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General Tabletop Discussion
*Pathfinder & Starfinder
Re-examining Sure Strike and Careful Attack
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<blockquote data-quote="KarinsDad" data-source="post: 4657731" data-attributes="member: 2011"><p>I totally disagree.</p><p></p><p>I think the designers just screwed up royally on them.</p><p></p><p>The powers as designed are less potent than a Melee Basic Attack. They do less damage per hit and average less damage overall (assuming a creature with a positive Str modifier) and have zero other uses. It's an incredibly bad design which the designers should have erratted long ago. Most other At Will martial powers are a MBA (or RBA) plus some special property. These At Will powers should follow that model as well. That is how balanced is achieved.</p><p></p><p>I do not think one can deduce that the designers did not want them to do damage when the power itself is extremely lacking in design balance. One can only deduce that stat damage was not added, not that adding stat damage to balance them is going against the spirit of the power. With that philosophy, any change in the power is going against the spirit of the power.</p><p></p><p>The spirit of the power is to hit more often (i.e. increased accuracy). Making it a +2 to hit equivalent of a Melee Basic Attack does that. It gains +2 to hit. That's the spirit of the power, just like the spirit of Reaping Strike is to still do damage, even on a miss.</p><p></p><p></p><p>There is nothing really wrong with your house rule. It just kind of ignores the spirit of the power (accuracy). Players would want to use an accuracy power to help ensure that they hit and damage now, not to average less damage or to help ensure a hit in the future. What real good is an accuracy power that does less damage? Less average damage this round with your house rule to do more average damage next round is kind of backwards when a player wants to hit (and damage) now.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4657731, member: 2011"] I totally disagree. I think the designers just screwed up royally on them. The powers as designed are less potent than a Melee Basic Attack. They do less damage per hit and average less damage overall (assuming a creature with a positive Str modifier) and have zero other uses. It's an incredibly bad design which the designers should have erratted long ago. Most other At Will martial powers are a MBA (or RBA) plus some special property. These At Will powers should follow that model as well. That is how balanced is achieved. I do not think one can deduce that the designers did not want them to do damage when the power itself is extremely lacking in design balance. One can only deduce that stat damage was not added, not that adding stat damage to balance them is going against the spirit of the power. With that philosophy, any change in the power is going against the spirit of the power. The spirit of the power is to hit more often (i.e. increased accuracy). Making it a +2 to hit equivalent of a Melee Basic Attack does that. It gains +2 to hit. That's the spirit of the power, just like the spirit of Reaping Strike is to still do damage, even on a miss. There is nothing really wrong with your house rule. It just kind of ignores the spirit of the power (accuracy). Players would want to use an accuracy power to help ensure that they hit and damage now, not to average less damage or to help ensure a hit in the future. What real good is an accuracy power that does less damage? Less average damage this round with your house rule to do more average damage next round is kind of backwards when a player wants to hit (and damage) now. [/QUOTE]
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Re-examining Sure Strike and Careful Attack
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