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<blockquote data-quote="Raven Crowking" data-source="post: 5017294" data-attributes="member: 18280"><p><strong><span style="font-size: 12px">Open Fey Doorway*</span></strong></p><p><em>Transmutation [Extraplanar]</em></p><p>Class and Level: Sorcerer (Faerie) 7</p><p>Casting Time: 1 hour</p><p>Components: V, S, M, XP</p><p>Range: 30 feet</p><p>Target: One doorway (see text)</p><p>Duration: Instantaneous</p><p>Save: None</p><p></p><p>This spell, when cast, allows a sorcerer to create a new fey doorway, either leading to a feyroad or to a sideroad (see “Magical Areas” on page 133). If the sorcerer chooses to create a sideroad, she may link it to any other fey doorway she knows of (creating a one-way sideroad), or leave it “open” so that she may link it to another fey doorway created with this spell later. </p><p></p><p>The caster has a year and a day to link an “open” fey doorway. The fey doorway cannot be used until linked, and if not linked within the year and a day, it dissipates into the æther.</p><p></p><p>Creating a fey doorway also creates a doorway guardian (see The Big Book of Monsters for full statistics). The doorway guardian always allows the sorcerer to use the doorway, as well as any creatures accompanied by the sorcerer. If the doorway guardian is slain, the doorway ceases to function.</p><p></p><p>The fey doorway is otherwise permanent, and cannot be dispelled.</p><p></p><p>Material Component: A lock of hair from a nymph or dryad and three drops of blood from any fey creature.</p><p></p><p>XP Cost: 500 xp.</p><p></p><p>Reverse: The reverse spell, close fey doorway, allows the sorcerer to destroy an existing fey doorway, preventing creatures from entering a feyroad or sideroad from that point, and from exiting a feyroad at that point. A closed doorway can still be the exit of an open sideroad, however. The doorway guardian is dissipated back into Faerie.</p><p></p><p>Close fey doorway is an abjuration (instead of transmutation), and allows the doorway guardian to make a Willpower save to negate. Its material component and XP cost are the same.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5017294, member: 18280"] [B][SIZE="3"]Open Fey Doorway*[/SIZE][/B] [I]Transmutation [Extraplanar][/I] Class and Level: Sorcerer (Faerie) 7 Casting Time: 1 hour Components: V, S, M, XP Range: 30 feet Target: One doorway (see text) Duration: Instantaneous Save: None This spell, when cast, allows a sorcerer to create a new fey doorway, either leading to a feyroad or to a sideroad (see “Magical Areas” on page 133). If the sorcerer chooses to create a sideroad, she may link it to any other fey doorway she knows of (creating a one-way sideroad), or leave it “open” so that she may link it to another fey doorway created with this spell later. The caster has a year and a day to link an “open” fey doorway. The fey doorway cannot be used until linked, and if not linked within the year and a day, it dissipates into the æther. Creating a fey doorway also creates a doorway guardian (see The Big Book of Monsters for full statistics). The doorway guardian always allows the sorcerer to use the doorway, as well as any creatures accompanied by the sorcerer. If the doorway guardian is slain, the doorway ceases to function. The fey doorway is otherwise permanent, and cannot be dispelled. Material Component: A lock of hair from a nymph or dryad and three drops of blood from any fey creature. XP Cost: 500 xp. Reverse: The reverse spell, close fey doorway, allows the sorcerer to destroy an existing fey doorway, preventing creatures from entering a feyroad or sideroad from that point, and from exiting a feyroad at that point. A closed doorway can still be the exit of an open sideroad, however. The doorway guardian is dissipated back into Faerie. Close fey doorway is an abjuration (instead of transmutation), and allows the doorway guardian to make a Willpower save to negate. Its material component and XP cost are the same. [/QUOTE]
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