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<blockquote data-quote="HolyMan" data-source="post: 5595275" data-attributes="member: 84167"><p>Well I did start a game with Frozen Messiah who has not been around for quite sometime. The character is still readily available, and another warrior to boot. </p><p></p><p></p><p>[sblock=Scarven]</p><p>[code]Name: Scarven Halfshield</p><p>Class: Fighter</p><p>Race: Halfling</p><p>Size: Small</p><p>Gender: Male</p><p>Alignment: Chaotic Neutral</p><p> </p><p>Str: 12 +1 Level: 1 </p><p>Dex: 19 +4 HP: 7 (1d6+1)</p><p>Con: 13 +1 Dmg Red: XX</p><p>Int: 11 +0 Speed: 20' Spell Res: XX</p><p>Wis: 13 +1 Init: +4 Spell Save: +X</p><p>Cha: 10 +0 ACP: XX Spell Fail: </p><p>[COLOR=white][URL="http://invisiblecastle.com/stats/view/23873/"] Rolls [/URL][/COLOR]</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +4 +2 +4 +1 +X +X 21</p><p>Touch: 15 Flatfooted: 17</p><p> </p><p> Mod Misc Total</p><p>Prow: +3 +1 +4</p><p>Fort: +3 +3</p><p>Ref: +2 +3 +5</p><p>Reas: +2 +2</p><p>Prec: +1 +1</p><p>Will: +0 +0</p><p> </p><p>Weapon Attack Damage Critical</p><p>Handaxe +3 1d4+1 20x2</p><p> </p><p>Languages: Common, Halfling</p><p> </p><p>Abilities: Racial pg 18 </p><p>Small characters get a +1 bonus to Armour</p><p>Class, attack rolls, and Reflex saves, as well</p><p>as skill modifiers based on size.</p><p>o Halflings gain a +3 bonus on Stealth checks.</p><p>o A small character’s carrying capacity is threequarters</p><p>of that of a medium character.</p><p>o Small characters take a –1 penalty to</p><p>Prowess saves.</p><p>o Small characters must use smaller weapons</p><p>than medium characters (see page 15</p><p>2 bonus skill points that must be spent on any Craft or</p><p>Profession skill.</p><p>• Halflings have a base move speed of 20 feet.</p><p>• Halflings are fast, and gain 1 additional reaction per</p><p>round. They can still only have one reaction to any</p><p>particular stimulus, however.</p><p>• Halflings gain a +1 bonus to attack rolls with ranged</p><p>weapons.</p><p>• Halflings never roll higher than 6-sided dice for Hit Dice,</p><p>regardless of class.</p><p>• +2 to Reflex saves.</p><p> </p><p>Skill Points: 4 Max Ranks: 2 </p><p>Skills Ranks Mod Misc ACP Total</p><p>Acrobatics 0 +4 +1 -4 +1 </p><p>Appraise 0 +1 -4 0 -3</p><p>Bluff 1 +1 0 0 +2</p><p>Climb 0 +4 -4 -4 -4 </p><p>Concentration 0 +1 -4 0 -3 </p><p>Craft 0 +4 -4 0 0</p><p>Diplomacy 0 +1 -4 0 -3</p><p>Disguise 0 +1 -4 0 -3</p><p>Escape Artist 1 +4 0 -4 +1</p><p>Fly 0 +4 -3 -8 -7</p><p>Handle Animal 0 +1 -4 0 -3</p><p>Heal 2 +1 0 0 +3</p><p>Intimidate 2 +1 -1 0 +2</p><p>Knowledge 0 0 -4 0 -4</p><p>Linguistics 0 0 -4 0 -4</p><p>Perform 0 +4 -4 V 0</p><p>Profession(surgeon) 2 +1 0 V +3</p><p>Religion 0 +1 -4 0 -3</p><p>Ride 1 +4 0 0 +5</p><p>Spellcraft 0 0 -4 0 -4</p><p>Stealth 2 +4 +4 -4 +6 </p><p>Swim 1 +1 0 -8 -6</p><p>Theft 0 +4 -4 -4 -4</p><p>Wilderness Lore 0 +1 -4 0 -3</p><p> </p><p>Weapon Skill Points: 12 Max Ranks: 2</p><p>Weapon Skills Ranks</p><p>Axe Fighting 2</p><p>Axe Throwing 2</p><p>Knife Fighting 1</p><p>Knife Throwing 1</p><p>Accurate(CM) 2</p><p>Defensive(CM) 2</p><p>Fully Defensive(CM) 2</p><p> </p><p> </p><p>Equipment: Cost Weight</p><p>Handaxe 5gp 1.25lbs</p><p>Chain Shirt 100gp 12.5lbs</p><p>Shield, heavy wooden 7gp 5lbs</p><p>Backpack 2gp</p><p>Bedroll 1sp </p><p>Dice, Pair 5sp - lbs</p><p>(2)Trail Rations 3gp</p><p>Waterskin 1gp</p><p>Flint and Steel 2gp - lbs</p><p>(8)Torches 3sp </p><p> </p><p>Total Weight:13.75lb Money: 0gp 1sp 0cp</p><p>[COLOR=white][URL="http://invisiblecastle.com/roller/view/2487770/"] Starting Gold = 120 [/URL][/COLOR]</p><p> </p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 33 65 98 196 490</p><p> </p><p>Age: 36</p><p>Height: 2'11"</p><p>Weight: 45lb</p><p>Eyes: brown</p><p>Hair: sandy brown</p><p>Skin: tanned[/code]Appearance/Background: Scarven gets his name from the ugly scars running across his face. Failing to help a man back when Scarven was a healer the man's brother took out his frustrations on the poor halfling, even meaning to kill him if not for the timely arrival of Ulgen the halfling would have died.