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RD&D MM will have nearly 500 Monsters, and new NPCs.
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<blockquote data-quote="FitzTheRuke" data-source="post: 8985899" data-attributes="member: 59816"><p>Indeed.</p><p></p><p></p><p>Yeah, they shouldn't have let it go out like that. And it was soooo late, too. You'd have thought that they could have given us something better. I share your disappointment, if not your utter condemnation of the entire process.</p><p></p><p></p><p>Well, I mean, it's very possible that they only wanted to see the reaction to the statblock-part and weren't too concerned about the details. (Again, foolish over foul; stupidity before malevolence). I absolutely agree that it's a HUGE mistake to put something forward to an audience that will absolutely get them lost in the details when all you want is a proof-of-concept.</p><p></p><p>For example, I actually like the idea of a tested statblock over a "grab any beast" for wildshape. But NOT THAT ONE. Not even <em>close</em> to that one. I think, had they done it right, they might have had a high approval rating. Now they are not. IF they think that means that the audience doesn't want the statblock, I don't think that they're drawing the right conclusion. It was such a mess for so very many reasons, that there's not much that they can conclude from feedback. Which makes it pointless to ask for feedback. As you say, a pointless waste of time.</p><p></p><p>But I'm not ready to assume that they can't do better. Time will tell.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8985899, member: 59816"] Indeed. Yeah, they shouldn't have let it go out like that. And it was soooo late, too. You'd have thought that they could have given us something better. I share your disappointment, if not your utter condemnation of the entire process. Well, I mean, it's very possible that they only wanted to see the reaction to the statblock-part and weren't too concerned about the details. (Again, foolish over foul; stupidity before malevolence). I absolutely agree that it's a HUGE mistake to put something forward to an audience that will absolutely get them lost in the details when all you want is a proof-of-concept. For example, I actually like the idea of a tested statblock over a "grab any beast" for wildshape. But NOT THAT ONE. Not even [I]close[/I] to that one. I think, had they done it right, they might have had a high approval rating. Now they are not. IF they think that means that the audience doesn't want the statblock, I don't think that they're drawing the right conclusion. It was such a mess for so very many reasons, that there's not much that they can conclude from feedback. Which makes it pointless to ask for feedback. As you say, a pointless waste of time. But I'm not ready to assume that they can't do better. Time will tell. [/QUOTE]
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RD&D MM will have nearly 500 Monsters, and new NPCs.
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