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*Pathfinder & Starfinder
Re-balancing the 1/2 Orc for my own campaign
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<blockquote data-quote="Nadaka" data-source="post: 3174693" data-attributes="member: 14651"><p>I would keep the int penalty, but give human bonus skill points.</p><p></p><p>This gives them a definatively human racial trait where the standard just seems to be a watered down version of the orc. </p><p></p><p>The skill bonus helps orcs with classes that use a lot of skills and offsets thier int penalty. This makes orcs better rogues, rangers, barbarians, and even bards. However, by retaining the int penalty, the orcs still make sub-par wizards (and to a lesser degree, bards).</p><p></p><p>Edit: I do see a few problems with your listed options.</p><p>Horcs are already a decent choice for melee combatants without arcane spellcasting or lots of skill uses. They are good fighters, barbarians (though the int penalty hurts with the decent skill set) and even clerics (though the charisma hurts thier turning). What they lack is the ability to do anything else.</p><p></p><p>1: removing the int penalty does indeed widen thier options, making them better as rangers, rogues, bards and wizards. That last one really doesn't fit the horc flavor, and the benifits of strength generally far outweigh that of charisma. I would say this is unbalanced. A more balanced option might be to remove the charisma penalty as intelligence seems more valuable.</p><p></p><p>2: adding a bonus feat makes them stronger where they are already strong and does little to increase thier versatility.</p></blockquote><p></p>
[QUOTE="Nadaka, post: 3174693, member: 14651"] I would keep the int penalty, but give human bonus skill points. This gives them a definatively human racial trait where the standard just seems to be a watered down version of the orc. The skill bonus helps orcs with classes that use a lot of skills and offsets thier int penalty. This makes orcs better rogues, rangers, barbarians, and even bards. However, by retaining the int penalty, the orcs still make sub-par wizards (and to a lesser degree, bards). Edit: I do see a few problems with your listed options. Horcs are already a decent choice for melee combatants without arcane spellcasting or lots of skill uses. They are good fighters, barbarians (though the int penalty hurts with the decent skill set) and even clerics (though the charisma hurts thier turning). What they lack is the ability to do anything else. 1: removing the int penalty does indeed widen thier options, making them better as rangers, rogues, bards and wizards. That last one really doesn't fit the horc flavor, and the benifits of strength generally far outweigh that of charisma. I would say this is unbalanced. A more balanced option might be to remove the charisma penalty as intelligence seems more valuable. 2: adding a bonus feat makes them stronger where they are already strong and does little to increase thier versatility. [/QUOTE]
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Re-balancing the 1/2 Orc for my own campaign
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