Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Re-Imagining of "Goblin Arrows"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 6722425" data-attributes="member: 97077"><p><strong>Originally posted by iserith:</strong></p><p></p><p>I am reworking <em>The Lost Mine of Phandelver</em> from the Starter Set by giving it a Wild West / Spaghetti Western / Zorro-esque spin to it and calling it...</p><p> </p><p>[ATTACH]70876[/ATTACH]</p><p></p><p> </p><p><em><strong>Starring</strong></em></p><p> </p><p><a href="http://www.enworld.org/forum/showthread.php?470043-Re-Imagining-of-quot-Goblin-Arrows-quot&p=6722406&viewfull=1#post6722406" target="_blank">Chuck Dagger</a>, human rogue</p><p><a href="http://www.enworld.org/forum/showthread.php?470043-Re-Imagining-of-quot-Goblin-Arrows-quot&p=6722408&viewfull=1#post6722408" target="_blank">Marshal Heeling</a>, human cleric</p><p><a href="http://www.enworld.org/forum/showthread.php?470043-Re-Imagining-of-quot-Goblin-Arrows-quot&p=6722409&viewfull=1#post6722409" target="_blank">Vanciana Feyzalez</a>, elf wizard</p><p> </p><p><em><strong>With</strong></em></p><p> </p><p><a href="http://www.enworld.org/forum/showthread.php?470043-Re-Imagining-of-quot-Goblin-Arrows-quot&p=6722414&viewfull=1#post6722414" target="_blank">Mucho Cerveza</a>, dwarf fighter</p><p> </p><p><span style="font-size: 18px"><strong>Act I, Scene 2 (?): El Camino Del Duende</strong></span></p><p> </p><p>[ATTACH]70877[/ATTACH]</p><p> </p><p><strong>Marshal Heeling:</strong> "This is another fine mess you've gotten us into, Chuck..."</p><p><strong>Mucho Cerveza: </strong>"Haha, Chuck's embarrassed - his face is all red!"</p><p><strong>Vanciana Feyzalez:</strong> "That is because he's upside down."</p><p> </p><p>While I can appreciate the simple way of introducing new DMs and players to marching order and traps, I felt the scenes seemed a little flat, so I am re-imagining them a bit.</p><p> </p><p><strong>Setting </strong>is a dry river bed that the Duende (goblins) use as the trail to their lair. This scene is in two parts, about a mile apart from each other where two traps can be found. It is likely that the PCs are either chasing the Duende or, having lost or killed them in a previous scene, following their obvious tracks. A wolf, <strong>Lobo</strong>, (see Starter Set for stats) is off the map above, 80 feet distant from the snare. <strong>Additional information available in the Starter Set.</strong></p><p> </p><p><strong>Scene Framing </strong>(Chase)</p><p><em>The escaping Duende are not far ahead but keeping ahead of you so far - this is their land and they know it well enough to keep up a lead. As you approach two bent trees growing out of broken rubble that flank the path, the Duende suddenly make a sharp correction to their course, running around a large pile of leaves before pouring on the speed once more. About 80 feet from the trees, a wolf stands atop a jutting rock, surveying the scene warily. <strong>What do you do?</strong></em></p><p> </p><p><strong>Scene Framing</strong> (Tracking)</p><p><em>The Duende trail leads down the dry river bed, many tracks crossing back and forth over each other. They must use this route frequently. As you approach two bent trees growing out of broken rubble that flank the path, the tracks are either covered by or go around a pile of leaves between the leafless trees. About 80 feet away, a wolf stands atop a jutting rock, watching you warily from a distance. <strong>What do you do?</strong></em></p><p> </p><p>Follow the instructions in the Starter Set for dealing with the hidden snare <em>after </em>framing the scene. <strong>Notice how we're telegraphing the trap which affords the characters a chance to explore and make meaningful decisions rather than just ask for checks and hit them with consequences.</strong></p><p> </p><p>If the character trips the snare, this startles Lobo, who dashes in and attacks. Lobo once belonged to the Duende but was always something of a loner and didn't take to their cruel form of domestication. Lobo will flee if reduced to low hit points, trailing the PCs and howling piteously if left alive. If the PCs approach the Duende lair with Lobo's howling behind them, the guards in Area 2 go on alert. PCs that remain behind to deal with the snare and Lobo will lose any Duende they are chasing, but they assume the PCs were dispatched or gave up and so don't report it.</p><p> </p><p>[ATTACH]70878[/ATTACH]</p><p> </p><p><strong>Mucho Cerveza: </strong>"Did those Duende get away?!"