Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Re-introducing reversible spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hashmalum" data-source="post: 1000133" data-attributes="member: 9450"><p>I've come up with a couple of feats to bring back the concept of "reversible spells" from earlier editions of D&D. I would appreciate any help balancing them. In particular, the second one seems too strong, in spite of the loss of many of the reversed spells to lack of conversion.</p><p></p><p><span style="font-size: 12px">Alignment-Substituted Spell [Metamagic]</span></p><p>Some spells exist in multiple versions, one for each alignment. Knowing one allows you to extrapolate the others.</p><p><strong>Prerequisites:</strong> Knowledge of one or more spells from one or more of the lists below, Spellcraft 6 ranks, any other metamagic feat.</p><p><strong>Benefit:</strong> An alignment-substituted spell becomes another spell from the same group instead, whether or not you know that spell (although you still must have it on your class list). Divine spellcasters still can not cast spells whose alignment is opposed to their own or their deity's. An alignment-substituted spell uses up a spell slot of its normal level.</p><p></p><p><strong>Detection Spell Group</strong></p><p><em>detect law</em></p><p><em>detect good</em></p><p><em>detect evil</em></p><p><em>detect chaos</em></p><p></p><p><strong>Protection Spell Group</strong></p><p><em>protection from law</em></p><p><em>protection from good</em></p><p><em>protection from evil</em></p><p><em>protection from chaos</em></p><p></p><p><strong>Circle Group</strong></p><p><em>magic circle against law</em></p><p><em>magic circle against good</em></p><p><em>magic circle against evil</em></p><p><em>magic circle against chaos</em></p><p></p><p><strong>Smite Spell Group</strong></p><p><em>chaos hammer</em></p><p><em>unholy blight</em></p><p><em>holy smite</em></p><p><em>order's wrath</em></p><p></p><p><strong>Wall Spell Group (from <em>Magic of Faerun</em>)</strong></p><p><em>wall of chaos</em></p><p><em>wall of evil</em></p><p><em>wall of good</em></p><p><em>wall of law</em></p><p></p><p><strong>Dispel Spell Group</strong></p><p><em>dispel law</em></p><p><em>dispel good</em></p><p><em>dispel evil</em></p><p><em>dispel chaos</em></p><p></p><p><strong>Word Spell Group</strong></p><p><em>word of chaos</em></p><p><em>blasphemy</em></p><p><em>holy word</em></p><p><em>dictum</em></p><p></p><p><strong>Aura Spell Group</strong></p><p><em>cloak of chaos</em></p><p><em>unholy aura</em></p><p><em>holy aura</em></p><p><em>shield of law</em></p><p></p><p><span style="font-size: 12px">Reversible Spell [Metamagic]</span></p><p>You know how to gain more use from some spells you know by reversing them.</p><p><strong>Prerequisites:</strong> Knowledge of one or more reversible spells from the list below, Spellcraft 6 ranks, at least one other metamagic feat.</p><p><strong>Benefit:</strong> You may reverse any spell that appears in either colum below. A reversed spell becomes the other spell on the same line instead, whether or not you know that spell (although you still must have it on your class list). Divine spellcasters still can not cast spells whose alignment is opposed to their own or their deity's. A reversed spell uses up a spell slot of its normal level.</p><p></p><p><strong>First Form/Second Form</strong></p><p><em>enlarge/reduce</em></p><p><em>locate object/obscure object</em></p><p><em>water breathing/air breathing*</em></p><p><em>remove curse/bestow curse</em></p><p><em>dream/nightmare</em></p><p><em>transmute rock to mud/transmute mud to rock</em></p><p><em>stone to flesh/flesh to stone</em></p><p><em>antipathy/sympathy</em></p><p><em>imprisonment/freedom</em></p><p><em>bless/bane</em></p><p><em>cure light wounds/inflict light wounds</em></p><p><em>cure moderate wounds/inflict moderate wounds</em></p><p><em>cure serious wounds/inflict serious wounds</em></p><p><em>cure critical wounds/inflict critical wounds</em></p><p><em>heal/harm</em></p><p><em>raise dead/slay living</em></p><p><em>resurrection/destruction</em></p><p><em>remove fear/cause fear</em></p><p><em>heat metal/chill metal</em></p><p><em>neutralize poison/poison</em></p><p><em>remove blindness/deafness/blindness/deafness</em></p><p><em>cure disease/contagion</em></p><p></p><p>*From Savage Species.