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<blockquote data-quote="Raven Crowking" data-source="post: 4725377" data-attributes="member: 18280"><p><strong>A Trio of Spells</strong></p><p></p><p><strong><span style="font-size: 15px">Alteration of Probability</span></strong></p><p><em>Evocation [Mathematical]</em></p><p><strong>Class and Level:</strong> Sorcerer (Mathematical) 1</p><p><strong>Casting Time:</strong> Reaction</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> 100 ft.</p><p><strong>Target:</strong> One event.</p><p><strong>Duration: </strong> Instantaneous.</p><p><strong>Save: </strong> None.</p><p></p><p>This spell alters the probability of any given event that is within range and that can be observed by the sorcerer casting it. </p><p></p><p>This spell can be cast as a reaction as part of any die roll, regardless of whether the die roll represents the action of a friendly, hostile, or other figure. The sorcerer can alter the odds by as much as 5% (up or down) per caster level on a d% roll, or as much as +1 or –1 per caster level on any other roll, to a maximum of 25% or +/– 5. A damage roll cannot be reduced below 1. Thus, a 10th level sorcerer could increase the chance of his ally hitting by +5, damage by +5, or reduce an enemy’s save by –5.</p><p> </p><p><strong><span style="font-size: 15px">Analyze Dweomer</span></strong></p><p><em>Divination</em></p><p><strong>Class and Level:</strong> Sorcerer (Draconic) 6</p><p><strong>Casting Time:</strong> 10 minutes</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> 25 feet.</p><p><strong>Target:</strong> Up to one object or creature per caster level.</p><p><strong>Duration:</strong> One round per caster level.</p><p><strong>Save:</strong> Special (see below).</p><p></p><p>When this spell is cast, the sorcerer is able to discern all spells and magical properties present in a number of creatures or objects. Each round, a single creature or object may be examined as an action.</p><p></p><p>In the case of a magic item, the caster learns its functions, how to activate its functions (if appropriate), and how many charges are left (if it uses charges). This spell does not automatically grant the caster knowledge of command words.</p><p></p><p>In the case of an object or creature with active spells cast upon it, the caster learns each spell, its effect, and its caster level.</p><p></p><p>An intelligent object or creature can attempt to resist this effect by making an opposed Willpower contest (to a difference of 20). If the resisting creature or object succeeds, the caster learns nothing about the object except what can by gleaned by the contest itself. Because the contest takes time, the resistor can potentially “win” simply by not being defeated before the spell expires. </p><p></p><p><strong><span style="font-size: 15px">Animal Growth</span></strong></p><p><em>Transmutation</em></p><p><strong>Class and Level:</strong> Druid 5.</p><p><strong>Casting Time: </strong> 2 Actions.</p><p><strong>Components: </strong> V, S, M.</p><p><strong>Range:</strong> 120 feet.</p><p><strong>Target: </strong> One animal.</p><p><strong>Duration: </strong> 2 hours.</p><p><strong>Save:</strong> None.</p><p></p><p>When this spell is cast, one normal animal selected by the caster increases to double its normal size. Its hit dice, hit points, and damage are all doubled for the duration of the spell. It also gains a +8 bonus to Prowess and Endurance saves, and a –8 penalty to Reflex saves while enlarged. </p><p></p><p>Equipment worn by the creature may be damaged or destroyed, at the GM’s discretion, and may cause the animal up to 2d6 damage as this occurs. This spell may cause other benefits or penalties as determined by the GM.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4725377, member: 18280"] [b]A Trio of Spells[/b] [B][SIZE="4"]Alteration of Probability[/SIZE][/B] [I]Evocation [Mathematical][/I] [B]Class and Level:[/B] Sorcerer (Mathematical) 1 [B]Casting Time:[/B] Reaction [B]Components:[/B] V, S [B]Range:[/B] 100 ft. [B]Target:[/B] One event. [B]Duration: [/B] Instantaneous. [B]Save: [/B] None. This spell alters the probability of any given event that is within range and that can be observed by the sorcerer casting it. This spell can be cast as a reaction as part of any die roll, regardless of whether the die roll represents the action of a friendly, hostile, or other figure. The sorcerer can alter the odds by as much as 5% (up or down) per caster level on a d% roll, or as much as +1 or –1 per caster level on any other roll, to a maximum of 25% or +/– 5. A damage roll cannot be reduced below 1. Thus, a 10th level sorcerer could increase the chance of his ally hitting by +5, damage by +5, or reduce an enemy’s save by –5. [B][SIZE="4"]Analyze Dweomer[/SIZE][/B] [I]Divination[/I] [B]Class and Level:[/B] Sorcerer (Draconic) 6 [B]Casting Time:[/B] 10 minutes [B]Components:[/B] V, S [B]Range:[/B] 25 feet. [B]Target:[/B] Up to one object or creature per caster level. [B]Duration:[/B] One round per caster level. [B]Save:[/B] Special (see below). When this spell is cast, the sorcerer is able to discern all spells and magical properties present in a number of creatures or objects. Each round, a single creature or object may be examined as an action. In the case of a magic item, the caster learns its functions, how to activate its functions (if appropriate), and how many charges are left (if it uses charges). This spell does not automatically grant the caster knowledge of command words. In the case of an object or creature with active spells cast upon it, the caster learns each spell, its effect, and its caster level. An intelligent object or creature can attempt to resist this effect by making an opposed Willpower contest (to a difference of 20). If the resisting creature or object succeeds, the caster learns nothing about the object except what can by gleaned by the contest itself. Because the contest takes time, the resistor can potentially “win” simply by not being defeated before the spell expires. [B][SIZE="4"]Animal Growth[/SIZE][/B] [I]Transmutation[/I] [B]Class and Level:[/B] Druid 5. [B]Casting Time: [/B] 2 Actions. [B]Components: [/B] V, S, M. [B]Range:[/B] 120 feet. [B]Target: [/B] One animal. [B]Duration: [/B] 2 hours. [B]Save:[/B] None. When this spell is cast, one normal animal selected by the caster increases to double its normal size. Its hit dice, hit points, and damage are all doubled for the duration of the spell. It also gains a +8 bonus to Prowess and Endurance saves, and a –8 penalty to Reflex saves while enlarged. Equipment worn by the creature may be damaged or destroyed, at the GM’s discretion, and may cause the animal up to 2d6 damage as this occurs. This spell may cause other benefits or penalties as determined by the GM. [/QUOTE]
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