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[RCFG] RCFG Ongoing Development!
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<blockquote data-quote="Aus_Snow" data-source="post: 4595680" data-attributes="member: 29112"><p>I like how you've taken the Arcana Unearthed or Arcana Evolved take on witches and incorporated some of that (and expanded on it) for your Sorcerer class. That seems like a good fit.</p><p></p><p>Scrapping feats like Power Attack and co. (and putting them in the hands of, well, all) is a great idea, IMO.</p><p></p><p>The races are really quite elegant - even if Dwarven Wizards give me fits <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> - and by that I also mean to imply that the way the abilities and saves are set up is neat, and flexible. I can see how creating or modifying races should be a snap, and quite fun, with this system. That's a plus, as well.</p><p></p><p>[ Probable nitpick: it takes more XP to get from 13th to 14th than from 14th to 15th. ]</p><p></p><p>Uncanny Presence seems rather powerful. Mainly because it's an 'at will power' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I suppose. But then, compared to Wizards, they are second-rate casters, so. . .</p><p></p><p>I'd really have to go over the Sorcerer and Wizard a few more times to see if they're particularly 'balanced' (ah, how loathed can a word be, I wonder). But either way, their abilities and accompanying flavour are good, and will go some way, I imagine, toward supporting the kind of 'feel' it seems you're wanting to focus on with this game.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4595680, member: 29112"] I like how you've taken the Arcana Unearthed or Arcana Evolved take on witches and incorporated some of that (and expanded on it) for your Sorcerer class. That seems like a good fit. Scrapping feats like Power Attack and co. (and putting them in the hands of, well, all) is a great idea, IMO. The races are really quite elegant - even if Dwarven Wizards give me fits :lol: - and by that I also mean to imply that the way the abilities and saves are set up is neat, and flexible. I can see how creating or modifying races should be a snap, and quite fun, with this system. That's a plus, as well. [ Probable nitpick: it takes more XP to get from 13th to 14th than from 14th to 15th. ] Uncanny Presence seems rather powerful. Mainly because it's an 'at will power' ;) I suppose. But then, compared to Wizards, they are second-rate casters, so. . . I'd really have to go over the Sorcerer and Wizard a few more times to see if they're particularly 'balanced' (ah, how loathed can a word be, I wonder). But either way, their abilities and accompanying flavour are good, and will go some way, I imagine, toward supporting the kind of 'feel' it seems you're wanting to focus on with this game. [/QUOTE]
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