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<blockquote data-quote="Aus_Snow" data-source="post: 4652922" data-attributes="member: 29112"><p>Heh, 'bout time there was a PC death. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> And hey, that's a lot of skeletons, by my reckoning. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> Nice that that can work at low level. Presumably at high level too, of course.</p><p></p><p>Anything else come to mind, regarding the way mechanics have been used, comparisons to 3e, AD&D, Basic D&D, and well, whatever else seems relevant?</p><p></p><p>Resolution of conflict doesn't appear to drag at all - great. Caution and boldness both seem to have their place in the 'implied setting' - also great.</p><p></p><p>Now that I mentioned it, high level play would be one of the areas I'm most keen on reading about, maybe trying out. Reason being, every edition of D&D to date has failed in this, in a variety of dull and/or spectacular ways.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4652922, member: 29112"] Heh, 'bout time there was a PC death. :devil: And hey, that's a lot of skeletons, by my reckoning. :uhoh: Nice that that can work at low level. Presumably at high level too, of course. Anything else come to mind, regarding the way mechanics have been used, comparisons to 3e, AD&D, Basic D&D, and well, whatever else seems relevant? Resolution of conflict doesn't appear to drag at all - great. Caution and boldness both seem to have their place in the 'implied setting' - also great. Now that I mentioned it, high level play would be one of the areas I'm most keen on reading about, maybe trying out. Reason being, every edition of D&D to date has failed in this, in a variety of dull and/or spectacular ways. [/QUOTE]
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