[/sblock]</p><p></p><p>Would it be ok to bring him back around?</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5595275, member: 84167"] Well I did start a game with Frozen Messiah who has not been around for quite sometime. The character is still readily available, and another warrior to boot. [sblock=Scarven] [code]Name: Scarven Halfshield Class: Fighter Race: Halfling Size: Small Gender: Male Alignment: Chaotic Neutral Str: 12 +1 Level: 1 Dex: 19 +4 HP: 7 (1d6+1) Con: 13 +1 Dmg Red: XX Int: 11 +0 Speed: 20' Spell Res: XX Wis: 13 +1 Init: +4 Spell Save: +X Cha: 10 +0 ACP: XX Spell Fail: [COLOR=white][URL="http://invisiblecastle.com/stats/view/23873/"] Rolls [/URL][/COLOR] Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +4 +1 +X +X 21 Touch: 15 Flatfooted: 17 Mod Misc Total Prow: +3 +1 +4 Fort: +3 +3 Ref: +2 +3 +5 Reas: +2 +2 Prec: +1 +1 Will: +0 +0 Weapon Attack Damage Critical Handaxe +3 1d4+1 20x2 Languages: Common, Halfling Abilities: Racial pg 18 Small characters get a +1 bonus to Armour Class, attack rolls, and Reflex saves, as well as skill modifiers based on size. o Halflings gain a +3 bonus on Stealth checks. o A small character’s carrying capacity is threequarters of that of a medium character. o Small characters take a –1 penalty to Prowess saves. o Small characters must use smaller weapons than medium characters (see page 15 2 bonus skill points that must be spent on any Craft or Profession skill. • Halflings have a base move speed of 20 feet. • Halflings are fast, and gain 1 additional reaction per round. They can still only have one reaction to any particular stimulus, however. • Halflings gain a +1 bonus to attack rolls with ranged weapons. • Halflings never roll higher than 6-sided dice for Hit Dice, regardless of class. • +2 to Reflex saves. Skill Points: 4 Max Ranks: 2 Skills Ranks Mod Misc ACP Total Acrobatics 0 +4 +1 -4 +1 Appraise 0 +1 -4 0 -3 Bluff 1 +1 0 0 +2 Climb 0 +4 -4 -4 -4 Concentration 0 +1 -4 0 -3 Craft 0 +4 -4 0 0 Diplomacy 0 +1 -4 0 -3 Disguise 0 +1 -4 0 -3 Escape Artist 1 +4 0 -4 +1 Fly 0 +4 -3 -8 -7 Handle Animal 0 +1 -4 0 -3 Heal 2 +1 0 0 +3 Intimidate 2 +1 -1 0 +2 Knowledge 0 0 -4 0 -4 Linguistics 0 0 -4 0 -4 Perform 0 +4 -4 V 0 Profession(surgeon) 2 +1 0 V +3 Religion 0 +1 -4 0 -3 Ride 1 +4 0 0 +5 Spellcraft 0 0 -4 0 -4 Stealth 2 +4 +4 -4 +6 Swim 1 +1 0 -8 -6 Theft 0 +4 -4 -4 -4 Wilderness Lore 0 +1 -4 0 -3 Weapon Skill Points: 12 Max Ranks: 2 Weapon Skills Ranks Axe Fighting 2 Axe Throwing 2 Knife Fighting 1 Knife Throwing 1 Accurate(CM) 2 Defensive(CM) 2 Fully Defensive(CM) 2 Equipment: Cost Weight Handaxe 5gp 1.25lbs Chain Shirt 100gp 12.5lbs Shield, heavy wooden 7gp 5lbs Backpack 2gp Bedroll 1sp Dice, Pair 5sp - lbs (2)Trail Rations 3gp Waterskin 1gp Flint and Steel 2gp - lbs (8)Torches 3sp Total Weight:13.75lb Money: 0gp 1sp 0cp [COLOR=white][URL="http://invisiblecastle.com/roller/view/2487770/"] Starting Gold = 120 [/URL][/COLOR] Lgt Med Hvy Lift Push Max Weight: 33 65 98 196 490 Age: 36 Height: 2'11" Weight: 45lb Eyes: brown Hair: sandy brown Skin: tanned[/code]Appearance/Background: Scarven gets his name from the ugly scars running across his face. Failing to help a man back when Scarven was a healer the man's brother took out his frustrations on the poor halfling, even meaning to kill him if not for the timely arrival of Ulgen the halfling would have died.[/sblock] Would it be ok to bring him back around? HM [/QUOTE]
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