</p><p><strong>Chuck Dagger: </strong>"This is a rather <em>thorny </em>predicament. Get it? <em>Thor</em>-"</p><p><strong>Vanciana Feyzalez: </strong>"Yeah, we got it. It wasn't funny the <em>first </em>two times."</p><p> </p><p><strong>Setting </strong>is in the same dry river bed as above, but a mile further down the trail from the snare. Here a number of thorny, water-bearing agave plants of a rare variety grow. (A skilled brewer might be able to make it into a mean and valuable tequila.) It is likely that the PCs are either chasing the Duende or, having lost or killed them in a previous scene, following their obvious tracks. <strong>Additional information available in the Starter Set.</strong></p><p> </p><p><strong>Scene Framing </strong>(Chase)</p><p><em>The Duende are still ahead, doing their best to throw you off their trail. Now they've run straight into a large patch of thorny cacti topped with bright red flowers that grow in the dry river bed. Though there is a fairly clear path through these cacti, they've opted to go through the thick of them, suffering the pricks and jabs of hundreds of thorns. They're doing the best they can to avoid the worst of it while maintaining a moderate pace. By taking the clear path, you might be able to catch them. <strong>What do you do?</strong></em></p><p> </p><p><strong>Scene Framing</strong> (Tracking)</p><p><em>The Duende trail continues through the dry river bed. Now you're entering an area were a large patch of thorny cacti grow, each topped by a bright red flower. They are fairly dense in this area, threatening to prick and scrape anyone moving through, except for a single path that winds through them. There are few if any Duende tracks on this path. <strong>What do you do?</strong></em></p><p> </p><p>The choices here are fairly simple but come with tradeoffs. If the PCs take the path, they can catch the Duende (if they're currently chasing them), but they might fall into the <strong>pit trap</strong>. (See Starter Set for details.) If they don't take the path, they have to deal with the risk of many thorns. Avoiding the worst of the thorns depends on pace - DC 10 for a slow or moderate pace, DC 15 for a fast pace. Only a fast pace will allow them to catch up to the Duende, however, if they're in pursuit since the Duende slow to moderate. Failing to avoid the thorns results in 1d4 piercing damage. If the PCs are unable to catch the Duende in this area, they make it to the lair and warn the guards in Area 2.</p><p> </p><p>So there you go. Well-telegraphed scenes involving traps with a few extra meaningful choices thrown in for good measure.</p><p> </p><p>Good luck and have fun with it, pardners!</p></blockquote><p></p>
[QUOTE="iserith, post: 6722425, member: 97077"] [B]Originally posted by iserith:[/B] I am reworking [I]The Lost Mine of Phandelver[/I] from the Starter Set by giving it a Wild West / Spaghetti Western / Zorro-esque spin to it and calling it... [ATTACH alt="splash_0.jpg"]70876[/ATTACH] [I][B]Starring[/B][/I] [URL='http://www.enworld.org/forum/showthread.php?470043-Re-Imagining-of-quot-Goblin-Arrows-quot&p=6722406&viewfull=1#post6722406']Chuck Dagger[/URL], human rogue [URL='http://www.enworld.org/forum/showthread.php?470043-Re-Imagining-of-quot-Goblin-Arrows-quot&p=6722408&viewfull=1#post6722408']Marshal Heeling[/URL], human cleric [URL='http://www.enworld.org/forum/showthread.php?470043-Re-Imagining-of-quot-Goblin-Arrows-quot&p=6722409&viewfull=1#post6722409']Vanciana Feyzalez[/URL], elf wizard [I][B]With[/B][/I] [URL='http://www.enworld.org/forum/showthread.php?470043-Re-Imagining-of-quot-Goblin-Arrows-quot&p=6722414&viewfull=1#post6722414']Mucho Cerveza[/URL], dwarf fighter [SIZE=5][B]Act I, Scene 2 (?): El Camino Del Duende[/B][/SIZE] [ATTACH alt="snaretrap.jpg"]70877[/ATTACH] [B]Marshal Heeling:[/B] "This is another fine mess you've gotten us into, Chuck..." [B]Mucho Cerveza: [/B]"Haha, Chuck's embarrassed - his face is all red!" [B]Vanciana Feyzalez:[/B] "That is because he's upside down." While I can appreciate the simple way of introducing new DMs and players to marching order and traps, I felt the scenes seemed a little flat, so I am re-imagining them a bit. [B]Setting [/B]is a dry river bed that the Duende (goblins) use as the trail to their lair. This scene is in two parts, about a mile apart from each other where two traps can be found. It is likely that the PCs are either chasing the Duende or, having lost or killed them in a previous scene, following their obvious tracks. A wolf, [B]Lobo[/B], (see Starter Set for stats) is off the map above, 80 feet distant from the snare. [B]Additional information available in the Starter Set.