Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Re-doing Cross-Class Skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jürgen Hubert" data-source="post: 3203578" data-attributes="member: 7177"><p>Cross-Class skills are limited in two ways: Their maximum rank is half that of cross-class skills, and two skill points need to be put into the skil to increase it by one rank.</p><p></p><p>This is done for niche protection. In this way, each class has its skill that it is good in, and doesn't encroach on the "territory" of the others. In this way, it is unlikely that the fighter of the group will be the chief diplomat of the group, or the rogue the expert on the fine points of theology.</p><p></p><p>However, I think this is just a bit <em>too</em> restrictive. This all but prevents characters from developing side skills in which they might not be first rate, but in which they are at the very least decent. Why shouldn't a fighter be able to be halfway decent at Sense Motive, especially since that skill can also be important in combat? Or why shouldn't any other character dabble in some purely acedemic knowledge skills?</p><p></p><p>Therefore I would suggest keeping the maximum ranks for cross-class skills, but making them cost the same number of skill points as regular skills. This way, the niches of the classes remain protected when it comes to skills, but it does allow for some more diversity among characters. With the double cost, characters will be hard pressed to even catch up to other party members who only have high ability scores linked to the relevant skills, but without this restriction, they can at least be somewhat credible in these skills.</p><p></p><p>What are your thoughts on this?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3203578, member: 7177"] Cross-Class skills are limited in two ways: Their maximum rank is half that of cross-class skills, and two skill points need to be put into the skil to increase it by one rank. This is done for niche protection. In this way, each class has its skill that it is good in, and doesn't encroach on the "territory" of the others. In this way, it is unlikely that the fighter of the group will be the chief diplomat of the group, or the rogue the expert on the fine points of theology. However, I think this is just a bit [i]too[/i] restrictive. This all but prevents characters from developing side skills in which they might not be first rate, but in which they are at the very least decent. Why shouldn't a fighter be able to be halfway decent at Sense Motive, especially since that skill can also be important in combat? Or why shouldn't any other character dabble in some purely acedemic knowledge skills? Therefore I would suggest keeping the maximum ranks for cross-class skills, but making them cost the same number of skill points as regular skills. This way, the niches of the classes remain protected when it comes to skills, but it does allow for some more diversity among characters. With the double cost, characters will be hard pressed to even catch up to other party members who only have high ability scores linked to the relevant skills, but without this restriction, they can at least be somewhat credible in these skills. What are your thoughts on this? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Re-doing Cross-Class Skills
Top