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Re. EN World staff reviewers and good/bad reviews
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<blockquote data-quote="Orcus" data-source="post: 132467" data-attributes="member: 1254"><p>I dont think people mean "standards" like some hard and fast set of rules. I think it is more like "guidelines," at least thats what I meant.</p><p></p><p>For example:</p><p></p><p>1. If you have a connection to the company whose product you are reviewing, state it.</p><p>2. If you recieved this product for free as a review copy, state it</p><p>3. If you playtested the product, state it.</p><p>4. If you are critical of the product, please give examples and full reasoning</p><p>5. If you have a bias against a genre, state it.</p><p>6. Provide examples of other products you can compare the product to. That helps the reader understand your take on the product and your biases as well. </p><p>For example, saying "the village in this product is stale and cliche." That doesnt tell me much. But if you said, "The village in this product is stale and cliche, reminding me of the Village of Homlet", that is useful for the reader. To someone who loved Homlet, they may now want to get the product, where before they might not.</p><p>7. Try to avoid the "holier than thou" tone (usually only present in poor reviews, but still worth noting)</p><p>8. Dont be condescending. </p><p>9. Try to find something good in the product. Even the worst product I have seen had something of value in it.</p><p>10. Tell us why you decided to review this particular product.</p><p></p><p>That sort of thing.</p><p></p><p>It isnt a list of commandments, it is just a bunch of things to keep in mind that frankly will help reviewers write a better review anyway. </p><p></p><p>Besides, why should reviewers be immune from reviews. Reviewers review our products and expect us to chage our stuff based on their reviews, why cant publishers review reviewers and suggest ways to chage reviews that are more helpful to us as publishers. No one is trying to be "oppressive," just helpful.</p><p></p><p>Clark</p></blockquote><p></p>
[QUOTE="Orcus, post: 132467, member: 1254"] I dont think people mean "standards" like some hard and fast set of rules. I think it is more like "guidelines," at least thats what I meant. For example: 1. If you have a connection to the company whose product you are reviewing, state it. 2. If you recieved this product for free as a review copy, state it 3. If you playtested the product, state it. 4. If you are critical of the product, please give examples and full reasoning 5. If you have a bias against a genre, state it. 6. Provide examples of other products you can compare the product to. That helps the reader understand your take on the product and your biases as well. For example, saying "the village in this product is stale and cliche." That doesnt tell me much. But if you said, "The village in this product is stale and cliche, reminding me of the Village of Homlet", that is useful for the reader. To someone who loved Homlet, they may now want to get the product, where before they might not. 7. Try to avoid the "holier than thou" tone (usually only present in poor reviews, but still worth noting) 8. Dont be condescending. 9. Try to find something good in the product. Even the worst product I have seen had something of value in it. 10. Tell us why you decided to review this particular product. That sort of thing. It isnt a list of commandments, it is just a bunch of things to keep in mind that frankly will help reviewers write a better review anyway. Besides, why should reviewers be immune from reviews. Reviewers review our products and expect us to chage our stuff based on their reviews, why cant publishers review reviewers and suggest ways to chage reviews that are more helpful to us as publishers. No one is trying to be "oppressive," just helpful. Clark [/QUOTE]
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