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Re-booting D&D with a new edition - how necessary is it?
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<blockquote data-quote="Stormonu" data-source="post: 5324438" data-attributes="member: 52734"><p>I think this, though it may be one of the greatest strengths of an RPG, is also its greatest weakness. A DMless version of D&D (somewhat like we are seeing with the D&D boardgames) would help some groups get rid of that most tedious chore of the DM - game preparation. On the nonplus side, a DMless game is always in some ways more restrictive than a normal game.</p><p></p><p>For simple adventures, "one-shots" where the DM is too tired or frazzled or for groups that just want a quick'n'easy game, this might be a handy tool.</p><p></p><p>Imagine for example an "electronic DM" - log into the DDI, select an adventure and it displays/plays some introductory text and a room map and initial creature placement. As the characters explore the adventure, it doles out any surprises that occur in later rounds and after battles it moves you to the next decision point. Or perhaps packaged on a DVD/Blu-Ray that presents the adventure's "boxed" text, displays a room map and then loops some music until you are ready to move to the next decision point.</p><p></p><p>The adventures could be a simple dungeon crawl or more story-like, like <em>Scourge of Worlds</em>. Perhaps a few of the ol' classics could be done up this way; I could certainly see this being done with, say, <em>Tomb of Horrors</em>, maybe even as complex as <em>Ravenloft</em> (complete with "Strahd's Opportunities" and the placement of items based on a Tarrakota draw). Heck, pulling off <em>Red Hand of Doom</em> might be possible.</p><p></p><p>If the production qualities are not as atrocious as say, <em>Dragonstrike</em>, this might also double as a teaching tool. Some may wonder why you wouldn't just make this into a full-fledged video game, but it's strength could be in fomenting group play and may even appeal to some of the video game crowd/TTRPG crowd as a hybrid sort of game.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5324438, member: 52734"] I think this, though it may be one of the greatest strengths of an RPG, is also its greatest weakness. A DMless version of D&D (somewhat like we are seeing with the D&D boardgames) would help some groups get rid of that most tedious chore of the DM - game preparation. On the nonplus side, a DMless game is always in some ways more restrictive than a normal game. For simple adventures, "one-shots" where the DM is too tired or frazzled or for groups that just want a quick'n'easy game, this might be a handy tool. Imagine for example an "electronic DM" - log into the DDI, select an adventure and it displays/plays some introductory text and a room map and initial creature placement. As the characters explore the adventure, it doles out any surprises that occur in later rounds and after battles it moves you to the next decision point. Or perhaps packaged on a DVD/Blu-Ray that presents the adventure's "boxed" text, displays a room map and then loops some music until you are ready to move to the next decision point. The adventures could be a simple dungeon crawl or more story-like, like [I]Scourge of Worlds[/I]. Perhaps a few of the ol' classics could be done up this way; I could certainly see this being done with, say, [I]Tomb of Horrors[/I], maybe even as complex as [I]Ravenloft[/I] (complete with "Strahd's Opportunities" and the placement of items based on a Tarrakota draw). Heck, pulling off [I]Red Hand of Doom[/I] might be possible. If the production qualities are not as atrocious as say, [I]Dragonstrike[/I], this might also double as a teaching tool. Some may wonder why you wouldn't just make this into a full-fledged video game, but it's strength could be in fomenting group play and may even appeal to some of the video game crowd/TTRPG crowd as a hybrid sort of game. [/QUOTE]
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