, can do a little of everything, more knowledge and hth orientated than most bards are.</p><p></p><p>3 pc's in flux</p><p></p><p>Human(?) Archivist or Spirit Shaman - the divine spellcaster role</p><p>Human(?) Psion or Wilder specializing in astral construct summoning - not sure yet</p><p>Human(?) Fighter - more hth goodness!</p><p></p><p>As for arcane magics ... the bard is the main source at the moment. Better than nothing.</p><p></p><p>I was wondering what you would recommend in general for the pc's in flux? The Classes are set. The races are not quite so set. Feedback?</p><p></p><p>*****</p><p></p><p>His reply:</p><p></p><p>Gnome or halflings for fighter - people ALWAYS underestimate them, and they are grand for multiclassing and focusing on agility/dex fighting feats, despite the lower weapon damage and str.</p><p></p><p>Assuming only core races...humans, elves and half-elves good for psion/wilder concept for different reasons, depending on what the prime manifesting stat is going to be.</p><p></p><p>And human is always good for a spellcaster - extra feat at first to make it so you can do something other than be squishy, and more skillpoints to offset poor spellcaster skill progression.</p><p></p><p>But then, in my campaign I tend to be fairly open to race selection - as long as there are reasons, backstory, and a reason you won't get instantly lynched in an area of civilization.</p><p></p><p>****</p><p></p><p>Just thought I would toss out a little more "food for thought". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mycanid, post: 3593480, member: 40370"] Thought some of you might find this interesting - a little feedback I got from a fellow gamer here in EW about the pc's "still in flux", so to speak: ***** My initial post: We got a set up at the moment of: 3 set pc's Wood Elf Fighter - MAJOR brickbat Half Elf Psion (Telepath) - likely the leader and general face man Dream Dwarf Bard - normal bard, can do a little of everything, more knowledge and hth orientated than most bards are. 3 pc's in flux Human(?) Archivist or Spirit Shaman - the divine spellcaster role Human(?) Psion or Wilder specializing in astral construct summoning - not sure yet Human(?) Fighter - more hth goodness! As for arcane magics ... the bard is the main source at the moment. Better than nothing. I was wondering what you would recommend in general for the pc's in flux? The Classes are set. The races are not quite so set. Feedback? ***** His reply: Gnome or halflings for fighter - people ALWAYS underestimate them, and they are grand for multiclassing and focusing on agility/dex fighting feats, despite the lower weapon damage and str. Assuming only core races...humans, elves and half-elves good for psion/wilder concept for different reasons, depending on what the prime manifesting stat is going to be. And human is always good for a spellcaster - extra feat at first to make it so you can do something other than be squishy, and more skillpoints to offset poor spellcaster skill progression. But then, in my campaign I tend to be fairly open to race selection - as long as there are reasons, backstory, and a reason you won't get instantly lynched in an area of civilization. **** Just thought I would toss out a little more "food for thought". :) [/QUOTE]
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