Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Re-booting D&D with a new edition - how necessary is it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5323789" data-attributes="member: 52734"><p>I think the designers for D&D have inadvertently put themselves into an "edition rollover" rut; they have set up their model so the only way the can maintain the revenue stream is by reinventing themselves every few years. However, with each new edition, you're bound to lose part of your customer base - you have to ensure you can pick up an equal or greater number of new customers and with a niche hobby like this, I'll imagine its very hard to get new customers to buy in.</p><p></p><p>I wish they would sort of go the way Piazo has started; put out a singular ruleset and make your money off the adventures (and campaign worlds), maybe a few sideline items (like power cards, dungeon tiles and minis). An "evergreen" RPG core that is only occasionally reprinted (say every 3-5 years) with errata would be more beneficial to customers, but not to profit margins. </p><p></p><p>While it's not a perfect parallel, I'd think it would be beneficial if D&D were treated much like another boardgame - say, monopoly. </p><p></p><p>You can have one base game and many flavors (Simpson's monopoly, Misssissippi monopoly, etc.), but they stand on one rule set that isn't constantly being added too. This would be like putting out the base D&D rules and selling campaign worlds or adventures for the game. </p><p></p><p>Every once in a while you get a variant (Monopoly City or Monopoly Boardwalk, for example for monopoly, player splatbooks for D&D), but it still uses the same base rules and you aren't buried in additions or variants coming out twice (or more) a month. </p><p></p><p>In the end, I think D&D has hobbled itself with the mandate of "print or die"; if less pressure was on putting out a constant stream of <em>new</em> (or reprinted) material, the game would steady and grow at a slow, steady rate instead of the expected exponential rate WotC is, I think, hoping for. The problem is that if the money intake slows from what WotC/Hasbro is used to, the game is likely to be canned for "not generating a profit".</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5323789, member: 52734"] I think the designers for D&D have inadvertently put themselves into an "edition rollover" rut; they have set up their model so the only way the can maintain the revenue stream is by reinventing themselves every few years. However, with each new edition, you're bound to lose part of your customer base - you have to ensure you can pick up an equal or greater number of new customers and with a niche hobby like this, I'll imagine its very hard to get new customers to buy in. I wish they would sort of go the way Piazo has started; put out a singular ruleset and make your money off the adventures (and campaign worlds), maybe a few sideline items (like power cards, dungeon tiles and minis). An "evergreen" RPG core that is only occasionally reprinted (say every 3-5 years) with errata would be more beneficial to customers, but not to profit margins. While it's not a perfect parallel, I'd think it would be beneficial if D&D were treated much like another boardgame - say, monopoly. You can have one base game and many flavors (Simpson's monopoly, Misssissippi monopoly, etc.), but they stand on one rule set that isn't constantly being added too. This would be like putting out the base D&D rules and selling campaign worlds or adventures for the game. Every once in a while you get a variant (Monopoly City or Monopoly Boardwalk, for example for monopoly, player splatbooks for D&D), but it still uses the same base rules and you aren't buried in additions or variants coming out twice (or more) a month. In the end, I think D&D has hobbled itself with the mandate of "print or die"; if less pressure was on putting out a constant stream of [I]new[/I] (or reprinted) material, the game would steady and grow at a slow, steady rate instead of the expected exponential rate WotC is, I think, hoping for. The problem is that if the money intake slows from what WotC/Hasbro is used to, the game is likely to be canned for "not generating a profit". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Re-booting D&D with a new edition - how necessary is it?
Top