Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Re-balancing the 1/2 Orc for my own campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 3183084" data-attributes="member: 6562"><p>Well, it's true that I over-simplified just a little bit. It's certainly possible to build a good playable PC around any one stat. (Let's stick to Core rules, though, just because otherwise you can <a href="http://boards1.wizards.com/showthread.php?t=320889" target="_blank">add any darn thing to any other darn thing</a>.)</p><p></p><p>Perhaps a less simplified layout would make my view more clear. I'll lay out some character ideas and then I'll "bucket" stats into Primary, Important, Useful, and Dump. Primary is the stat or stats you need to be high. Important will be the stat or stats you need to stay alive, or that help you a lot, but which are less important than your Primary stat(s). Useful have some utility, while Dump stats are those that you can safely flush and stay useful and in character concept.</p><p></p><p><strong>Bard</strong> (light armor, lots of skill points):</p><p>Heal / Buff Guy: Cha, Dex/Con, Int, Str/Wis</p><p>Skill / Lore Guy: Cha, Dex/Int, Con, Wis/Str</p><p>Buff + Archer: Cha/Dex, Con/Str, Int, Wis</p><p>Buff + Melee (flanker): Dex/Con, Int/Cha, Str, Wis -- why is Dex primary? Light armor! He's going to be tumbling around flanking. He'll want at least 13 Int so he can also take Combat Expertise.</p><p></p><p>Let's look at a <strong>Sorcerer</strong>. Your stats are, in order of importance:</p><p>Cha, Con/Dex, Int, Wis/Str</p><p></p><p>Why is Dex in there so high? Two reasons:</p><p>1/ Low level, you need it for AC and attack rolls (with your ray and ranged touch spells).</p><p>2/ High level, you need it for initiative! When a fight can be won in one round, it's important to be the guy who goes first!</p><p></p><p>A <strong>Wizard</strong> will look like a Sorcerer, but he has three dump stats instead of one useful and two dump. IMHO this is why Sorcerers are "underpowered" -- they need more skill points per level so they can make Int a dump stat. But that's a rant for another thread.</p><p></p><p>How about a <strong>Barbarian</strong>?</p><p>Str/Con, Dex, Wis, Int/Cha -- Wisdom is nice because Barbarians get Listen as a class skill, and because their Will save is not too miserable while raging. Why is Dex so important? Basically, for AC (Light or Medium armor), and for Initiative. Since Rage can only happen on your initiative, and since Rage can raise your Fort and Will saves significantly, it's important to go first.</p><p></p><p></p><p>Multi-class Skald <strong>Bard/Barbarian</strong> (optimal might be Barbarian 1 or 2 / Bard X):</p><p>Con, Cha/Dex, Str/Int, Wis</p><p>Light armor only, and most of his HD will be of the d6 persuasion, Dex and Con are most vital. Charisma is great for all the usual Bardic reasons. (First level should be Barbarian for the +6 HP. Yeah, eat the 8 skill point loss. I know it's going to hurt but you'll be alive later.)</p><p></p><p></p><p>And how about a <strong>Ranger</strong>?</p><p>Archery: Dex, Str/Con, Wis/Int, Cha</p><p>TWF: Dex, Str/Con, Wis/Int, Cha</p><p>Tracker: Wis moves up one category</p><p></p><p></p><p>Okay, what class concepts DO NOT have a desperate, clingly need for Dex?</p><p></p><p>- Paladin: You might use it if you're a mounted combat guy for your Ride checks, but your skill ranks and some custom skill booster items will overwhelm Dex at mid to high levels. Unlike a Bard or Barbarian, your defensive measures are always active -- you don't need to take an action to get your Fort & Will save bonus.</p><p></p><p>- Buff / Heal Cleric: You are traditionally in heavy armor and at the back of the initiative order. Your most vital spells are frequently counter-measures (including the Cure spells) so you often find yourself Delaying to the end of the round anyway.</p><p></p><p>- Druid over level 5: You need Wis, Con and Int. And "Natural Spell". That's really all you'll ever need. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Dex and Con are not always in the top category. Sorcerers want Dex less than they want Cha, obviously. However -- and this is my whole entire point -- EVERYONE wants some Dex. Consider how many builds have a Cha, Int, Str, or Wis penalty. Now consider how many have a Dex or Con penalty. Not just a regular 12 or 14 -- but an actual penalty. I'll bet you won't find many.</p><p></p><p>Anyway. Hope this has been helpful, or at least comprehensible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p><p></p><p></p><p>(all in my humble opinion of course)</p></blockquote><p></p>
