Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Re-creating a 2ED sword for 4ED
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amaroq" data-source="post: 5077334" data-attributes="member: 15470"><p>So your base <strong>fighter</strong> doesn't care about this sword as much, but anybody in the Swordmage, Paladin, et. al classes does. Basically, anybody who is martial with magical tones to it winds up with numerous powers that have typed damage on Weapon. I could also imagine an Eladrin Wizard using the sword as an implement, and asking for all of his powers to ignore resistance with it.</p><p></p><p>For the "feel" you're looking for, you definitely want to hit insubstantial for full damage. I was wondering about "ignore resistance equal to one-half the user's level" as an interesting balance point - slicing through only resist 1 at 2nd level, to a maximum of resist 15 at 30th level, which won't terribly nerf the most resistant of creatures. Ignore seems to be the right verb for the power to make it clear that it isn't reducing the resistance permanently. </p><p></p><p>Balance that against a +6 longsword which doesn't ignore resistance - hypothetically, that +6 should hit about 50% of the time, for, say, 2d8+14+(6d6-crit). Vs. a resist 20 creature, we're doing something like 23 points of damage on average, so we average 3 points per hit. We also average 21 points every 20 rolls for our crit, so let's call that 1 point per swing. That gives us an average of 10 points in four rounds of at-will attacks. </p><p></p><p>Our +1 longsword would hit 25% of the time, for, say, 2d8+9+(1d6-crit) damage, but ignores 15 points of resistance. The creature resists 5, leaving us doing 9 points of damage on average. Our crit is 3.5 points every 20 rolls, so in four rounds of at-will attacks, we average 9.7 points. </p><p></p><p>For my money, that's good enough - and that's not considering that our +6 may not be doing the typed damage our opponent resists, or should have its own powers for additional effects.</p><p></p><p>The place I'm wondering if you're on the wrong track is, why are you worrying about Level and Cost at all?</p><p></p><p>Give the weapon something like:</p><p></p><p>Property: this weapon is unique. The weapon's powers cannot be created, duplicated, enhanced, reduced, transferred, or disenchanted by any Ritual.</p><p></p><p>That ensures uniqueness, and gets you out of caring about what it might cost to level it up or down. It can't be bought. When you deal it to the party, its basically the highest-level magic item in the current level parcel. If they sell it, they can find somebody who is willing to buy it at, say, the equivalent of (current level minus 5).</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5077334, member: 15470"] So your base [b]fighter[/b] doesn't care about this sword as much, but anybody in the Swordmage, Paladin, et. al classes does. Basically, anybody who is martial with magical tones to it winds up with numerous powers that have typed damage on Weapon. I could also imagine an Eladrin Wizard using the sword as an implement, and asking for all of his powers to ignore resistance with it. For the "feel" you're looking for, you definitely want to hit insubstantial for full damage. I was wondering about "ignore resistance equal to one-half the user's level" as an interesting balance point - slicing through only resist 1 at 2nd level, to a maximum of resist 15 at 30th level, which won't terribly nerf the most resistant of creatures. Ignore seems to be the right verb for the power to make it clear that it isn't reducing the resistance permanently. Balance that against a +6 longsword which doesn't ignore resistance - hypothetically, that +6 should hit about 50% of the time, for, say, 2d8+14+(6d6-crit). Vs. a resist 20 creature, we're doing something like 23 points of damage on average, so we average 3 points per hit. We also average 21 points every 20 rolls for our crit, so let's call that 1 point per swing. That gives us an average of 10 points in four rounds of at-will attacks. Our +1 longsword would hit 25% of the time, for, say, 2d8+9+(1d6-crit) damage, but ignores 15 points of resistance. The creature resists 5, leaving us doing 9 points of damage on average. Our crit is 3.5 points every 20 rolls, so in four rounds of at-will attacks, we average 9.7 points. For my money, that's good enough - and that's not considering that our +6 may not be doing the typed damage our opponent resists, or should have its own powers for additional effects. The place I'm wondering if you're on the wrong track is, why are you worrying about Level and Cost at all? Give the weapon something like: Property: this weapon is unique. The weapon's powers cannot be created, duplicated, enhanced, reduced, transferred, or disenchanted by any Ritual. That ensures uniqueness, and gets you out of caring about what it might cost to level it up or down. It can't be bought. When you deal it to the party, its basically the highest-level magic item in the current level parcel. If they sell it, they can find somebody who is willing to buy it at, say, the equivalent of (current level minus 5). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Re-creating a 2ED sword for 4ED
Top