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Re-Conversions of Baatezu, Tanar'ri, and More!
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<blockquote data-quote="SpuneDagr" data-source="post: 1055869" data-attributes="member: 1564"><p>KOCRACHON</p><p>Medium Outsider (Baatezu, Evil, Lawful)</p><p>Hit Dice: 6d8+6 (33 hp)</p><p>Initiative: +4</p><p>Speed: 30 ft. (6 squares), fly 60 ft. (average)</p><p>Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16</p><p>Base Attack/Grapple: +6/+9</p><p>Attack: Bite +9 melee (1d6+3 plus disease)</p><p>Full Attack: Bite +9 melee (1d6+3 plus disease) and 2 claws +4 melee</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spell-like abilities, disease, summon baatezu</p><p>Special Qualities: Damage reduction 5/chaotic or good, darkvision 60 ft., immunity to fire and poison, resistance to cold 10, sadism, see in darkness, spell resistance 17, telepathy 100 ft.</p><p>Saves: Fort +6, Ref +9, Will +7</p><p>Abilities: Str 16, Dex 19, Con 13, Int 17, Wis 14, Cha 16</p><p>Skills: Bluff +14, Diplomacy +7, Heal +11, Hide +10, Intimidate +14, Jump +8, Listen +8, Move Silently +8, Search +9, Sense Motive +12, Spot +8</p><p>Feats: Dodge, Negotiator, Persuasive</p><p>Environment: Baator</p><p>Organization: Solitary, pair, or team (3-6)</p><p>CR: 6</p><p>Treasure: Double standard</p><p>Alignment: Always lawful evil</p><p>Advancement: 7-9 HD (Medium); 10-12 HD (Large)</p><p></p><p>A kocrachon’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p>Spell-Like Abilities: At will—crushing despair (DC 17), cure moderate wounds, magic circle against chaos/good, and wrack (DC 17); 1/day—blasphemy (DC 20). Caster level 6th. The save DCs are Charisma-based.</p><p>Racial Spell-Like Abilities: At will—animate dead, charm person (DC 14), desecrate, greater teleport (self plus 50 pounds of objects only), major image (DC 16), and suggestion (DC 16). Caster level 6th. The save DCs are Charisma-based.</p><p>Disease (Su): A creature struck by a kocrachon’s bite attack must succeed on a DC 14 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). Damage is dealt each day until the afflicted creature succeeds on three consecutive Fortitude saves, the disease is cured magically, or the creature dies. The save DC is Constitution-based.</p><p>Sadism (Ex): For every 10 points of damage a kocrachon deals in a round, it gains a +1 luck bonus on attack rolls, saving throws, and skill checks during the next round.</p><p>Summon Baatezu (Sp): Twice per day, a kocrachon can attempt to summon another kocrachon with a 40% chance of success. This ability is equivalent to a 3rd-level spell.</p><p></p><p>(Mostly from the BoVD)</p></blockquote><p></p>
[QUOTE="SpuneDagr, post: 1055869, member: 1564"] KOCRACHON Medium Outsider (Baatezu, Evil, Lawful) Hit Dice: 6d8+6 (33 hp) Initiative: +4 Speed: 30 ft. (6 squares), fly 60 ft. (average) Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16 Base Attack/Grapple: +6/+9 Attack: Bite +9 melee (1d6+3 plus disease) Full Attack: Bite +9 melee (1d6+3 plus disease) and 2 claws +4 melee Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like abilities, disease, summon baatezu Special Qualities: Damage reduction 5/chaotic or good, darkvision 60 ft., immunity to fire and poison, resistance to cold 10, sadism, see in darkness, spell resistance 17, telepathy 100 ft. Saves: Fort +6, Ref +9, Will +7 Abilities: Str 16, Dex 19, Con 13, Int 17, Wis 14, Cha 16 Skills: Bluff +14, Diplomacy +7, Heal +11, Hide +10, Intimidate +14, Jump +8, Listen +8, Move Silently +8, Search +9, Sense Motive +12, Spot +8 Feats: Dodge, Negotiator, Persuasive Environment: Baator Organization: Solitary, pair, or team (3-6) CR: 6 Treasure: Double standard Alignment: Always lawful evil Advancement: 7-9 HD (Medium); 10-12 HD (Large) A kocrachon’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Spell-Like Abilities: At will—crushing despair (DC 17), cure moderate wounds, magic circle against chaos/good, and wrack (DC 17); 1/day—blasphemy (DC 20). Caster level 6th. The save DCs are Charisma-based. Racial Spell-Like Abilities: At will—animate dead, charm person (DC 14), desecrate, greater teleport (self plus 50 pounds of objects only), major image (DC 16), and suggestion (DC 16). Caster level 6th. The save DCs are Charisma-based. Disease (Su): A creature struck by a kocrachon’s bite attack must succeed on a DC 14 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). Damage is dealt each day until the afflicted creature succeeds on three consecutive Fortitude saves, the disease is cured magically, or the creature dies. The save DC is Constitution-based. Sadism (Ex): For every 10 points of damage a kocrachon deals in a round, it gains a +1 luck bonus on attack rolls, saving throws, and skill checks during the next round. Summon Baatezu (Sp): Twice per day, a kocrachon can attempt to summon another kocrachon with a 40% chance of success. This ability is equivalent to a 3rd-level spell. (Mostly from the BoVD) [/QUOTE]
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