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<blockquote data-quote="Raven Crowking" data-source="post: 5057565" data-attributes="member: 18280"><p><strong><span style="font-size: 12px">Spider Climb</span></strong></p><p><em>Transmutation</em></p><p></p><p>Class and Level: Necromancer 1, Transmuter 0, Wizard 1</p><p>Casting Time: Action</p><p>Components: V, S, M</p><p>Range: Touch</p><p>Target: One creature</p><p>Duration: 1 round plus 1 round per Caster Level</p><p>Save: None (harmless) (but see Special, below)</p><p></p><p>When this spell is cast, the target’s bare hands and feet become sticky enough to allow him to climb walls and even crawl along a ceiling. The movement rate for such climbing is 20 ft per round. </p><p></p><p>The subject of this spell will find it difficult to employ tools or handle small objects with precision while the spell is in effect. This may cause penalties to some skill checks, etc., at the Game Master’s discretion.</p><p></p><p><em>Material Component:</em> A live spider, which must be consumed by the caster.</p><p></p><p><em><strong>Special:</strong></em> A spellcaster confronted by a monstrous spider can attempt to use it as a material component for this spell. The spider is consumed partially by the magic, but the Game Master may rule that monstrous spiders take several rounds to consume (1 round for Tiny or smaller, 2 for Small, 4 for Medium, 8 for Large, etc.).</p><p></p><p>The caster must make a touch attack against the monstrous spider as part of the spell casting. Thereafter, the spider and the caster must make an opposed Prowess versus Willpower check. If the caster wins, the spider is consumed and the spell is cast. If the spider wins, the spell is lost and the spider may make an Attack of Opportunity against the caster.</p><p></p><p>If a monstrous spider is successfully used as a material component, the spell lasts 1 day per Hit Die of the monstrous spider so consumed.</p><p></p><p>At the Game Master’s discretion, other spider-like monsters may be consumed in the same manner. The Game Master may allow them to use Willpower to oppose, if their Willpower is greater than their Prowess.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5057565, member: 18280"] [B][SIZE="3"]Spider Climb[/SIZE][/B] [I]Transmutation[/I] Class and Level: Necromancer 1, Transmuter 0, Wizard 1 Casting Time: Action Components: V, S, M Range: Touch Target: One creature Duration: 1 round plus 1 round per Caster Level Save: None (harmless) (but see Special, below) When this spell is cast, the target’s bare hands and feet become sticky enough to allow him to climb walls and even crawl along a ceiling. The movement rate for such climbing is 20 ft per round. The subject of this spell will find it difficult to employ tools or handle small objects with precision while the spell is in effect. This may cause penalties to some skill checks, etc., at the Game Master’s discretion. [I]Material Component:[/I] A live spider, which must be consumed by the caster. [I][B]Special:[/B][/I] A spellcaster confronted by a monstrous spider can attempt to use it as a material component for this spell. The spider is consumed partially by the magic, but the Game Master may rule that monstrous spiders take several rounds to consume (1 round for Tiny or smaller, 2 for Small, 4 for Medium, 8 for Large, etc.). The caster must make a touch attack against the monstrous spider as part of the spell casting. Thereafter, the spider and the caster must make an opposed Prowess versus Willpower check. If the caster wins, the spider is consumed and the spell is cast. If the spider wins, the spell is lost and the spider may make an Attack of Opportunity against the caster. If a monstrous spider is successfully used as a material component, the spell lasts 1 day per Hit Die of the monstrous spider so consumed. At the Game Master’s discretion, other spider-like monsters may be consumed in the same manner. The Game Master may allow them to use Willpower to oppose, if their Willpower is greater than their Prowess. [/QUOTE]
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