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Community
General Tabletop Discussion
*Dungeons & Dragons
RD&D MM will have nearly 500 Monsters, and new NPCs.
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<blockquote data-quote="dave2008" data-source="post: 8984255" data-attributes="member: 83242"><p>Well I disagree with about everything you say here.</p><p></p><p>I don't know what you are talking about, this is right in the DMG. I've done it many times. Of course what I find is that you don't need to adjust CR at all if you are matching the magic item capacity of the PCs.</p><p></p><p>This is an interesting comment because the correct monster selection can solve pretty much all the issues you list below. So you are advocating selecting the correct monsters on one hand, but not the other.</p><p></p><p>Use stronger monsters. Basically higher CR</p><p></p><p>Use tougher monsters. Basically higher CR. However, in D&D Beyond you can filter monsters HP and AC. So a pretty quick procedure.</p><p></p><p>Use monsters with decent attacks</p><p></p><p>Use monsters with different movement types. In D&D Beyond you can filter monsters by movement type.</p><p></p><p>Use monsters with different resistances and immunities. In D&D Beyond you can filter monsters by resistances and immunities.</p><p></p><p>You can achieve all of the above by selecting different monsters. Or you can add traits and abilities to existing monsters, or you can add magic items (which is functionally the same). All of these options are really about selecting the right CR monster for the task. </p><p></p><p>Now, if you want to use magic items to achieve those goals, that is 100% OK, but you don't have to.</p><p></p><p>I don't know what MMOTM is. That being said, I am not against giving monsters magic items, but I personally prefer to keep that with the DM. With one exception, named NPCs / unique monsters. Like Orcuc should probably a more magic items than just its wand. Individuals in adventures should have magic items, but keep them out of the MM, at least IMO.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8984255, member: 83242"] Well I disagree with about everything you say here. I don't know what you are talking about, this is right in the DMG. I've done it many times. Of course what I find is that you don't need to adjust CR at all if you are matching the magic item capacity of the PCs. This is an interesting comment because the correct monster selection can solve pretty much all the issues you list below. So you are advocating selecting the correct monsters on one hand, but not the other. Use stronger monsters. Basically higher CR Use tougher monsters. Basically higher CR. However, in D&D Beyond you can filter monsters HP and AC. So a pretty quick procedure. Use monsters with decent attacks Use monsters with different movement types. In D&D Beyond you can filter monsters by movement type. Use monsters with different resistances and immunities. In D&D Beyond you can filter monsters by resistances and immunities. You can achieve all of the above by selecting different monsters. Or you can add traits and abilities to existing monsters, or you can add magic items (which is functionally the same). All of these options are really about selecting the right CR monster for the task. Now, if you want to use magic items to achieve those goals, that is 100% OK, but you don't have to. I don't know what MMOTM is. That being said, I am not against giving monsters magic items, but I personally prefer to keep that with the DM. With one exception, named NPCs / unique monsters. Like Orcuc should probably a more magic items than just its wand. Individuals in adventures should have magic items, but keep them out of the MM, at least IMO. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
RD&D MM will have nearly 500 Monsters, and new NPCs.
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