[QUOTE="Nifft, post: 3183084, member: 6562"] Well, it's true that I over-simplified just a little bit. It's certainly possible to build a good playable PC around any one stat. (Let's stick to Core rules, though, just because otherwise you can [url=http://boards1.wizards.com/showthread.php?t=320889]add any darn thing to any other darn thing[/url].) Perhaps a less simplified layout would make my view more clear. I'll lay out some character ideas and then I'll "bucket" stats into Primary, Important, Useful, and Dump. Primary is the stat or stats you need to be high. Important will be the stat or stats you need to stay alive, or that help you a lot, but which are less important than your Primary stat(s). Useful have some utility, while Dump stats are those that you can safely flush and stay useful and in character concept. [b]Bard[/b] (light armor, lots of skill points): Heal / Buff Guy: Cha, Dex/Con, Int, Str/Wis Skill / Lore Guy: Cha, Dex/Int, Con, Wis/Str Buff + Archer: Cha/Dex, Con/Str, Int, Wis Buff + Melee (flanker): Dex/Con, Int/Cha, Str, Wis -- why is Dex primary? Light armor! He's going to be tumbling around flanking. He'll want at least 13 Int so he can also take Combat Expertise. Let's look at a [b]Sorcerer[/b]. Your stats are, in order of importance: Cha, Con/Dex, Int, Wis/Str Why is Dex in there so high? Two reasons: 1/ Low level, you need it for AC and attack rolls (with your ray and ranged touch spells). 2/ High level, you need it for initiative! When a fight can be won in one round, it's important to be the guy who goes first! A [b]Wizard[/b] will look like a Sorcerer, but he has three dump stats instead of one useful and two dump. IMHO this is why Sorcerers are "underpowered" -- they need more skill points per level so they can make Int a dump stat. But that's a rant for another thread. How about a [b]Barbarian[/b]? Str/Con, Dex, Wis, Int/Cha -- Wisdom is nice because Barbarians get Listen as a class skill, and because their Will save is not too miserable while raging. Why is Dex so important? Basically, for AC (Light or Medium armor), and for Initiative. Since Rage can only happen on your initiative, and since Rage can raise your Fort and Will saves significantly, it's important to go first. Multi-class Skald [b]Bard/Barbarian[/b] (optimal might be Barbarian 1 or 2 / Bard X): Con, Cha/Dex, Str/Int, Wis Light armor only, and most of his HD will be of the d6 persuasion, Dex and Con are most vital. Charisma is great for all the usual Bardic reasons. (First level should be Barbarian for the +6 HP. Yeah, eat the 8 skill point loss. I know it's going to hurt but you'll be alive later.) And how about a [b]Ranger[/b]? Archery: Dex, Str/Con, Wis/Int, Cha TWF: Dex, Str/Con, Wis/Int, Cha Tracker: Wis moves up one category Okay, what class concepts DO NOT have a desperate, clingly need for Dex? - Paladin: You might use it if you're a mounted combat guy for your Ride checks, but your skill ranks and some custom skill booster items will overwhelm Dex at mid to high levels. Unlike a Bard or Barbarian, your defensive measures are always active -- you don't need to take an action to get your Fort & Will save bonus. - Buff / Heal Cleric: You are traditionally in heavy armor and at the back of the initiative order. Your most vital spells are frequently counter-measures (including the Cure spells) so you often find yourself Delaying to the end of the round anyway. - Druid over level 5: You need Wis, Con and Int. And "Natural Spell". That's really all you'll ever need. :) Dex and Con are not always in the top category. Sorcerers want Dex less than they want Cha, obviously. However -- and this is my whole entire point -- EVERYONE wants some Dex. Consider how many builds have a Cha, Int, Str, or Wis penalty. Now consider how many have a Dex or Con penalty. Not just a regular 12 or 14 -- but an actual penalty. I'll bet you won't find many. Anyway. Hope this has been helpful, or at least comprehensible. :) Cheers, -- N (all in my humble opinion of course) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Re-balancing the 1/2 Orc for my own campaign
Top