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Re-booting D&D with a new edition - how necessary is it?
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<blockquote data-quote="Diamond Cross" data-source="post: 5323882" data-attributes="member: 51024"><p>I disagree that "The base" erodes with time, to some extent that is true, but with everything there will always be a loyal, if small, group of people that will continue to support the product.</p><p></p><p>Now, if you're looking for a wide or large group of people in order to make profit, then it becomes a bad thing. But that's the key, is if all you're doing to publish the game is for profit and not because you love it and support it, then you 't have to worry about profit decay. </p><p></p><p>That's really is what the issue here is. The only reason to worry about publish or die. </p><p></p><p></p><p>If you don't care about profit, you really don't have to worry about the "decay" and you certainly don't have to worry about producing the product for a large group of people and pleasing a large group of people.</p><p></p><p>They're already pleased and will continue to support the product.</p></blockquote><p></p>
[QUOTE="Diamond Cross, post: 5323882, member: 51024"] I disagree that "The base" erodes with time, to some extent that is true, but with everything there will always be a loyal, if small, group of people that will continue to support the product. Now, if you're looking for a wide or large group of people in order to make profit, then it becomes a bad thing. But that's the key, is if all you're doing to publish the game is for profit and not because you love it and support it, then you 't have to worry about profit decay. That's really is what the issue here is. The only reason to worry about publish or die. If you don't care about profit, you really don't have to worry about the "decay" and you certainly don't have to worry about producing the product for a large group of people and pleasing a large group of people. They're already pleased and will continue to support the product. [/QUOTE]
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Re-booting D&D with a new edition - how necessary is it?
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