[/B] [B]Scene Framing [/B](Chase) [I]The escaping Duende are not far ahead but keeping ahead of you so far - this is their land and they know it well enough to keep up a lead. As you approach two bent trees growing out of broken rubble that flank the path, the Duende suddenly make a sharp correction to their course, running around a large pile of leaves before pouring on the speed once more. About 80 feet from the trees, a wolf stands atop a jutting rock, surveying the scene warily. [B]What do you do?[/B][/I] [B]Scene Framing[/B] (Tracking) [I]The Duende trail leads down the dry river bed, many tracks crossing back and forth over each other. They must use this route frequently. As you approach two bent trees growing out of broken rubble that flank the path, the tracks are either covered by or go around a pile of leaves between the leafless trees. About 80 feet away, a wolf stands atop a jutting rock, watching you warily from a distance. [B]What do you do?[/B][/I] Follow the instructions in the Starter Set for dealing with the hidden snare [I]after [/I]framing the scene. [B]Notice how we're telegraphing the trap which affords the characters a chance to explore and make meaningful decisions rather than just ask for checks and hit them with consequences.[/B] If the character trips the snare, this startles Lobo, who dashes in and attacks. Lobo once belonged to the Duende but was always something of a loner and didn't take to their cruel form of domestication. Lobo will flee if reduced to low hit points, trailing the PCs and howling piteously if left alive. If the PCs approach the Duende lair with Lobo's howling behind them, the guards in Area 2 go on alert. PCs that remain behind to deal with the snare and Lobo will lose any Duende they are chasing, but they assume the PCs were dispatched or gave up and so don't report it. [ATTACH alt="pittrap.jpg"]70878[/ATTACH] [B]Mucho Cerveza: [/B]"Did those Duende get away?!" [B]Chuck Dagger: [/B]"This is a rather [I]thorny [/I]predicament. Get it? [I]Thor[/I]-" [B]Vanciana Feyzalez: [/B]"Yeah, we got it. It wasn't funny the [I]first [/I]two times." [B]Setting [/B]is in the same dry river bed as above, but a mile further down the trail from the snare. Here a number of thorny, water-bearing agave plants of a rare variety grow. (A skilled brewer might be able to make it into a mean and valuable tequila.) It is likely that the PCs are either chasing the Duende or, having lost or killed them in a previous scene, following their obvious tracks. [B]Additional information available in the Starter Set.[/B] [B]Scene Framing [/B](Chase) [I]The Duende are still ahead, doing their best to throw you off their trail. Now they've run straight into a large patch of thorny cacti topped with bright red flowers that grow in the dry river bed. Though there is a fairly clear path through these cacti, they've opted to go through the thick of them, suffering the pricks and jabs of hundreds of thorns. They're doing the best they can to avoid the worst of it while maintaining a moderate pace. By taking the clear path, you might be able to catch them. [B]What do you do?[/B][/I] [B]Scene Framing[/B] (Tracking) [I]The Duende trail continues through the dry river bed. Now you're entering an area were a large patch of thorny cacti grow, each topped by a bright red flower. They are fairly dense in this area, threatening to prick and scrape anyone moving through, except for a single path that winds through them. There are few if any Duende tracks on this path. [B]What do you do?[/B][/I] The choices here are fairly simple but come with tradeoffs. If the PCs take the path, they can catch the Duende (if they're currently chasing them), but they might fall into the [B]pit trap[/B]. (See Starter Set for details.) If they don't take the path, they have to deal with the risk of many thorns. Avoiding the worst of the thorns depends on pace - DC 10 for a slow or moderate pace, DC 15 for a fast pace. Only a fast pace will allow them to catch up to the Duende, however, if they're in pursuit since the Duende slow to moderate. Failing to avoid the thorns results in 1d4 piercing damage. If the PCs are unable to catch the Duende in this area, they make it to the lair and warn the guards in Area 2. So there you go. Well-telegraphed scenes involving traps with a few extra meaningful choices thrown in for good measure. Good luck and have fun with it, pardners! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Re-Imagining of "Goblin Arrows"
Top