Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[RCFG] RCFG Ongoing Development!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sanglorian" data-source="post: 4977855" data-attributes="member: 83822"><p>I was surprised that for a game that seemed quite hotly anticipated there have been no responses on this thread. Are people discussing this game more elsewhere?</p><p></p><p>I recommend updating the first post of this thread, the thread title, the Facebook group and your website to attract more feedback.</p><p></p><p>I created a character (a dwarf illusionist 1) and flicked through some of the book. I have suggestions, but I'll warn you I'm probably not your target audience - I've become more interested in indie games over the past few years. Nonetheless, I hope you find my comments useful:</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>I can't see the trees for the forest. </strong>RCFG <em>feels </em>like 3.5 with a few changes. Your genuine innovations and adaptations are hidden away in sidebars, in the combat chapter, in the spells appendix, and so on.</li> <li data-xf-list-type="ul"><strong>Glossary is a wall of text. </strong>You need to start your document with what your game is about and what are the new and special rules that facilitate that. Put the glossary at the end and give me the terms I need at the starts of the chapters where I need them.</li> <li data-xf-list-type="ul"><strong>3.5 complexity compounds with pre-3E complexity. </strong>Instead of taking the simpler elements of 3.5 and the simpler elements of pre-3E D&D, it seems you've taken the more complex elements of each. Your 1E ideas are hidden by 3E rules bloat and the 3E simplifications are obscured by unnecessary 2E rules.</li> <li data-xf-list-type="ul"><strong>A lot to digest. </strong>3.5 gets away with its complexity because I know and play 3.5. RCFG takes 3.5's complexity but changes it - I don't know which 3.5 rules I've learned apply and which ones don't. I suggest creating a quickplay document - a la Basic D&D - of all the rules I need for levels 1 to 3.</li> <li data-xf-list-type="ul"><strong>Monsters. </strong>I know this is a player's guide but until the Big Book of monsters comes out I need something to kill.</li> <li data-xf-list-type="ul"><strong>Ability scores. </strong>It's unclear whether we can distribute our rolled ability scores however we like or if they're in order.</li> <li data-xf-list-type="ul"><strong>Options bloat. </strong>Do we need that many weapons and armours? It threatens to slow down character creation considerably.</li> <li data-xf-list-type="ul"><strong>Weapon training vs skill points. </strong>It was unclear to me what it meant to have weapon training and what it meant to have skill points in a weapon skill.</li> </ul><p>I'll give RCFG another look through next time I get the chance. If you have any questions about my feedback, feel free to ask.</p></blockquote><p></p>
[QUOTE="Sanglorian, post: 4977855, member: 83822"] I was surprised that for a game that seemed quite hotly anticipated there have been no responses on this thread. Are people discussing this game more elsewhere? I recommend updating the first post of this thread, the thread title, the Facebook group and your website to attract more feedback. I created a character (a dwarf illusionist 1) and flicked through some of the book. I have suggestions, but I'll warn you I'm probably not your target audience - I've become more interested in indie games over the past few years. Nonetheless, I hope you find my comments useful: [LIST] [*][B]I can't see the trees for the forest. [/B]RCFG [I]feels [/I]like 3.5 with a few changes. Your genuine innovations and adaptations are hidden away in sidebars, in the combat chapter, in the spells appendix, and so on. [*][B]Glossary is a wall of text. [/B]You need to start your document with what your game is about and what are the new and special rules that facilitate that. Put the glossary at the end and give me the terms I need at the starts of the chapters where I need them. [*][B]3.5 complexity compounds with pre-3E complexity. [/B]Instead of taking the simpler elements of 3.5 and the simpler elements of pre-3E D&D, it seems you've taken the more complex elements of each. Your 1E ideas are hidden by 3E rules bloat and the 3E simplifications are obscured by unnecessary 2E rules. [*][B]A lot to digest. [/B]3.5 gets away with its complexity because I know and play 3.5. RCFG takes 3.5's complexity but changes it - I don't know which 3.5 rules I've learned apply and which ones don't. I suggest creating a quickplay document - a la Basic D&D - of all the rules I need for levels 1 to 3. [*][B]Monsters. [/B]I know this is a player's guide but until the Big Book of monsters comes out I need something to kill. [*][B]Ability scores. [/B]It's unclear whether we can distribute our rolled ability scores however we like or if they're in order. [*][B]Options bloat. [/B]Do we need that many weapons and armours? It threatens to slow down character creation considerably. [*][B]Weapon training vs skill points. [/B]It was unclear to me what it meant to have weapon training and what it meant to have skill points in a weapon skill. [/LIST] I'll give RCFG another look through next time I get the chance. If you have any questions about my feedback, feel free to ask. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[RCFG] RCFG Ongoing Development!
Top