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[RCFG] Psionics
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<blockquote data-quote="Raven Crowking" data-source="post: 5089774" data-attributes="member: 18280"><p>Classes Done; now moving on to psionic powers (then I have to backfill wild talents).</p><p></p><p>Example:</p><p></p><p><span style="font-size: 12px"><strong>Psychic Warrior</strong></span></p><p></p><p><strong>Hit Die: </strong> d8</p><p></p><p><strong>Starting Skills: </strong> Acrobatics 2, Bluff 2, Heal 1, Intimidate 2, Stealth 1.</p><p></p><p><strong>Bonus Skill Points:</strong> Initial 4, 4 per level thereafter.</p><p></p><p><strong>Weapon Skill Points:</strong> Initial 6, 3 per 2 levels thereafter.</p><p></p><p><strong>Primary Save: </strong> Perception.</p><p></p><p><strong>Level Features: </strong></p><p></p><p>• Combat Senses 1: At 1st level, a psychic warrior gains a +1 bonus to Initiative due to a precognitive sense. This bonus increases to +2 at 6th level, +3 at 10th level, and +4 at 15th level.</p><p></p><p>• Armour Without Armour: At 2nd level, a psychic warrior gains the psychic ability to harden her skin when she is not wearing armour. As a result, she gains a bonus to her Armour Class equal to her psychic warrior level whenever she is not wearing armour. She can use a shield while gaining this bonus.</p><p></p><p>• Weapon Without Weapon 1: At 3rd level, a psychic warrior can manifest a shimmering field of telekinetic and ectoplasmic energy as a Reaction. This field is equal in all respects to a short sword. The manifested weapon disappears instantly if it leaves the psychic warrior’s hand. This weapon is used with the Sword Fighting weapon skill.</p><p></p><p>• Combat Senses 2: At 4th level, a psychic warrior gains insight into the psyche of her opponents. Each round, as a Reaction, she may take a bonus to attack rolls, damage rolls, or Armour Class, equal to +1 per three psychic warrior levels possessed (rounded down). Once the bonus is determined, it cannot be changed for that round.</p><p></p><p>• Followers 1: At 6th level, the fame of the psychic warrior is such that a body of warriors comes to follow her. So long as the psychic warrior maintains their equipment and pays for their upkeep (generally 3 gp each per month, plus expenditures that arise in the game), they obey the psychic warrior without question.</p><p></p><p>The psychic warrior gains on NM3 warrior, 2d4 NM 2 warriors, and 6d6 NM 1 warriors. Each comes equipped with a spear and short sword. Their base morale is 9.</p><p></p><p>• Science 1: At 6th level, a psychic warrior gains access to one psionic science, chosen by the character.</p><p></p><p>• Weapon Without Weapon 2: At 6th level, when a psychic warrior manifests her psychic weapon (as per Weapon Without Weapon 1, gained at 3rd level), the weapon gains the ability to cut through up to 10 points of Damage Resistance or hardness.</p><p></p><p>• Disciplines 1: At 7th level, a psychic warrior gains 3 ranks to purchase disciplines in the science she knows. She can gain no more than 2 ranks in any given discipline.</p><p></p><p>• Followers 2: At 9th level, a psychic warrior may seek to establish a sanctuary. Any psychic warrior who does so automatically attracts NPCs willing to serve and maintain the sanctuary.</p><p></p><p>The psychic warrior attracts 2d6 NM 3 mediums; 2d6 NM 2 warriors equipped with spear, short sword, and shield; and 6d6 NM 1 commoners capable of farming, cleaning, and otherwise maintaining the location.</p><p></p><p>These followers are in addition to those from Followers 1 (at 6th level), and require the same upkeep.</p><p></p><p>• Science 2: At 10th level, a psychic warrior gains access to a second psionic science, chosen by the character.</p><p></p><p>• Weapon Without Weapon 3: At 10th level, a psychic warrior can manifest two psychic weapons at a time (each weapon costs a Reaction to manifest). Moreover, he can use them as a ranged weapon, to a maximum distance of 30 feet, using the Knife Throwing weapon skill. A psychic weapon used in this way disappears after the attack, leaving the psychic warrior free to manifest another as a Reaction.</p><p></p><p>• Disciplines 2: At 11th level, a psychic warrior gains 3 ranks to purchase disciplines in the sciences she knows. She can gain no more than 1 rank in any given discipline.</p><p></p><p>• Followers 3: If she maintains a sanctuary, a 13th level psychic warrior gains the services of a 6th level psychic warrior, who comes with followers as per Followers 1 (gained at 6th level). </p><p></p><p>These followers are in addition to those from Followers 1 and Followers 2, and require the same upkeep.</p><p></p><p>• Science 3: At 14th level, a psychic warrior gains access to a third psionic science, chosen by the character.</p><p></p><p>• Disciplines 3: At 15th level, a psychic warrior gains 3 ranks to purchase disciplines in the sciences she knows. She can gain no more than 1 rank in any given discipline.</p><p></p><p>• Weapon Without Weapon 4: At 15th level, the base damage of a psychic warrior’s psychic weapon (as per Weapon Without Weapon 1, gained at 3rd level) increases to 1d10. Moreover, the psychic warrior can make ranged attacks with her psychic weapon (as per Weapon Without Weapon 3, gained at 10th level), to a distance of 500 feet.