Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Re-Conversions of Baatezu, Tanar'ri, and More!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SpuneDagr" data-source="post: 1055881" data-attributes="member: 1564"><p>BULEZAU</p><p>Large Outsider (Chaotic, Evil, Tanar’ri)</p><p>Hit Dice: 6d8+18 (45 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 20 (-1 size, -1 Dex, +12 natural), touch 8, flat-footed 20</p><p>Base Attack/Grapple: +6/+16</p><p>Attack: Morningstar +11 melee (2d6+9); </p><p>or head butt +12 melee (1d8+6)</p><p>Full Attack: Morningstar +11/+6 melee (2d6+9), head butt +10 melee (1d8+3), and tail slap +9 melee (1d6+3); </p><p>or head butt +12 melee (1d8+6), 2 claws +9 melee (1d6+3), tail slap +9 melee (1d6+3)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Spell-like abilities, battle frenzy, powerful charge, summon tanar’ri</p><p>Special Qualities: Damage reduction 10/cold iron, good, or lawful, darkvision 60 ft., immunity to electricity and poison, resistance to cold 10 and fire 10, spell resistance 18, telepathy 100 ft.</p><p>Saves: Fort +8, Ref +5, Will +5</p><p>Abilities: Str 23, Dex 8, Con 17, Int 6, Wis 10, Cha 8</p><p>Skills: Climb +15, Intimidate +8, Jump +15, Listen +9, Spot +9, Survival +9</p><p>Feats: Multiattack, Power Attack, Weapon Focus (gore)</p><p>Environment: Abyss</p><p>Organization: Solitary, pair, team (3-5), or squad (6-10)</p><p>CR: 6</p><p>Treasure: Standard</p><p>Alignment: Always chaotic evil</p><p>Advancement: 11-14 HD (Large); 15-30 HD (Huge)</p><p></p><p>A bulezau’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.</p><p>Spell-Like Abilities: At will—cause fear (DC 10), command (DC 10), see invisibility, and wall of fog; 1/day—shout (DC 13). Caster level 6th. The save DCs are Charisma-based.</p><p>Racial Spell-Like Abilities: At will—darkness and greater teleport (self plus 50 pounds of objects only). Caster level 6th.</p><p>Battle Frenzy (Ex): Twice per day, a bulezau can work itself into a battle frenzy similar to the barbarian’s rage (+4 Strength, +4 Constitution, +2 morale bonus on Will saves, -2 AC penalty). The frenzy lasts for 6 rounds, and the bulezau suffers no ill effects afterward.</p><p>Powerful Charge (Ex): A bulezau can charge insanely at an opponent. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single head butt attack with a +14 attack bonus (including charge bonus) that deals 4d6+9 points of damage.</p><p>Summon Tanar’ri (Sp): Once per day, a bulezau can attempt to summon 3d4 dretches or 1d3 rutterkin with a 25% chance of success. This ability is equivalent to a 3rd-level spell.</p><p>Skills: Bulezau have a +8 racial bonus on Listen and Spot checks.</p><p></p><p>Alright, THIS one is all me, thank you.</p></blockquote><p></p>
[QUOTE="SpuneDagr, post: 1055881, member: 1564"] BULEZAU Large Outsider (Chaotic, Evil, Tanar’ri) Hit Dice: 6d8+18 (45 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 20 (-1 size, -1 Dex, +12 natural), touch 8, flat-footed 20 Base Attack/Grapple: +6/+16 Attack: Morningstar +11 melee (2d6+9); or head butt +12 melee (1d8+6) Full Attack: Morningstar +11/+6 melee (2d6+9), head butt +10 melee (1d8+3), and tail slap +9 melee (1d6+3); or head butt +12 melee (1d8+6), 2 claws +9 melee (1d6+3), tail slap +9 melee (1d6+3) Space/Reach: 10 ft./10 ft. Special Attacks: Spell-like abilities, battle frenzy, powerful charge, summon tanar’ri Special Qualities: Damage reduction 10/cold iron, good, or lawful, darkvision 60 ft., immunity to electricity and poison, resistance to cold 10 and fire 10, spell resistance 18, telepathy 100 ft. Saves: Fort +8, Ref +5, Will +5 Abilities: Str 23, Dex 8, Con 17, Int 6, Wis 10, Cha 8 Skills: Climb +15, Intimidate +8, Jump +15, Listen +9, Spot +9, Survival +9 Feats: Multiattack, Power Attack, Weapon Focus (gore) Environment: Abyss Organization: Solitary, pair, team (3-5), or squad (6-10) CR: 6 Treasure: Standard Alignment: Always chaotic evil Advancement: 11-14 HD (Large); 15-30 HD (Huge) A bulezau’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. Spell-Like Abilities: At will—cause fear (DC 10), command (DC 10), see invisibility, and wall of fog; 1/day—shout (DC 13). Caster level 6th. The save DCs are Charisma-based. Racial Spell-Like Abilities: At will—darkness and greater teleport (self plus 50 pounds of objects only). Caster level 6th. Battle Frenzy (Ex): Twice per day, a bulezau can work itself into a battle frenzy similar to the barbarian’s rage (+4 Strength, +4 Constitution, +2 morale bonus on Will saves, -2 AC penalty). The frenzy lasts for 6 rounds, and the bulezau suffers no ill effects afterward. Powerful Charge (Ex): A bulezau can charge insanely at an opponent. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single head butt attack with a +14 attack bonus (including charge bonus) that deals 4d6+9 points of damage. Summon Tanar’ri (Sp): Once per day, a bulezau can attempt to summon 3d4 dretches or 1d3 rutterkin with a 25% chance of success. This ability is equivalent to a 3rd-level spell. Skills: Bulezau have a +8 racial bonus on Listen and Spot checks. Alright, THIS one is all me, thank you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Re-Conversions of Baatezu, Tanar'ri, and More!
Top