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<blockquote data-quote="Raven Crowking" data-source="post: 4742092" data-attributes="member: 18280"><p><strong>One More for the Road</strong></p><p></p><p>Baccae</p><p>(Medium Fey)</p><p></p><p>Movement: 30 ft.</p><p>Armour Class: 15</p><p>Initiative Bonus: </p><p>Hit Dice: 3d8+</p><p>Attacks: 1 weapon or 1 bite (1d4)</p><p>Special Attacks: Charming Gaze (Will or Reas DC 25), Frenzy</p><p>Special Defences: DR 5/cold iron</p><p>Special Qualities: Addictive Inspiration, Low-light vision</p><p>Saves: Fort , Perc , Prow , Reas , Refl , Will .</p><p>Ability Scores: S 14, I 10, W 8, D 16, C 12, Ch 16.</p><p>Morale: </p><p></p><p>Habitat: Any</p><p>Frequency: Rare</p><p>No. Appearing: 1d6 (6d6)</p><p>Skills: </p><p>Treasure Type: </p><p>XP Value: </p><p></p><p>The baccae (singular and plural) are fey who represent the nature of wine, both good and bad. They represent liberation from inhibitions, love of song and poetry, good cheer, licentiousness, poor judgement, and primal fury. They are attracted to bards, poets, musicians, and other creative types, sometimes spurring them on to greater creativity, and other times dragging them down into carnality, addiction, and sometimes even suicide. Most of the time, baccae appear predominantly as scantily-clad human(oid) females of startling beauty, very often at the first blush of womanhood. However, when threatened or angered, their great age shows through, as though it had been concealed by layers of now-peeling cosmetics. Their fingernails become claws and their teeth are revealed to be uncommonly long and sharp. A baccae can switch between these aspects as a reaction.</p><p></p><p>In her more attractive aspect, a baccae can charm humanoids who meet her gaze (Willpower or Reasoning DC 25 negates) as a charm person spell. This is an action. If the target is male, the baccae seek to entice him into temporary carnal pleasures, to drink, and to song. If the target is female, the baccae seek to entice her to giving up her old life, and to join the baccae for all time. Any female humanoid who spends a full nine months with the baccae becomes one herself, and cannot be restored by any magic short of a wish. However, a bard who gains baccae as followers through the 10th level bard ability, Fanatical Followers, does not become a baccae due to spending time with her followers.</p><p></p><p>In their feral aspect, baccae can enter or exit a frenzy as a reaction. When frenzied, baccae gain a +4 bonus to initiative, attack rolls, and damage. They have a –4 penalty to AC while frenzied, plus 1 round thereafter. Any allied creatures within 30 feet of one or more frenzied baccae must make a Willpower or Reasoning save (DC 20) or become frenzied themselves (gaining the same bonuses and penalties as the baccae). Baccae automatically ignore this save – if one in a group becomes frenzied, they all become frenzied.</p><p></p><p>Baccae can turn in a moment from immodest revellers to a savage, bloodthirsty mob. It can be difficult to determine what will cause this change beforehand, although most agree that saying “No” is a common trigger, causing baccae to turn feral about 25% of the time.</p><p></p><p>Any being of a mortal race that spends an hour in the company of one or more baccae during one of their revels gains a permanent +1 bonus to Perform skill checks. </p><p></p><p>If that being spends another four hours with the baccae, he can gain a +4 bonus to Perform skill checks that lasts 24 hours. However, thereafter he must succeed in a DC 30 Willpower save or become depressed, taking a –2 penalty to all attack rolls, saves, and ability and skill checks until he can again spend at least 1 hour in the company of the baccae or until 1 month has passed (whichever comes first). If the month ends first, the being must make a DC 30 Willpower or Reasoning save to throw off this depression or else commit suicide. This is a mind-affecting effect. A bard who spends time with baccae followers to gain the bonus to Perform checks is not immune to this side effect.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4742092, member: 18280"] [b]One More for the Road[/b] Baccae (Medium Fey) Movement: 30 ft. Armour Class: 15 Initiative Bonus: Hit Dice: 3d8+ Attacks: 1 weapon or 1 bite (1d4) Special Attacks: Charming Gaze (Will or Reas DC 25), Frenzy Special Defences: DR 5/cold iron Special Qualities: Addictive Inspiration, Low-light vision Saves: Fort , Perc , Prow , Reas , Refl , Will . Ability Scores: S 14, I 10, W 8, D 16, C 12, Ch 16. Morale: Habitat: Any Frequency: Rare No. Appearing: 1d6 (6d6) Skills: Treasure Type: XP Value: The baccae (singular and plural) are fey who represent the nature of wine, both good and bad. They represent liberation from inhibitions, love of song and poetry, good cheer, licentiousness, poor judgement, and primal fury. They are attracted to bards, poets, musicians, and other creative types, sometimes spurring them on to greater creativity, and other times dragging them down into carnality, addiction, and sometimes even suicide. Most of the time, baccae appear predominantly as scantily-clad human(oid) females of startling beauty, very often at the first blush of womanhood. However, when threatened or angered, their great age shows through, as though it had been concealed by layers of now-peeling cosmetics. Their fingernails become claws and their teeth are revealed to be uncommonly long and sharp. A baccae can switch between these aspects as a reaction. In her more attractive aspect, a baccae can charm humanoids who meet her gaze (Willpower or Reasoning DC 25 negates) as a charm person spell. This is an action. If the target is male, the baccae seek to entice him into temporary carnal pleasures, to drink, and to song. If the target is female, the baccae seek to entice her to giving up her old life, and to join the baccae for all time. Any female humanoid who spends a full nine months with the baccae becomes one herself, and cannot be restored by any magic short of a wish. However, a bard who gains baccae as followers through the 10th level bard ability, Fanatical Followers, does not become a baccae due to spending time with her followers. In their feral aspect, baccae can enter or exit a frenzy as a reaction. When frenzied, baccae gain a +4 bonus to initiative, attack rolls, and damage. They have a –4 penalty to AC while frenzied, plus 1 round thereafter. Any allied creatures within 30 feet of one or more frenzied baccae must make a Willpower or Reasoning save (DC 20) or become frenzied themselves (gaining the same bonuses and penalties as the baccae). Baccae automatically ignore this save – if one in a group becomes frenzied, they all become frenzied. Baccae can turn in a moment from immodest revellers to a savage, bloodthirsty mob. It can be difficult to determine what will cause this change beforehand, although most agree that saying “No” is a common trigger, causing baccae to turn feral about 25% of the time. Any being of a mortal race that spends an hour in the company of one or more baccae during one of their revels gains a permanent +1 bonus to Perform skill checks. If that being spends another four hours with the baccae, he can gain a +4 bonus to Perform skill checks that lasts 24 hours. However, thereafter he must succeed in a DC 30 Willpower save or become depressed, taking a –2 penalty to all attack rolls, saves, and ability and skill checks until he can again spend at least 1 hour in the company of the baccae or until 1 month has passed (whichever comes first). If the month ends first, the being must make a DC 30 Willpower or Reasoning save to throw off this depression or else commit suicide. This is a mind-affecting effect. A bard who spends time with baccae followers to gain the bonus to Perform checks is not immune to this side effect. [/QUOTE]
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