Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Re-Imagining the D&D Planes as MtG Color Pie
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 8024503" data-attributes="member: 58197"><p>I think the place to start is with the idea of what it <em>means</em> to have a plane devoted to one of the M:tG colors. And, conveniently, we have a model for something like that: Alara, a M:tG plane which was shattered into five shards. Each shard represents one "arc" of the Magic wheel, that is, three adjacent colors centered on a primary color. For example, the plane of Jund represents the green/red/black arc, which is centered on red as its primary color.</p><p></p><p>Now, the shards of Alara look more like the Outer Planes than the Elemental Planes. That is, they are not voids full of raw elemental matter--they have landscapes that more or less resemble the Prime, but certain forces are dominant and others are weakened or absent. This manifests both in the physical nature of the plane, in its denizens, and in the more metaphysical "atmosphere."</p><p></p><p>Each color of mana is associated with one type of terrain: Plains for white, forests for green, mountains for red, swamps for black, islands for blue. So, if one color is dominant, that should be the most common terrain in the plane. Thus, Jund is a plane dominated by mountains and volcanoes, with plenty of swamps and forests. There are no flat areas and no large bodies of water.</p><p></p><p>Going beyond the physical, each color represents a constellation of attributes and behaviors. For example, red represents impulsiveness, emotion, violence, and passion, so those are the traits most prevalent in Jund. Instinct and nature (green) and ruthless selfishness (black) are also powerful forces. At the same time, civilization and technology are absent, since those are attributes of white and blue respectively. Thus, Jund is a plane of savagery and predatory competition.</p><p></p><p>You could take this same model and apply it to other color combinations. For example, if you wanted a pure "red" plane, take Jund and strip out the black and green elements. It would be a plane of mountains, earth, and fire, whose denizens were ruled purely by passion and emotion. That said, I think you get more interesting results from combinations of colors. (There's a reason why "gold" sets are always super popular.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8024503, member: 58197"] I think the place to start is with the idea of what it [I]means[/I] to have a plane devoted to one of the M:tG colors. And, conveniently, we have a model for something like that: Alara, a M:tG plane which was shattered into five shards. Each shard represents one "arc" of the Magic wheel, that is, three adjacent colors centered on a primary color. For example, the plane of Jund represents the green/red/black arc, which is centered on red as its primary color. Now, the shards of Alara look more like the Outer Planes than the Elemental Planes. That is, they are not voids full of raw elemental matter--they have landscapes that more or less resemble the Prime, but certain forces are dominant and others are weakened or absent. This manifests both in the physical nature of the plane, in its denizens, and in the more metaphysical "atmosphere." Each color of mana is associated with one type of terrain: Plains for white, forests for green, mountains for red, swamps for black, islands for blue. So, if one color is dominant, that should be the most common terrain in the plane. Thus, Jund is a plane dominated by mountains and volcanoes, with plenty of swamps and forests. There are no flat areas and no large bodies of water. Going beyond the physical, each color represents a constellation of attributes and behaviors. For example, red represents impulsiveness, emotion, violence, and passion, so those are the traits most prevalent in Jund. Instinct and nature (green) and ruthless selfishness (black) are also powerful forces. At the same time, civilization and technology are absent, since those are attributes of white and blue respectively. Thus, Jund is a plane of savagery and predatory competition. You could take this same model and apply it to other color combinations. For example, if you wanted a pure "red" plane, take Jund and strip out the black and green elements. It would be a plane of mountains, earth, and fire, whose denizens were ruled purely by passion and emotion. That said, I think you get more interesting results from combinations of colors. (There's a reason why "gold" sets are always super popular.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Re-Imagining the D&D Planes as MtG Color Pie
Top