Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Re-balancing the 1/2 Orc for my own campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="irdeggman" data-source="post: 3179310" data-attributes="member: 16285"><p>Actually I didn't really miss any of these.</p><p></p><p>The spell like abilities require a non-dump stat in charisma and are "situational" in their application.</p><p></p><p>A small creature gains a +1 to hit, a +1 to AC and +4 to Hide but has a lot of really, really big penalties due to size alone that off set those. As I pointed out there is the weapon damage issue (which is pretty significant) there is also the penalties associated with using a weapon of the wrong "size" - which will come pretty often in a medium size oriented world (which most settings are assumed to be). Never underestimate that reduced speed either the quote that always comes to mind is:</p><p></p><p>"I don't have to be faster than the bugbear, I only have to be faster than you."</p><p></p><p></p><p>Alchemy is a skill that can only truely benefits spellcasters since the items that can be made with require the character to be a spellcaster. Very situational and class-oriented.</p><p></p><p>Racial familiar weaponry - is a good thing, but you must have martial weapon profiency in order to benefit from it. Which means to be a warrior - oriented class or take the martial weapon proficiency (specific weapon) feat for that weapon. A good color benefit, but really not that useful for a non-martial oriented character since it still requires a feat to use the weapon without penalty. Although by not requiring it to be exotic weapon proficieny a character doesn't have to met the +1 BAB prerequisite fot the feat.</p><p></p><p>The bonus to listen checks is good and generally useful most of the time.</p><p></p><p>The racial to hit and dodge bonuses fall back to good color benefits (which I said the race could benefit from already). But these are also situational.</p><p></p><p>The other benefits are likewise situational and very class oriented. They require casting (or resisting) Illusion spells.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3179310, member: 16285"] Actually I didn't really miss any of these. The spell like abilities require a non-dump stat in charisma and are "situational" in their application. A small creature gains a +1 to hit, a +1 to AC and +4 to Hide but has a lot of really, really big penalties due to size alone that off set those. As I pointed out there is the weapon damage issue (which is pretty significant) there is also the penalties associated with using a weapon of the wrong "size" - which will come pretty often in a medium size oriented world (which most settings are assumed to be). Never underestimate that reduced speed either the quote that always comes to mind is: "I don't have to be faster than the bugbear, I only have to be faster than you." Alchemy is a skill that can only truely benefits spellcasters since the items that can be made with require the character to be a spellcaster. Very situational and class-oriented. Racial familiar weaponry - is a good thing, but you must have martial weapon profiency in order to benefit from it. Which means to be a warrior - oriented class or take the martial weapon proficiency (specific weapon) feat for that weapon. A good color benefit, but really not that useful for a non-martial oriented character since it still requires a feat to use the weapon without penalty. Although by not requiring it to be exotic weapon proficieny a character doesn't have to met the +1 BAB prerequisite fot the feat. The bonus to listen checks is good and generally useful most of the time. The racial to hit and dodge bonuses fall back to good color benefits (which I said the race could benefit from already). But these are also situational. The other benefits are likewise situational and very class oriented. They require casting (or resisting) Illusion spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Re-balancing the 1/2 Orc for my own campaign
Top