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<blockquote data-quote="Angel Tarragon" data-source="post: 3599109" data-attributes="member: 23733"><p><strong>My Character</strong></p><p></p><p>[sblock][code]</p><p>Name: Sahylea Starwind Age: 130</p><p>Class/Level: [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogueVariantWildernessRogue]Wilderness[/url] [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogue]Martial[/url] Rogue 1 Gender: Female</p><p>Race: Wood Elf Height: 6'1" </p><p>Alignment: Chaotic Good Weight: 140 lbs.</p><p>Deity: Obad-Hai Eyes/Hair: Green/Dark Brown</p><p>Size: Medium HaSkin: Dark Tan</p><p></p><p>Ability Score Mod HP: 8</p><p>Strength 20 +5 </p><p>Dexterity 16 +3 AC: 17 = 10 + 4 0 3 | 14 | 13</p><p>Constitution 15 +2 Total 10 Armor + Shield + Dex | Flat | Touch </p><p>Intelligence 16 +3 Foot</p><p>Wisdom 12 +1 Init: +3 3 0</p><p>Charisma 18 +4 Total = Dex + Miscl.</p><p></p><p> Base Ability</p><p>Saving Throws Total = Save + Modifier</p><p>Fortitude 2 0 +2</p><p>Reflex 5 2 +3 </p><p>Will 1 0 +1</p><p></p><p>Base Attack Bonus: +0</p><p></p><p>Grapple 5 0 5 </p><p> Total = BAB + STR + Size + Misc</p><p></p><p> Attack</p><p>Attack Bonus Damage Critical Range Type Notes</p><p>Greatsword +5 2d6+5 19-20/x3 n/a S </p><p>Unarmed +5 1d3+5 20 n/a n/a[/code]</p><p>[code]</p><p> Key Skill Ability Misc</p><p>Skill CC Untrained Ability Modifier Modifier Ranks Modifier Synergy</p><p>Appraise x x Int 3.0 +3 0 </p><p>Balance x Dex 4.0 +3 0 </p><p>Bluff x Cha 9.0 +4 0 </p><p>Climb x Str 9.0 +5 4 </p><p>Concentration x x Con 2.0 +2 0 </p><p>Craft x Int 3.0 +3 0 </p><p>Decipher Script x Int 3.0 +3 0 </p><p>Diplomacy x x Cha 4.0 +4 0 </p><p>Disable Device Int 7.0 +3 4 </p><p>Disguise x Cha 4.0 +4 0 </p><p>Escape Artist x Dex 3.0 +3 0 </p><p>Forgery x x Int 3.0 +3 0 </p><p>Gather Information x x Cha 4.0 +4 0 </p><p>Handle Animal x Cha 4.0 +4 0 </p><p>Heal x x Wis 1.0 +1 0 </p><p>Hide x Dex 3.0 +3 0 </p><p>Intimidate x Cha 4.0 +4 0 </p><p>Jump x Str 9.0 +5 4 </p><p>Knowledge (arcana) x Int 3.0 +3 0 </p><p>Knowledge (religion) x Int 3.0 +3 0 </p><p>Knowledge (geography) Int 7.0 +3 4 </p><p>Knowledge (local) Int 3.0 +3 0 </p><p>Knowledge (nature) Int 7.0 +3 4 </p><p>Listen x Wis 7.0 +1 4 +2</p><p>move Silently x Dex 3.0 +3 0</p><p>Open Lock Dex 7.0 +3 4</p><p>Perform (Flute) Cha 6.0 +4 2</p><p>Profession Wis 1.0 +1 0</p><p>Ride x Dex 3.0 +3 0</p><p>Search x Int 9.0 +3 4 +2</p><p>Sense Motive x Wis 1.0 +1 0</p><p>Sleight of Hand Dex 3.0 +3 0</p><p>Spellcraft x Int 3.0 +3 0 </p><p>Spot x Wis 3.0 +1 0 +2</p><p>Survival x Wis 5.0 +1 4</p><p>Swim x Str 7.0 +5 2</p><p>Tumble Dex 3.0 +3 0</p><p>Use Magic Device Cha 4.0 +4 4</p><p>Use Rope x Dex 3.0 +3 0</p><p>[/code]</p><p>[code]</p><p>Languages: Common, Elven, Dwarven, Goblin, Sylvan</p><p></p><p>Feats</p><p>Medium Armor Proficiency</p><p>Martial Weapon Proficiency (Greatsword)</p><p></p><p> AC Max Check Special</p><p>Armor Type Bonus Dex Penalty Speed Weight Properties</p><p>Scale mail Medium +4 +3 -4 20 ft. 30 lbs.</p><p></p><p>Basic Posessions</p><p></p><p>Item Weight</p><p>Blanket, Winter 3 lbs.</p><p>Thieves Tools 1 lbs.</p><p>Cold Weather Outfit 7 lbs.</p><p>Entertainer's Outfit 3 lbs.</p><p>Explorers outfit 8 lbs.</p><p>50' Hemp Rope 1/2 lbs.</p><p>Sack 10 lbs.