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General Tabletop Discussion
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Re-Imagining the D&D Planes as MtG Color Pie
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<blockquote data-quote="Aldarc" data-source="post: 8024558" data-attributes="member: 5142"><p>Not much, as it turns out. </p><p></p><p>I will point out that with Eberron, it has less planes than the Great Wheel, but it reshuffles a lot of planar entities around. It does not, for example, put all the devils in one place or demons in another, but, rather, it says that Risia is the plane of ice and here you find ice demons, ice devils, ice elementals, etc. So the planes are more thematically packed and oriented. </p><p></p><p>I hope you don't mind that I cut your post down a bit. </p><p></p><p>In the Ravnica model, it would not be too difficult to have fiends gravitate towards Black. So Black/Red represents amoral chaos of demons, while Black/White represents the organized amorality of devils, and Blue/Black being the puppetmasters daemons. </p><p></p><p>I like the idea of pure blue being something akin to a library or a bastion of knowledge. A concept like the Astral Sea may work. An ocean realm where concepts, knowledge, and the abstract thrive. </p><p></p><p>Note: I would also say that things don't have to map perfectly. Like, the elemental qualities of MtG don't have to also be preserved. Or even which Great Wheel plane would map to the respective MtG color plane. I just kinda like the idea of five (or more) planes that are based on things more than simple binaries: e.g., Law vs. Chaos and/or Good/Evil. There's almost something to be said about having demons be Red/Black and relatively close to Fey, which may be Green/Red as chaotic, fickle beings of nature.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8024558, member: 5142"] Not much, as it turns out. I will point out that with Eberron, it has less planes than the Great Wheel, but it reshuffles a lot of planar entities around. It does not, for example, put all the devils in one place or demons in another, but, rather, it says that Risia is the plane of ice and here you find ice demons, ice devils, ice elementals, etc. So the planes are more thematically packed and oriented. I hope you don't mind that I cut your post down a bit. In the Ravnica model, it would not be too difficult to have fiends gravitate towards Black. So Black/Red represents amoral chaos of demons, while Black/White represents the organized amorality of devils, and Blue/Black being the puppetmasters daemons. I like the idea of pure blue being something akin to a library or a bastion of knowledge. A concept like the Astral Sea may work. An ocean realm where concepts, knowledge, and the abstract thrive. Note: I would also say that things don't have to map perfectly. Like, the elemental qualities of MtG don't have to also be preserved. Or even which Great Wheel plane would map to the respective MtG color plane. I just kinda like the idea of five (or more) planes that are based on things more than simple binaries: e.g., Law vs. Chaos and/or Good/Evil. There's almost something to be said about having demons be Red/Black and relatively close to Fey, which may be Green/Red as chaotic, fickle beings of nature. [/QUOTE]
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