</p><p></p><p>Edited: Raised Spellcraft req to 6, required new spell to be on class list, added circle group containing the various <em>magic circle against X</em> spells which I left out by mistake (oops!) in the first post.</p><p></p><p>Edited again: Added smite group (<em>holy smite</em>, etc.), which was left out by mistake (d'oh!).</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 1000133, member: 9450"] I've come up with a couple of feats to bring back the concept of "reversible spells" from earlier editions of D&D. I would appreciate any help balancing them. In particular, the second one seems too strong, in spite of the loss of many of the reversed spells to lack of conversion. [SIZE=3]Alignment-Substituted Spell [Metamagic][/SIZE] Some spells exist in multiple versions, one for each alignment. Knowing one allows you to extrapolate the others. [B]Prerequisites:[/B] Knowledge of one or more spells from one or more of the lists below, Spellcraft 6 ranks, any other metamagic feat. [B]Benefit:[/B] An alignment-substituted spell becomes another spell from the same group instead, whether or not you know that spell (although you still must have it on your class list). Divine spellcasters still can not cast spells whose alignment is opposed to their own or their deity's. An alignment-substituted spell uses up a spell slot of its normal level. [B]Detection Spell Group[/B] [I]detect law detect good detect evil detect chaos[/I] [B]Protection Spell Group[/B] [I]protection from law protection from good protection from evil protection from chaos[/I] [B]Circle Group[/B] [I]magic circle against law magic circle against good magic circle against evil magic circle against chaos[/I] [B]Smite Spell Group[/B] [I]chaos hammer unholy blight holy smite order's wrath[/I] [B]Wall Spell Group (from [I]Magic of Faerun[/I])[/B] [I]wall of chaos wall of evil wall of good wall of law[/I] [B]Dispel Spell Group[/B] [I]dispel law dispel good dispel evil dispel chaos[/I] [B]Word Spell Group[/B] [I]word of chaos blasphemy holy word dictum[/I] [B]Aura Spell Group[/B] [I]cloak of chaos unholy aura holy aura shield of law[/I] [SIZE=3]Reversible Spell [Metamagic][/SIZE] You know how to gain more use from some spells you know by reversing them. [B]Prerequisites:[/B] Knowledge of one or more reversible spells from the list below, Spellcraft 6 ranks, at least one other metamagic feat. [B]Benefit:[/B] You may reverse any spell that appears in either colum below. A reversed spell becomes the other spell on the same line instead, whether or not you know that spell (although you still must have it on your class list). Divine spellcasters still can not cast spells whose alignment is opposed to their own or their deity's. A reversed spell uses up a spell slot of its normal level. [B]First Form/Second Form[/B] [I]enlarge/reduce locate object/obscure object water breathing/air breathing* remove curse/bestow curse dream/nightmare transmute rock to mud/transmute mud to rock stone to flesh/flesh to stone antipathy/sympathy imprisonment/freedom bless/bane cure light wounds/inflict light wounds cure moderate wounds/inflict moderate wounds cure serious wounds/inflict serious wounds cure critical wounds/inflict critical wounds heal/harm raise dead/slay living resurrection/destruction remove fear/cause fear heat metal/chill metal neutralize poison/poison remove blindness/deafness/blindness/deafness cure disease/contagion[/I] *From Savage Species. Edited: Raised Spellcraft req to 6, required new spell to be on class list, added circle group containing the various [I]magic circle against X[/I] spells which I left out by mistake (oops!) in the first post. Edited again: Added smite group ([I]holy smite[/I], etc.), which was left out by mistake (d'oh!). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Re-introducing reversible spells
Top