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(Re)Introducing players to the RULES
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<blockquote data-quote="bento" data-source="post: 2909079" data-attributes="member: 36597"><p>I dunno, if your second group enjoys playing with lax rules, they'll probably resent you if you tell them they aren't playing the game right.</p><p></p><p>I'd first ask yourself "what is it that I want to change with this group?" </p><p></p><p>- If it's because you can't stand playing a game with people who don't follow the rules, you need to chill. It doesn't sound like a problem with the other players. </p><p></p><p>- If the reason is because you think that some of the encounters could be improved then I'd say ask the DM if you can run an adventure for them. When you run the adventure, don't start with telling the others that they're playing their characters wrong, instead dazzle them with how you set the scene and run the encounters. Lead with the good stuff - by putting the rules into effect when you run the monsters to create a more challenging fight.</p><p></p><p>IMHO, when you're trying to change the behaviour of a group of people, you need to put into action the behaviour you want them to follow and praise when they do it. If you come across negative they'll resent you and ask you not to come back.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="bento, post: 2909079, member: 36597"] I dunno, if your second group enjoys playing with lax rules, they'll probably resent you if you tell them they aren't playing the game right. I'd first ask yourself "what is it that I want to change with this group?" - If it's because you can't stand playing a game with people who don't follow the rules, you need to chill. It doesn't sound like a problem with the other players. - If the reason is because you think that some of the encounters could be improved then I'd say ask the DM if you can run an adventure for them. When you run the adventure, don't start with telling the others that they're playing their characters wrong, instead dazzle them with how you set the scene and run the encounters. Lead with the good stuff - by putting the rules into effect when you run the monsters to create a more challenging fight. IMHO, when you're trying to change the behaviour of a group of people, you need to put into action the behaviour you want them to follow and praise when they do it. If you come across negative they'll resent you and ask you not to come back. Good luck. [/QUOTE]
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