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[RCFG] RCFG Ongoing Development!
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<blockquote data-quote="Raven Crowking" data-source="post: 4978115" data-attributes="member: 18280"><p>Sanglorian,</p><p></p><p>Thank you for your comments! I have updated the thread title as per your suggestion. You may not be my "target audience", but I do appreciate your comments (which I will address shortly).</p><p></p><p>Again, my overarching goals for the ruleset are:</p><p></p><p>* easy to run sandbox games </p><p>* easy to rule/stat on the fly </p><p>* easy to use/adapt materials from other systems, including all versions of the world's most popular frpg </p><p>* easy to create both high-level and low-level characters </p><p>* flexible without sacrificing playability </p><p>* lower fantasy, less wahoo than 3.5/4e </p><p></p><p></p><p></p><p>In play, it doesn't feel like 3.5 (to me and to the other playtesters). If you grab any 1e module and invert the ACs, you could try running the game on that basis as a trial. I would recommend determing monster Init bonuses ahead of time, usually +0, +2, or +4. +6 or higher for very fast creatures, -4 for slow creatures like zombies.</p><p></p><p>Some changes that might not seem important at first can really change the way play occurs.</p><p></p><p></p><p></p><p>The actual release will have introduction pages numbered with Roman numerals, as well as contents pages & index.</p><p></p><p></p><p></p><p>Although 2e rules may be incorporated into the game by the enterprising GM, and 2e modules convert as easily as those of any other edition, there are no 2e rules in RCFG.</p><p></p><p>There is certainly a higher entry bar than with 0e, but that comes with additional complexity. Thus far, playtesting has indicated that by the third character most players can complete the process in 15 minutes or so. </p><p></p><p></p><p></p><p>This is probably a good idea.</p><p></p><p></p><p></p><p>I am still working on the BBoM & its preview (A Fistful of Monsters). I realize that this is an obvious need. Mea culpa. At least the game is free, so I'm not charging you for waiting.</p><p></p><p></p><p></p><p>Either. I favour order as you choose, but some GMs prefer other methods.</p><p></p><p></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I suppose you don't really need that many options, and if I do a Starter version (as per your suggestion), I'll pare the options therein to a minimum.</p><p></p><p></p><p></p><p>A character is considered to be Trained when he has at least one rank in any skill or weapon skill. Sometimes, a character can be considered Trained even with no ranks (such as fighters with Skilled at Arms). If you are not Trained, you take a -4 penalty to skill checks or attack rolls.</p><p></p><p></p><p></p><p>I appreciate the feedback! XP to you! Please let me know what your further thoughts are!</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4978115, member: 18280"] Sanglorian, Thank you for your comments! I have updated the thread title as per your suggestion. You may not be my "target audience", but I do appreciate your comments (which I will address shortly). Again, my overarching goals for the ruleset are: * easy to run sandbox games * easy to rule/stat on the fly * easy to use/adapt materials from other systems, including all versions of the world's most popular frpg * easy to create both high-level and low-level characters * flexible without sacrificing playability * lower fantasy, less wahoo than 3.5/4e In play, it doesn't feel like 3.5 (to me and to the other playtesters). If you grab any 1e module and invert the ACs, you could try running the game on that basis as a trial. I would recommend determing monster Init bonuses ahead of time, usually +0, +2, or +4. +6 or higher for very fast creatures, -4 for slow creatures like zombies. Some changes that might not seem important at first can really change the way play occurs. The actual release will have introduction pages numbered with Roman numerals, as well as contents pages & index. Although 2e rules may be incorporated into the game by the enterprising GM, and 2e modules convert as easily as those of any other edition, there are no 2e rules in RCFG. There is certainly a higher entry bar than with 0e, but that comes with additional complexity. Thus far, playtesting has indicated that by the third character most players can complete the process in 15 minutes or so. This is probably a good idea. I am still working on the BBoM & its preview (A Fistful of Monsters). I realize that this is an obvious need. Mea culpa. At least the game is free, so I'm not charging you for waiting. Either. I favour order as you choose, but some GMs prefer other methods. :lol: I suppose you don't really need that many options, and if I do a Starter version (as per your suggestion), I'll pare the options therein to a minimum. A character is considered to be Trained when he has at least one rank in any skill or weapon skill. Sometimes, a character can be considered Trained even with no ranks (such as fighters with Skilled at Arms). If you are not Trained, you take a -4 penalty to skill checks or attack rolls. I appreciate the feedback! XP to you! Please let me know what your further thoughts are! RC [/QUOTE]
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