Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
RDP: Beyond Modern: The Rustborg is now on sale!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Urizen" data-source="post: 4122944" data-attributes="member: 11673"><p><img src="http://enworld.rpgnow.com/images/2212/55122.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Reality Deviant Publications is pleased to bring you Beyond Modern: The Rustborg, by Chris Fields.</p><p></p><p>“As civilization crawled back from the wreckage, a handful of settlements, usually those blessed by their proximity to a tech center such as a survival-fortress or a military base, rediscovered cybernetics. The handful of surviving pre-apocalypse cyborgs either found one of these tech centers for repair and refit or died out in the wilderness. Eventually, new cyborgs were built. </p><p></p><p>These new ‘Rustborgs’ were cobbled together from pieces and parts; elegant nano-tech limbs were replaced with piston driven ‘dumb limbs’. When fiber optic nerve impulse cables cracked and failed, they were replaced with copper wiring scavenged from a 1992 Chevy Suburban. Instead of ceramic armor implanted under Kevlar pseudo-skin, these hulking bio-mechanical goliaths made do with rusting steel plates bolted crudely to their steroid enhanced muscles.“</p><p></p><p>This post apocalyptic advanced class provides you an opportunity to play a remnant of a distant, high-tech past where cybernetics and man once merged to form menacing war machines: cyborgs. This 9 page pdf provides everything you need to undergo cyber-surgery and become a walking walking mountain of steroid enhanced muscle and steel. </p><p></p><p>Here’s just one of the class abilities you’ll have access to when you wake up, a newly made rustborg:</p><p><span style="color: Red"><strong></strong></span></p><p><span style="color: Red"><strong>Industry Punch (EX)</strong></span>: At first level, the Rust Borg undergoes the initial conversion into a cybernetic super-warrior. The Rust Borg’s dominant arm is replaced with a massive cyberlimb. This bulky, obviously robotic prosthetic has great strength, and is fitted with a vicious onboard weapon system based on industrial machinery. </p><p></p><p>The Rust Borg chooses which type of implanted weapon to use when he takes his first level in this class. Changing weapons types requires a DC 22 Repair or Craft: mechanical check, and at least 8 hours of work. Normally, the onboard weapon system is inactive, and the Rust Borg can manipulate objects with a prosthetic hand. </p><p></p><p>The Rust Borg can activate or deactivate his weapon as a standard action. While this weapon is active, the Rust Borg’s hand becomes useless, and cannot be used to hold or manipulate objects. The Rust Borg is always considered armed and proficient when attacking with his “industry punch”. The Rust Borg’s integrated weapon cannot be disarmed but it may be sundered. </p><p></p><p>The possible weapons for an industry punch are: </p><p>•<strong>Chainsaw</strong>:3d6 slashing damage, crit: 20, large weapon</p><p></p><p>•<strong>Jackhammer</strong>: 3d6 crushing/bludgeoning damage, crit: 20, large weapon. </p><p></p><p>•<strong>Pincher</strong>: 2d6 crushing/bludgeoning damage, crit: 20, large weapon. Provides the Rust Borg with the Improved Grab ability when attacking with the pincher. </p><p></p><p>•<strong>Flamethrower</strong>: 3d6 points of fire damage to all targets within a 5 ft wide, 30 ft long area. DC 15 REF save for half damage. Fires once per round. Fuel tank located on the cyborgs back or shoulders, harness 5, five HP, explodes as typical flamethrower (See the MSRD for more information) if breached. </p><p></p><p>So don’t delay, grab your copy now at the following E-retailers!</p><p></p><p><a href="http://enworld.rpgnow.com/product_info.php?products_id=55122" target="_blank">One bookshelf</a> </p><p></p><p><a href="http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=2118&zenid=25311f4b7fe1e971e0abc7038f904b73" target="_blank">Yourgamesnow</a></p></blockquote><p></p>
[QUOTE="Urizen, post: 4122944, member: 11673"] [IMG]http://enworld.rpgnow.com/images/2212/55122.jpg[/IMG] Reality Deviant Publications is pleased to bring you Beyond Modern: The Rustborg, by Chris Fields. “As civilization crawled back from the wreckage, a handful of settlements, usually those blessed by their proximity to a tech center such as a survival-fortress or a military base, rediscovered cybernetics. The handful of surviving pre-apocalypse cyborgs either found one of these tech centers for repair and refit or died out in the wilderness. Eventually, new cyborgs were built. These new ‘Rustborgs’ were cobbled together from pieces and parts; elegant nano-tech limbs were replaced with piston driven ‘dumb limbs’. When fiber optic nerve impulse cables cracked and failed, they were replaced with copper wiring scavenged from a 1992 Chevy Suburban. Instead of ceramic armor implanted under Kevlar pseudo-skin, these hulking bio-mechanical goliaths made do with rusting steel plates bolted crudely to their steroid enhanced muscles.“ This post apocalyptic advanced class provides you an opportunity to play a remnant of a distant, high-tech past where cybernetics and man once merged to form menacing war machines: cyborgs. This 9 page pdf provides everything you need to undergo cyber-surgery and become a walking walking mountain of steroid enhanced muscle and steel. Here’s just one of the class abilities you’ll have access to when you wake up, a newly made rustborg: [COLOR=Red][B] Industry Punch (EX)[/B][/COLOR]: At first level, the Rust Borg undergoes the initial conversion into a cybernetic super-warrior. The Rust Borg’s dominant arm is replaced with a massive cyberlimb. This bulky, obviously robotic prosthetic has great strength, and is fitted with a vicious onboard weapon system based on industrial machinery. The Rust Borg chooses which type of implanted weapon to use when he takes his first level in this class. Changing weapons types requires a DC 22 Repair or Craft: mechanical check, and at least 8 hours of work. Normally, the onboard weapon system is inactive, and the Rust Borg can manipulate objects with a prosthetic hand. The Rust Borg can activate or deactivate his weapon as a standard action. While this weapon is active, the Rust Borg’s hand becomes useless, and cannot be used to hold or manipulate objects. The Rust Borg is always considered armed and proficient when attacking with his “industry punch”. The Rust Borg’s integrated weapon cannot be disarmed but it may be sundered. The possible weapons for an industry punch are: •[B]Chainsaw[/B]:3d6 slashing damage, crit: 20, large weapon •[B]Jackhammer[/B]: 3d6 crushing/bludgeoning damage, crit: 20, large weapon. •[b]Pincher[/b]: 2d6 crushing/bludgeoning damage, crit: 20, large weapon. Provides the Rust Borg with the Improved Grab ability when attacking with the pincher. •[b]Flamethrower[/b]: 3d6 points of fire damage to all targets within a 5 ft wide, 30 ft long area. DC 15 REF save for half damage. Fires once per round. Fuel tank located on the cyborgs back or shoulders, harness 5, five HP, explodes as typical flamethrower (See the MSRD for more information) if breached. So don’t delay, grab your copy now at the following E-retailers! [URL=http://enworld.rpgnow.com/product_info.php?products_id=55122]One bookshelf[/URL] [URL=http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=2118&zenid=25311f4b7fe1e971e0abc7038f904b73]Yourgamesnow[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RDP: Beyond Modern: The Rustborg is now on sale!
Top