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[RCFG] RCFG Ongoing Development!
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<blockquote data-quote="Nellisir" data-source="post: 4709559" data-attributes="member: 70"><p>It's the stick, in other words. You can slant players one way or another with a carrot or a stick, and that's the stick.</p><p></p><p>It's an out-of-balance solution. The HD penalty only affects classes with d8 or d10 and higher HD (depending on size) and has no effect on low HD classes, so you'll skew those races that way. I didn't see a HD cap for dwarves, so dwarves are OK to play? I can understand not having one for half-elves and half-orcs. Linking it to size makes it additionally discriminatory - you don't like elves, but you really don't like gnomes and halfings! It also suggests large races should get a HD bonus. And it doesn't do anything to support that idea that hit points reflect, in part, your ability to evade, lessen, or mitigate a hit and the effects thereof - an ability that should be independant of size.</p><p></p><p>I think level limits are probably a better way to go. If you're really hooked on hit dice, then say elves drop down a die size (from d10 to d8, or d8 to d6) and small characters drop two sizes; both to a minimum of d4. That keeps it more abstract.</p><p></p><p>I'll post more later. I know you're looking forward to it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Nell.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 4709559, member: 70"] It's the stick, in other words. You can slant players one way or another with a carrot or a stick, and that's the stick. It's an out-of-balance solution. The HD penalty only affects classes with d8 or d10 and higher HD (depending on size) and has no effect on low HD classes, so you'll skew those races that way. I didn't see a HD cap for dwarves, so dwarves are OK to play? I can understand not having one for half-elves and half-orcs. Linking it to size makes it additionally discriminatory - you don't like elves, but you really don't like gnomes and halfings! It also suggests large races should get a HD bonus. And it doesn't do anything to support that idea that hit points reflect, in part, your ability to evade, lessen, or mitigate a hit and the effects thereof - an ability that should be independant of size. I think level limits are probably a better way to go. If you're really hooked on hit dice, then say elves drop down a die size (from d10 to d8, or d8 to d6) and small characters drop two sizes; both to a minimum of d4. That keeps it more abstract. I'll post more later. I know you're looking forward to it. ;) Nell. [/QUOTE]
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