</p><p>Flute</p><p></p><p>70.5 0 70.5</p><p>Basic + Magic = Total</p><p>Weight Weight Weight</p><p> Carried</p><p></p><p>133 266 400 400 800 2,000</p><p>Light Medium Heavy Lift Lift Off Push</p><p>Load Load Load Over Ground or</p><p> Head Drag</p><p></p><p>Money</p><p></p><p>Copper 20</p><p>Silver 30</p><p>Gold 0</p><p>Platinum 0</p><p>[/code]</p><p><u><strong>Racial Traits</strong></u></p><p>Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</p><p></p><p>Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p></p><p>Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</p><p></p><p>+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p></p><p><u><strong>Class Abilities</strong></u></p><p>Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure outhow it works, and bypass it (with her party) without disarming it.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 3599109, member: 23733"] [b]My Character[/b] [sblock][code] Name: Sahylea Starwind Age: 130 Class/Level: [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogueVariantWildernessRogue]Wilderness[/url] [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogue]Martial[/url] Rogue 1 Gender: Female Race: Wood Elf Height: 6'1" Alignment: Chaotic Good Weight: 140 lbs. Deity: Obad-Hai Eyes/Hair: Green/Dark Brown Size: Medium HaSkin: Dark Tan Ability Score Mod HP: 8 Strength 20 +5 Dexterity 16 +3 AC: 17 = 10 + 4 0 3 | 14 | 13 Constitution 15 +2 Total 10 Armor + Shield + Dex | Flat | Touch Intelligence 16 +3 Foot Wisdom 12 +1 Init: +3 3 0 Charisma 18 +4 Total = Dex + Miscl. Base Ability Saving Throws Total = Save + Modifier Fortitude 2 0 +2 Reflex 5 2 +3 Will 1 0 +1 Base Attack Bonus: +0 Grapple 5 0 5 Total = BAB + STR + Size + Misc Attack Attack Bonus Damage Critical Range Type Notes Greatsword +5 2d6+5 19-20/x3 n/a S Unarmed +5 1d3+5 20 n/a n/a[/code] [code] Key Skill Ability Misc Skill CC Untrained Ability Modifier Modifier Ranks Modifier Synergy Appraise x x Int 3.0 +3 0 Balance x Dex 4.0 +3 0 Bluff x Cha 9.0 +4 0 Climb x Str 9.0 +5 4 Concentration x x Con 2.0 +2 0 Craft x Int 3.0 +3 0 Decipher Script x Int 3.0 +3 0 Diplomacy x x Cha 4.0 +4 0 Disable Device Int 7.0 +3 4 Disguise x Cha 4.0 +4 0 Escape Artist x Dex 3.0 +3 0 Forgery x x Int 3.0 +3 0 Gather Information x x Cha 4.0 +4 0 Handle Animal x Cha 4.0 +4 0 Heal x x Wis 1.0 +1 0 Hide x Dex 3.0 +3 0 Intimidate x Cha 4.0 +4 0 Jump x Str 9.0 +5 4 Knowledge (arcana) x Int 3.0 +3 0 Knowledge (religion) x Int 3.0 +3 0 Knowledge (geography) Int 7.0 +3 4 Knowledge (local) Int 3.0 +3 0 Knowledge (nature) Int 7.0 +3 4 Listen x Wis 7.0 +1 4 +2 move Silently x Dex 3.0 +3 0 Open Lock Dex 7.0 +3 4 Perform (Flute) Cha 6.0 +4 2 Profession Wis 1.0 +1 0 Ride x Dex 3.0 +3 0 Search x Int 9.0 +3 4 +2 Sense Motive x Wis 1.0 +1 0 Sleight of Hand Dex 3.0 +3 0 Spellcraft x Int 3.0 +3 0 Spot x Wis 3.0 +1 0 +2 Survival x Wis 5.0 +1 4 Swim x Str 7.0 +5 2 Tumble Dex 3.0 +3 0 Use Magic Device Cha 4.0 +4 4 Use Rope x Dex 3.0 +3 0 [/code] [code] Languages: Common, Elven, Dwarven, Goblin, Sylvan Feats Medium Armor Proficiency Martial Weapon Proficiency (Greatsword) AC Max Check Special Armor Type Bonus Dex Penalty Speed Weight Properties Scale mail Medium +4 +3 -4 20 ft. 30 lbs. Basic Posessions Item Weight Blanket, Winter 3 lbs. Thieves Tools 1 lbs. Cold Weather Outfit 7 lbs. Entertainer's Outfit 3 lbs. Explorers outfit 8 lbs. 50' Hemp Rope 1/2 lbs. Sack 10 lbs. Flute 70.5 0 70.5 Basic + Magic = Total Weight Weight Weight Carried 133 266 400 400 800 2,000 Light Medium Heavy Lift Lift Off Push Load Load Load Over Ground or Head Drag Money Copper 20 Silver 30 Gold 0 Platinum 0 [/code] [U][B]Racial Traits[/B][/U] Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. [U][B]Class Abilities[/B][/U] Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure outhow it works, and bypass it (with her party) without disarming it. [/sblock] [/QUOTE]
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