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Re-balancing the 1/2 Orc for my own campaign
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<blockquote data-quote="Spatzimaus" data-source="post: 3177873" data-attributes="member: 3051"><p>IMC, we added a custom ECL 0 Half-Ogre, which meant that Half-Orcs shifted from being THE brute force race to being something more moderate. So, we gave them a few minor things:</p><p></p><p>> First, Half-Orcs became the only race to have both Darkvision 60' AND Low-Light Vision x2.</p><p>> Then, we allowed Half-Orcs with WIS of 13+ to take Limited Scent as a Feat (Limited Scent is like Scent, but at 1/3rd the range, +5 to any DCs, and you can't localize a target to a single square)</p><p>> Finally, we switched their Favored Class to Ranger.</p><p></p><p>The result is that Half-Orcs become the best trackers and wilderness types in the game. But frankly, we didn't feel they needed much in the first place; it's already a good race for someone who wants to play a WIS-based caster, and I never liked those limited "flavor" abilities like "+4 dodge bonus vs. giants".</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3177873, member: 3051"] IMC, we added a custom ECL 0 Half-Ogre, which meant that Half-Orcs shifted from being THE brute force race to being something more moderate. So, we gave them a few minor things: > First, Half-Orcs became the only race to have both Darkvision 60' AND Low-Light Vision x2. > Then, we allowed Half-Orcs with WIS of 13+ to take Limited Scent as a Feat (Limited Scent is like Scent, but at 1/3rd the range, +5 to any DCs, and you can't localize a target to a single square) > Finally, we switched their Favored Class to Ranger. The result is that Half-Orcs become the best trackers and wilderness types in the game. But frankly, we didn't feel they needed much in the first place; it's already a good race for someone who wants to play a WIS-based caster, and I never liked those limited "flavor" abilities like "+4 dodge bonus vs. giants". [/QUOTE]
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Re-balancing the 1/2 Orc for my own campaign
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