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[RCFG] RCFG Ongoing Development!
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<blockquote data-quote="Raven Crowking" data-source="post: 4702151" data-attributes="member: 18280"><p>Neat!</p><p></p><p>You know, one of the good things about a streamlined game is ease of monster creation. I've actually started working on flavour text because, IME, creating monster stats for RCFG is just so darn easy. Of course, I have a few tools at my disposal, such as a Saving Throw scale table, and an AC scale conversion table, that aren't available to the general public yet (but will be). One of the advantages of using an "average man" standard is that you can easily slot creature abilities on the basis of how good an "average man" is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As far as your cool template goes, RCFG will fully support templates, so as to get the most bang from your (free) buck. My intention is that d20 material, as well as older D&D and AD&D material, can be quickly converted, so that GMs and players can quickly and easily add any element from anything even remotely related to D&D.</p><p></p><p>4e, of course, is a special case, because of the GSL. Nonetheless, I hold that 4e is actually quite close to 3e in many ways (apart from PCs) that most modules should be easily converted by plugging in the RCFG equivilent. IMHO, those modules will also be a heck of a lot more fun after conversion, but that could just be my ego talking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>I imagine that creating a class in RCFG based on the flavour of a 4e character class should be pretty simple as well. Indeed, IMHO many character concepts are already easier to stat up in RCFG than in 4e, due to what I view as the limiting nature of the class structure.</p><p></p><p>YMMV.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4702151, member: 18280"] Neat! You know, one of the good things about a streamlined game is ease of monster creation. I've actually started working on flavour text because, IME, creating monster stats for RCFG is just so darn easy. Of course, I have a few tools at my disposal, such as a Saving Throw scale table, and an AC scale conversion table, that aren't available to the general public yet (but will be). One of the advantages of using an "average man" standard is that you can easily slot creature abilities on the basis of how good an "average man" is. :) As far as your cool template goes, RCFG will fully support templates, so as to get the most bang from your (free) buck. My intention is that d20 material, as well as older D&D and AD&D material, can be quickly converted, so that GMs and players can quickly and easily add any element from anything even remotely related to D&D. 4e, of course, is a special case, because of the GSL. Nonetheless, I hold that 4e is actually quite close to 3e in many ways (apart from PCs) that most modules should be easily converted by plugging in the RCFG equivilent. IMHO, those modules will also be a heck of a lot more fun after conversion, but that could just be my ego talking. ;) :lol: I imagine that creating a class in RCFG based on the flavour of a 4e character class should be pretty simple as well. Indeed, IMHO many character concepts are already easier to stat up in RCFG than in 4e, due to what I view as the limiting nature of the class structure. YMMV. RC [/QUOTE]
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