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Re-gripping your weapon uses an object interaction?
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<blockquote data-quote="tetrasodium" data-source="post: 8694417" data-attributes="member: 93670"><p>Yes there is and it's possibly 5e's most marketed <em>feature</em> "rulings not rules". Once upon a time the rules were unambiguous & involved a style more akin to technical writing that didn't lead to these kinds of deliberate ambiguities. </p><p></p><p>There are no mentions of the word "re-gripping" in the PHB but there are several mentions of the word grip. Page76's "grip of sleep" monk fluff story is very much unrelated to this situation and <em>all</em> of the rest appear to be in the spell descriptions for contagion, mord's sword, & telekinesis). There areobviously no rules for "re-gripping" anything & creating new rules is not an option given to players</p><p>[spoiler="phb146"]</p><p>Two-Handed. This weapon requires two hands to use.[/spoiler]</p><p>[spoiler="phb170"]</p><p>Warcaster: ...</p><p>You can perform the somatic com ponents of spells <strong>even when you have weapons or a shield in one or both hands</strong>[/spoiler].</p><p>[spoiler="phb190"]</p><p>Here are a few examples of the sorts of thing you can do in tandem with your movement and action:</p><p>• draw or sheathe a sword</p><p>[/spoiler]</p><p>The player could drop their focus item for free & draw their two handed sword as part of an attack using the sword, but they mention "re-gripping" not dropping the focus & drawing the weapon.</p><p>[spoiler="phb203"]</p><p>Components</p><p>A spell’s com ponents are the physical requirements you must meet in order to cast it. Each spell’s description indicates whether it requires verbal (V), somatic (S), or material (M ) components.[/ispoiler]</p><p><strong>[ispoiler]If you can’t provide one or more of a spell’s com ponents, you are unable to cast the spell.[/ispoiler]</strong></p><p>Somatic(S)</p><p>[ispoiler]Spellcasting gestures might include a forceful</p><p>gesticulation or an intricate set of gestures. If a spell</p><p>requires a somatic com ponent, <strong>the caster must have free </strong></p><p><strong>use of at least one hand to perform these gestures.</strong>[/ispoiler]</p><p></p><p>Material (M)</p><p>[ispoiler]Casting some spells requires particular objects, specified in parentheses in the com ponent entry. A character can use a component pouch or a spellcasting focus (found in chapter 5) in place of the com ponents specified for a spell. But if a cost is indicated for a com ponent, a character must have that specific com ponent before he or she can cast the spell.[/ispoiler]</p><p>[ispoiler]If a spell states that a material com ponent is consumed by the spell, the caster must provide this com ponent for each casting of the spell.[/ispoiler]</p><p>[ispoiler]<strong>A spellcaster must have a hand free to access these com ponents</strong>, but it can be the same hand that he or she uses to perform somatic com ponents.[/ispoiler]</p><p>[/spoiler]</p><p></p><p></p><p>This is the flip side of having a crunchy system dumping the work of supporting the illusion of being a rules light narrative ruleset onto the GM. Specifically there are times where the GM's "ruling not rule" will not be to a player's liking & the system needs to support the gm in both types of ruling or "rulings not rules" is something very different than Wotc puts it out as being. <em>"You can't cast spells while using a two handed weapon period but here's a justification for why" </em>& <em>"a 2 handed weapon needs to be sheathed or dropped to free a hand for spellcasting not "re-gripped" or whatever because there's no rule for "re-gripping" anything."</em> are hardly rulings that should be controversial.</p><p></p><p></p><p>The alternate phrasing of that bolded bit is "<em>A GM should be able to expect & even require players to follow the rules without needing to handhold & justify every step of every rule a player wants to ignore"</em>. Using that prasing also pretty much invalidates the rest of your post though.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8694417, member: 93670"] Yes there is and it's possibly 5e's most marketed [I]feature[/I] "rulings not rules". Once upon a time the rules were unambiguous & involved a style more akin to technical writing that didn't lead to these kinds of deliberate ambiguities. There are no mentions of the word "re-gripping" in the PHB but there are several mentions of the word grip. Page76's "grip of sleep" monk fluff story is very much unrelated to this situation and [I]all[/I] of the rest appear to be in the spell descriptions for contagion, mord's sword, & telekinesis). There areobviously no rules for "re-gripping" anything & creating new rules is not an option given to players [spoiler="phb146"] Two-Handed. This weapon requires two hands to use.[/spoiler] [spoiler="phb170"] Warcaster: ... You can perform the somatic com ponents of spells [B]even when you have weapons or a shield in one or both hands[/B][/spoiler]. [spoiler="phb190"] Here are a few examples of the sorts of thing you can do in tandem with your movement and action: • draw or sheathe a sword [/spoiler] The player could drop their focus item for free & draw their two handed sword as part of an attack using the sword, but they mention "re-gripping" not dropping the focus & drawing the weapon. [spoiler="phb203"] Components A spell’s com ponents are the physical requirements you must meet in order to cast it. Each spell’s description indicates whether it requires verbal (V), somatic (S), or material (M ) components.[/ispoiler] [B][ispoiler]If you can’t provide one or more of a spell’s com ponents, you are unable to cast the spell.[/ispoiler][/B] Somatic(S) [ispoiler]Spellcasting gestures might include a forceful gesticulation or an intricate set of gestures. If a spell requires a somatic com ponent, [B]the caster must have free use of at least one hand to perform these gestures.[/B][/ispoiler] Material (M) [ispoiler]Casting some spells requires particular objects, specified in parentheses in the com ponent entry. A character can use a component pouch or a spellcasting focus (found in chapter 5) in place of the com ponents specified for a spell. But if a cost is indicated for a com ponent, a character must have that specific com ponent before he or she can cast the spell.[/ispoiler] [ispoiler]If a spell states that a material com ponent is consumed by the spell, the caster must provide this com ponent for each casting of the spell.[/ispoiler] [ispoiler][B]A spellcaster must have a hand free to access these com ponents[/B], but it can be the same hand that he or she uses to perform somatic com ponents.[/ispoiler] [/spoiler] This is the flip side of having a crunchy system dumping the work of supporting the illusion of being a rules light narrative ruleset onto the GM. Specifically there are times where the GM's "ruling not rule" will not be to a player's liking & the system needs to support the gm in both types of ruling or "rulings not rules" is something very different than Wotc puts it out as being. [I]"You can't cast spells while using a two handed weapon period but here's a justification for why" [/I]& [I]"a 2 handed weapon needs to be sheathed or dropped to free a hand for spellcasting not "re-gripped" or whatever because there's no rule for "re-gripping" anything."[/I] are hardly rulings that should be controversial. The alternate phrasing of that bolded bit is "[I]A GM should be able to expect & even require players to follow the rules without needing to handhold & justify every step of every rule a player wants to ignore"[/I]. Using that prasing also pretty much invalidates the rest of your post though. [/QUOTE]
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