Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Re-Imagining the D&D Planes as MtG Color Pie
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 8024262" data-attributes="member: 205"><p>Personally, I'd go with mono-color plus the 5 allied color pairs. The 5 colors obviously have a definition, and the 5 allied pairs also have their own strong thematics, since they're defined as the antithesis of their shared enemy. (Such as how White-Green's Altruism opposes Black's selfishness.) The 5 enemy pairs struggle to find that kind of resonance. It works in Ravnica because it's OK for a guild to be somewhat incoherent, but I think it waters down a planar "big picture" concept.</p><p></p><p>Of course, that being said, I suppose planes that are naturally in tension might make interesting points for adventuring! I could see a White-Red plane as an Ysgard analogue, high mountains and deep valleys where armed camps clash for territory during the day and party all night. Or Green-Black as a "violence of nature" plane, filled with acid swamps and deep jungles like some of the layers of the Abyss are often described as.</p><p></p><p>Ok, I might have talked myself into the 15 planes, lol.</p><p></p><p>Just looking at the Great Wheel planes, I can see some extant locations that fit a lot of the color tropes and would make a good baseline.</p><p></p><p>Arcadia = White/Blue</p><p>Elysium = White/Green</p><p></p><p>Some mix of Celestia and Bytopia for White. Sort of like a productive worker village at the base of a mountain, and self-sacrifice and virtue as you ascend to the peak.</p><p></p><p>Green would be a mix of Arcadia and the Beastlands. </p><p></p><p>Red/Green would be sort of like Olympus, I think? Emphasis on hedonism and non-stop parties. Unchecked emotion.</p><p></p><p>Red/Black would be some sort of libertine city, combined with the greatest bazaar in the multiverse. Grazzt's Argent Palace mixed with Sigil.</p><p></p><p>Black/Blue would be some kind of mix between Dis, Minauros, Cania and Acheron. Cold and sterile, with a military vibe. </p><p></p><p>The pure colors are a little harder. I see Blue as sort of like the Library and the Neitherlands from <em>The Magicians</em>, or Borges' Library of Babel, where all the secrets in the multiverse are stored. Not sure about Black and Red.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8024262, member: 205"] Personally, I'd go with mono-color plus the 5 allied color pairs. The 5 colors obviously have a definition, and the 5 allied pairs also have their own strong thematics, since they're defined as the antithesis of their shared enemy. (Such as how White-Green's Altruism opposes Black's selfishness.) The 5 enemy pairs struggle to find that kind of resonance. It works in Ravnica because it's OK for a guild to be somewhat incoherent, but I think it waters down a planar "big picture" concept. Of course, that being said, I suppose planes that are naturally in tension might make interesting points for adventuring! I could see a White-Red plane as an Ysgard analogue, high mountains and deep valleys where armed camps clash for territory during the day and party all night. Or Green-Black as a "violence of nature" plane, filled with acid swamps and deep jungles like some of the layers of the Abyss are often described as. Ok, I might have talked myself into the 15 planes, lol. Just looking at the Great Wheel planes, I can see some extant locations that fit a lot of the color tropes and would make a good baseline. Arcadia = White/Blue Elysium = White/Green Some mix of Celestia and Bytopia for White. Sort of like a productive worker village at the base of a mountain, and self-sacrifice and virtue as you ascend to the peak. Green would be a mix of Arcadia and the Beastlands. Red/Green would be sort of like Olympus, I think? Emphasis on hedonism and non-stop parties. Unchecked emotion. Red/Black would be some sort of libertine city, combined with the greatest bazaar in the multiverse. Grazzt's Argent Palace mixed with Sigil. Black/Blue would be some kind of mix between Dis, Minauros, Cania and Acheron. Cold and sterile, with a military vibe. The pure colors are a little harder. I see Blue as sort of like the Library and the Neitherlands from [I]The Magicians[/I], or Borges' Library of Babel, where all the secrets in the multiverse are stored. Not sure about Black and Red. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Re-Imagining the D&D Planes as MtG Color Pie
Top