</p><p></p><p>Finally, by spending a Reaction, the psychic warrior can use her psychic weapon to deliver a psionic attack, made using any appropriate discipline she knows. She must still pay the cost of the attack as normal.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5089774, member: 18280"] Classes Done; now moving on to psionic powers (then I have to backfill wild talents). Example: [SIZE="3"][B]Psychic Warrior[/B][/SIZE] [B]Hit Die: [/B] d8 [B]Starting Skills: [/B] Acrobatics 2, Bluff 2, Heal 1, Intimidate 2, Stealth 1. [B]Bonus Skill Points:[/B] Initial 4, 4 per level thereafter. [B]Weapon Skill Points:[/B] Initial 6, 3 per 2 levels thereafter. [B]Primary Save: [/B] Perception. [B]Level Features: [/B] • Combat Senses 1: At 1st level, a psychic warrior gains a +1 bonus to Initiative due to a precognitive sense. This bonus increases to +2 at 6th level, +3 at 10th level, and +4 at 15th level. • Armour Without Armour: At 2nd level, a psychic warrior gains the psychic ability to harden her skin when she is not wearing armour. As a result, she gains a bonus to her Armour Class equal to her psychic warrior level whenever she is not wearing armour. She can use a shield while gaining this bonus. • Weapon Without Weapon 1: At 3rd level, a psychic warrior can manifest a shimmering field of telekinetic and ectoplasmic energy as a Reaction. This field is equal in all respects to a short sword. The manifested weapon disappears instantly if it leaves the psychic warrior’s hand. This weapon is used with the Sword Fighting weapon skill. • Combat Senses 2: At 4th level, a psychic warrior gains insight into the psyche of her opponents. Each round, as a Reaction, she may take a bonus to attack rolls, damage rolls, or Armour Class, equal to +1 per three psychic warrior levels possessed (rounded down). Once the bonus is determined, it cannot be changed for that round. • Followers 1: At 6th level, the fame of the psychic warrior is such that a body of warriors comes to follow her. So long as the psychic warrior maintains their equipment and pays for their upkeep (generally 3 gp each per month, plus expenditures that arise in the game), they obey the psychic warrior without question. The psychic warrior gains on NM3 warrior, 2d4 NM 2 warriors, and 6d6 NM 1 warriors. Each comes equipped with a spear and short sword. Their base morale is 9. • Science 1: At 6th level, a psychic warrior gains access to one psionic science, chosen by the character. • Weapon Without Weapon 2: At 6th level, when a psychic warrior manifests her psychic weapon (as per Weapon Without Weapon 1, gained at 3rd level), the weapon gains the ability to cut through up to 10 points of Damage Resistance or hardness. • Disciplines 1: At 7th level, a psychic warrior gains 3 ranks to purchase disciplines in the science she knows. She can gain no more than 2 ranks in any given discipline. • Followers 2: At 9th level, a psychic warrior may seek to establish a sanctuary. Any psychic warrior who does so automatically attracts NPCs willing to serve and maintain the sanctuary. The psychic warrior attracts 2d6 NM 3 mediums; 2d6 NM 2 warriors equipped with spear, short sword, and shield; and 6d6 NM 1 commoners capable of farming, cleaning, and otherwise maintaining the location. These followers are in addition to those from Followers 1 (at 6th level), and require the same upkeep. • Science 2: At 10th level, a psychic warrior gains access to a second psionic science, chosen by the character. • Weapon Without Weapon 3: At 10th level, a psychic warrior can manifest two psychic weapons at a time (each weapon costs a Reaction to manifest). Moreover, he can use them as a ranged weapon, to a maximum distance of 30 feet, using the Knife Throwing weapon skill. A psychic weapon used in this way disappears after the attack, leaving the psychic warrior free to manifest another as a Reaction. • Disciplines 2: At 11th level, a psychic warrior gains 3 ranks to purchase disciplines in the sciences she knows. She can gain no more than 1 rank in any given discipline. • Followers 3: If she maintains a sanctuary, a 13th level psychic warrior gains the services of a 6th level psychic warrior, who comes with followers as per Followers 1 (gained at 6th level). These followers are in addition to those from Followers 1 and Followers 2, and require the same upkeep. • Science 3: At 14th level, a psychic warrior gains access to a third psionic science, chosen by the character. • Disciplines 3: At 15th level, a psychic warrior gains 3 ranks to purchase disciplines in the sciences she knows. She can gain no more than 1 rank in any given discipline. • Weapon Without Weapon 4: At 15th level, the base damage of a psychic warrior’s psychic weapon (as per Weapon Without Weapon 1, gained at 3rd level) increases to 1d10. Moreover, the psychic warrior can make ranged attacks with her psychic weapon (as per Weapon Without Weapon 3, gained at 10th level), to a distance of 500 feet. Finally, by spending a Reaction, the psychic warrior can use her psychic weapon to deliver a psionic attack, made using any appropriate discipline she knows. She must still pay the cost of the attack as normal. [/QUOTE]
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